
1: \input texinfo 2: @setfilename ldint.info 3: @c Copyright 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 4: @c 2003, 2007 5: @c Free Software Foundation, Inc. 6: 7: @ifinfo 8: @format 9: START-INFO-DIR-ENTRY 10: * Ld-Internals: (ldint). The GNU linker internals. 11: END-INFO-DIR-ENTRY 12: @end format 13: @end ifinfo 14: 15: @copying 16: This file documents the internals of the GNU linker ld. 17: 18: Copyright @copyright{} 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2007 19: Free Software Foundation, Inc. 20: Contributed by Cygnus Support. 21: 22: Permission is granted to copy, distribute and/or modify this document 23: under the terms of the GNU Free Documentation License, Version 1.1 or 24: any later version published by the Free Software Foundation; with the 25: Invariant Sections being ``GNU General Public License'' and ``Funding 26: Free Software'', the Front-Cover texts being (a) (see below), and with 27: the Back-Cover Texts being (b) (see below). A copy of the license is 28: included in the section entitled ``GNU Free Documentation License''. 29: 30: (a) The FSF's Front-Cover Text is: 31: 32: A GNU Manual 33: 34: (b) The FSF's Back-Cover Text is: 35: 36: You have freedom to copy and modify this GNU Manual, like GNU 37: software. Copies published by the Free Software Foundation raise 38: funds for GNU development. 39: @end copying 40: 41: @iftex 42: @finalout 43: @setchapternewpage off 44: @settitle GNU Linker Internals 45: @titlepage 46: @title{A guide to the internals of the GNU linker} 47: @author Per Bothner, Steve Chamberlain, Ian Lance Taylor, DJ Delorie 48: @author Cygnus Support 49: @page 50: 51: @tex 52: \def\$#1${{#1}} % Kluge: collect RCS revision info without $...$ 53: \xdef\manvers{2.10.91} % For use in headers, footers too 54: {\parskip=0pt 55: \hfill Cygnus Support\par 56: \hfill \manvers\par 57: \hfill \TeX{}info \texinfoversion\par 58: } 59: @end tex 60: 61: @vskip 0pt plus 1filll 62: Copyright @copyright{} 1992, 93, 94, 95, 96, 97, 1998, 2000 63: Free Software Foundation, Inc. 64: 65: Permission is granted to copy, distribute and/or modify this document 66: under the terms of the GNU Free Documentation License, Version 1.1 67: or any later version published by the Free Software Foundation; 68: with no Invariant Sections, with no Front-Cover Texts, and with no 69: Back-Cover Texts. A copy of the license is included in the 70: section entitled "GNU Free Documentation License". 71: 72: @end titlepage 73: @end iftex 74: 75: @node Top 76: @top 77: 78: This file documents the internals of the GNU linker @code{ld}. It is a 79: collection of miscellaneous information with little form at this point. 80: Mostly, it is a repository into which you can put information about 81: GNU @code{ld} as you discover it (or as you design changes to @code{ld}). 82: 83: This document is distributed under the terms of the GNU Free 84: Documentation License. A copy of the license is included in the 85: section entitled "GNU Free Documentation License". 86: 87: @menu 88: * README:: The README File 89: * Emulations:: How linker emulations are generated 90: * Emulation Walkthrough:: A Walkthrough of a Typical Emulation 91: * Architecture Specific:: Some Architecture Specific Notes 92: * GNU Free Documentation License:: GNU Free Documentation License 93: @end menu 94: 95: @node README 96: @chapter The @file{README} File 97: 98: Check the @file{README} file; it often has useful information that does not 99: appear anywhere else in the directory. 100: 101: @node Emulations 102: @chapter How linker emulations are generated 103: 104: Each linker target has an @dfn{emulation}. The emulation includes the 105: default linker script, and certain emulations also modify certain types 106: of linker behaviour. 107: 108: Emulations are created during the build process by the shell script 109: @file{genscripts.sh}. 110: 111: The @file{genscripts.sh} script starts by reading a file in the 112: @file{emulparams} directory. This is a shell script which sets various 113: shell variables used by @file{genscripts.sh} and the other shell scripts 114: it invokes. 115: 116: The @file{genscripts.sh} script will invoke a shell script in the 117: @file{scripttempl} directory in order to create default linker scripts 118: written in the linker command language. The @file{scripttempl} script 119: will be invoked 5 (or, in some cases, 6) times, with different 120: assignments to shell variables, to create different default scripts. 121: The choice of script is made based on the command line options. 122: 123: After creating the scripts, @file{genscripts.sh} will invoke yet another 124: shell script, this time in the @file{emultempl} directory. That shell 125: script will create the emulation source file, which contains C code. 126: This C code permits the linker emulation to override various linker 127: behaviours. Most targets use the generic emulation code, which is in 128: @file{emultempl/generic.em}. 129: 130: To summarize, @file{genscripts.sh} reads three shell scripts: an 131: emulation parameters script in the @file{emulparams} directory, a linker 132: script generation script in the @file{scripttempl} directory, and an 133: emulation source file generation script in the @file{emultempl} 134: directory. 135: 136: For example, the Sun 4 linker sets up variables in 137: @file{emulparams/sun4.sh}, creates linker scripts using 138: @file{scripttempl/aout.sc}, and creates the emulation code using 139: @file{emultempl/sunos.em}. 140: 141: Note that the linker can support several emulations simultaneously, 142: depending upon how it is configured. An emulation can be selected with 143: the @code{-m} option. The @code{-V} option will list all supported 144: emulations. 145: 146: @menu 147: * emulation parameters:: @file{emulparams} scripts 148: * linker scripts:: @file{scripttempl} scripts 149: * linker emulations:: @file{emultempl} scripts 150: @end menu 151: 152: @node emulation parameters 153: @section @file{emulparams} scripts 154: 155: Each target selects a particular file in the @file{emulparams} directory 156: by setting the shell variable @code{targ_emul} in @file{configure.tgt}. 157: This shell variable is used by the @file{configure} script to control 158: building an emulation source file. 159: 160: Certain conventions are enforced. Suppose the @code{targ_emul} variable 161: is set to @var{emul} in @file{configure.tgt}. The name of the emulation 162: shell script will be @file{emulparams/@var{emul}.sh}. The 163: @file{Makefile} must have a target named @file{e@var{emul}.c}; this 164: target must depend upon @file{emulparams/@var{emul}.sh}, as well as the 165: appropriate scripts in the @file{scripttempl} and @file{emultempl} 166: directories. The @file{Makefile} target must invoke @code{GENSCRIPTS} 167: with two arguments: @var{emul}, and the value of the make variable 168: @code{tdir_@var{emul}}. The value of the latter variable will be set by 169: the @file{configure} script, and is used to set the default target 170: directory to search. 171: 172: By convention, the @file{emulparams/@var{emul}.sh} shell script should 173: only set shell variables. It may set shell variables which are to be 174: interpreted by the @file{scripttempl} and the @file{emultempl} scripts. 175: Certain shell variables are interpreted directly by the 176: @file{genscripts.sh} script. 177: 178: Here is a list of shell variables interpreted by @file{genscripts.sh}, 179: as well as some conventional shell variables interpreted by the 180: @file{scripttempl} and @file{emultempl} scripts. 181: 182: @table @code 183: @item SCRIPT_NAME 184: This is the name of the @file{scripttempl} script to use. If 185: @code{SCRIPT_NAME} is set to @var{script}, @file{genscripts.sh} will use 186: the script @file{scripttempl/@var{script}.sc}. 187: 188: @item TEMPLATE_NAME 189: This is the name of the @file{emultempl} script to use. If 190: @code{TEMPLATE_NAME} is set to @var{template}, @file{genscripts.sh} will 191: use the script @file{emultempl/@var{template}.em}. If this variable is 192: not set, the default value is @samp{generic}. 193: 194: @item GENERATE_SHLIB_SCRIPT 195: If this is set to a nonempty string, @file{genscripts.sh} will invoke 196: the @file{scripttempl} script an extra time to create a shared library 197: script. @ref{linker scripts}. 198: 199: @item OUTPUT_FORMAT 200: This is normally set to indicate the BFD output format use (e.g., 201: @samp{"a.out-sunos-big"}. The @file{scripttempl} script will normally 202: use it in an @code{OUTPUT_FORMAT} expression in the linker script. 203: 204: @item ARCH 205: This is normally set to indicate the architecture to use (e.g., 206: @samp{sparc}). The @file{scripttempl} script will normally use it in an 207: @code{OUTPUT_ARCH} expression in the linker script. 208: 209: @item ENTRY 210: Some @file{scripttempl} scripts use this to set the entry address, in an 211: @code{ENTRY} expression in the linker script. 212: 213: @item TEXT_START_ADDR 214: Some @file{scripttempl} scripts use this to set the start address of the 215: @samp{.text} section. 216: 217: @item SEGMENT_SIZE 218: The @file{genscripts.sh} script uses this to set the default value of 219: @code{DATA_ALIGNMENT} when running the @file{scripttempl} script. 220: 221: @item TARGET_PAGE_SIZE 222: If @code{SEGMENT_SIZE} is not defined, the @file{genscripts.sh} script 223: uses this to define it. 224: 225: @item ALIGNMENT 226: Some @file{scripttempl} scripts set this to a number to pass to 227: @code{ALIGN} to set the required alignment for the @code{end} symbol. 228: @end table 229: 230: @node linker scripts 231: @section @file{scripttempl} scripts 232: 233: Each linker target uses a @file{scripttempl} script to generate the 234: default linker scripts. The name of the @file{scripttempl} script is 235: set by the @code{SCRIPT_NAME} variable in the @file{emulparams} script. 236: If @code{SCRIPT_NAME} is set to @var{script}, @code{genscripts.sh} will 237: invoke @file{scripttempl/@var{script}.sc}. 238: 239: The @file{genscripts.sh} script will invoke the @file{scripttempl} 240: script 5 to 8 times. Each time it will set the shell variable 241: @code{LD_FLAG} to a different value. When the linker is run, the 242: options used will direct it to select a particular script. (Script 243: selection is controlled by the @code{get_script} emulation entry point; 244: this describes the conventional behaviour). 245: 246: The @file{scripttempl} script should just write a linker script, written 247: in the linker command language, to standard output. If the emulation 248: name--the name of the @file{emulparams} file without the @file{.sc} 249: extension--is @var{emul}, then the output will be directed to 250: @file{ldscripts/@var{emul}.@var{extension}} in the build directory, 251: where @var{extension} changes each time the @file{scripttempl} script is 252: invoked. 253: 254: Here is the list of values assigned to @code{LD_FLAG}. 255: 256: @table @code 257: @item (empty) 258: The script generated is used by default (when none of the following 259: cases apply). The output has an extension of @file{.x}. 260: @item n 261: The script generated is used when the linker is invoked with the 262: @code{-n} option. The output has an extension of @file{.xn}. 263: @item N 264: The script generated is used when the linker is invoked with the 265: @code{-N} option. The output has an extension of @file{.xbn}. 266: @item r 267: The script generated is used when the linker is invoked with the 268: @code{-r} option. The output has an extension of @file{.xr}. 269: @item u 270: The script generated is used when the linker is invoked with the 271: @code{-Ur} option. The output has an extension of @file{.xu}. 272: @item shared 273: The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to 274: this value if @code{GENERATE_SHLIB_SCRIPT} is defined in the 275: @file{emulparams} file. The @file{emultempl} script must arrange to use 276: this script at the appropriate time, normally when the linker is invoked 277: with the @code{-shared} option. The output has an extension of 278: @file{.xs}. 279: @item c 280: The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to 281: this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the 282: @file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf}. The 283: @file{emultempl} script must arrange to use this script at the appropriate 284: time, normally when the linker is invoked with the @code{-z combreloc} 285: option. The output has an extension of 286: @file{.xc}. 287: @item cshared 288: The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to 289: this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the 290: @file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf} and 291: @code{GENERATE_SHLIB_SCRIPT} is defined in the @file{emulparams} file. 292: The @file{emultempl} script must arrange to use this script at the 293: appropriate time, normally when the linker is invoked with the @code{-shared 294: -z combreloc} option. The output has an extension of @file{.xsc}. 295: @end table 296: 297: Besides the shell variables set by the @file{emulparams} script, and the 298: @code{LD_FLAG} variable, the @file{genscripts.sh} script will set 299: certain variables for each run of the @file{scripttempl} script. 300: 301: @table @code 302: @item RELOCATING 303: This will be set to a non-empty string when the linker is doing a final 304: relocation (e.g., all scripts other than @code{-r} and @code{-Ur}). 305: 306: @item CONSTRUCTING 307: This will be set to a non-empty string when the linker is building 308: global constructor and destructor tables (e.g., all scripts other than 309: @code{-r}). 310: 311: @item DATA_ALIGNMENT 312: This will be set to an @code{ALIGN} expression when the output should be 313: page aligned, or to @samp{.} when generating the @code{-N} script. 314: 315: @item CREATE_SHLIB 316: This will be set to a non-empty string when generating a @code{-shared} 317: script. 318: 319: @item COMBRELOC 320: This will be set to a non-empty string when generating @code{-z combreloc} 321: scripts to a temporary file name which can be used during script generation. 322: @end table 323: 324: The conventional way to write a @file{scripttempl} script is to first 325: set a few shell variables, and then write out a linker script using 326: @code{cat} with a here document. The linker script will use variable 327: substitutions, based on the above variables and those set in the 328: @file{emulparams} script, to control its behaviour. 329: 330: When there are parts of the @file{scripttempl} script which should only 331: be run when doing a final relocation, they should be enclosed within a 332: variable substitution based on @code{RELOCATING}. For example, on many 333: targets special symbols such as @code{_end} should be defined when doing 334: a final link. Naturally, those symbols should not be defined when doing 335: a relocatable link using @code{-r}. The @file{scripttempl} script 336: could use a construct like this to define those symbols: 337: @smallexample 338: $@{RELOCATING+ _end = .;@} 339: @end smallexample 340: This will do the symbol assignment only if the @code{RELOCATING} 341: variable is defined. 342: 343: The basic job of the linker script is to put the sections in the correct 344: order, and at the correct memory addresses. For some targets, the 345: linker script may have to do some other operations. 346: 347: For example, on most MIPS platforms, the linker is responsible for 348: defining the special symbol @code{_gp}, used to initialize the 349: @code{$gp} register. It must be set to the start of the small data 350: section plus @code{0x8000}. Naturally, it should only be defined when 351: doing a final relocation. This will typically be done like this: 352: @smallexample 353: $@{RELOCATING+ _gp = ALIGN(16) + 0x8000;@} 354: @end smallexample 355: This line would appear just before the sections which compose the small 356: data section (@samp{.sdata}, @samp{.sbss}). All those sections would be 357: contiguous in memory. 358: 359: Many COFF systems build constructor tables in the linker script. The 360: compiler will arrange to output the address of each global constructor 361: in a @samp{.ctor} section, and the address of each global destructor in 362: a @samp{.dtor} section (this is done by defining 363: @code{ASM_OUTPUT_CONSTRUCTOR} and @code{ASM_OUTPUT_DESTRUCTOR} in the 364: @code{gcc} configuration files). The @code{gcc} runtime support 365: routines expect the constructor table to be named @code{__CTOR_LIST__}. 366: They expect it to be a list of words, with the first word being the 367: count of the number of entries. There should be a trailing zero word. 368: (Actually, the count may be -1 if the trailing word is present, and the 369: trailing word may be omitted if the count is correct, but, as the 370: @code{gcc} behaviour has changed slightly over the years, it is safest 371: to provide both). Here is a typical way that might be handled in a 372: @file{scripttempl} file. 373: @smallexample 374: $@{CONSTRUCTING+ __CTOR_LIST__ = .;@} 375: $@{CONSTRUCTING+ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)@} 376: $@{CONSTRUCTING+ *(.ctors)@} 377: $@{CONSTRUCTING+ LONG(0)@} 378: $@{CONSTRUCTING+ __CTOR_END__ = .;@} 379: $@{CONSTRUCTING+ __DTOR_LIST__ = .;@} 380: $@{CONSTRUCTING+ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)@} 381: $@{CONSTRUCTING+ *(.dtors)@} 382: $@{CONSTRUCTING+ LONG(0)@} 383: $@{CONSTRUCTING+ __DTOR_END__ = .;@} 384: @end smallexample 385: The use of @code{CONSTRUCTING} ensures that these linker script commands 386: will only appear when the linker is supposed to be building the 387: constructor and destructor tables. This example is written for a target 388: which uses 4 byte pointers. 389: 390: Embedded systems often need to set a stack address. This is normally 391: best done by using the @code{PROVIDE} construct with a default stack 392: address. This permits the user to easily override the stack address 393: using the @code{--defsym} option. Here is an example: 394: @smallexample 395: $@{RELOCATING+ PROVIDE (__stack = 0x80000000);@} 396: @end smallexample 397: The value of the symbol @code{__stack} would then be used in the startup 398: code to initialize the stack pointer. 399: 400: @node linker emulations 401: @section @file{emultempl} scripts 402: 403: Each linker target uses an @file{emultempl} script to generate the 404: emulation code. The name of the @file{emultempl} script is set by the 405: @code{TEMPLATE_NAME} variable in the @file{emulparams} script. If the 406: @code{TEMPLATE_NAME} variable is not set, the default is 407: @samp{generic}. If the value of @code{TEMPLATE_NAME} is @var{template}, 408: @file{genscripts.sh} will use @file{emultempl/@var{template}.em}. 409: 410: Most targets use the generic @file{emultempl} script, 411: @file{emultempl/generic.em}. A different @file{emultempl} script is 412: only needed if the linker must support unusual actions, such as linking 413: against shared libraries. 414: 415: The @file{emultempl} script is normally written as a simple invocation 416: of @code{cat} with a here document. The document will use a few 417: variable substitutions. Typically each function names uses a 418: substitution involving @code{EMULATION_NAME}, for ease of debugging when 419: the linker supports multiple emulations. 420: 421: Every function and variable in the emitted file should be static. The 422: only globally visible object must be named 423: @code{ld_@var{EMULATION_NAME}_emulation}, where @var{EMULATION_NAME} is 424: the name of the emulation set in @file{configure.tgt} (this is also the 425: name of the @file{emulparams} file without the @file{.sh} extension). 426: The @file{genscripts.sh} script will set the shell variable 427: @code{EMULATION_NAME} before invoking the @file{emultempl} script. 428: 429: The @code{ld_@var{EMULATION_NAME}_emulation} variable must be a 430: @code{struct ld_emulation_xfer_struct}, as defined in @file{ldemul.h}. 431: It defines a set of function pointers which are invoked by the linker, 432: as well as strings for the emulation name (normally set from the shell 433: variable @code{EMULATION_NAME} and the default BFD target name (normally 434: set from the shell variable @code{OUTPUT_FORMAT} which is normally set 435: by the @file{emulparams} file). 436: 437: The @file{genscripts.sh} script will set the shell variable 438: @code{COMPILE_IN} when it invokes the @file{emultempl} script for the 439: default emulation. In this case, the @file{emultempl} script should 440: include the linker scripts directly, and return them from the 441: @code{get_scripts} entry point. When the emulation is not the default, 442: the @code{get_scripts} entry point should just return a file name. See 443: @file{emultempl/generic.em} for an example of how this is done. 444: 445: At some point, the linker emulation entry points should be documented. 446: 447: @node Emulation Walkthrough 448: @chapter A Walkthrough of a Typical Emulation 449: 450: This chapter is to help people who are new to the way emulations 451: interact with the linker, or who are suddenly thrust into the position 452: of having to work with existing emulations. It will discuss the files 453: you need to be aware of. It will tell you when the given "hooks" in 454: the emulation will be called. It will, hopefully, give you enough 455: information about when and how things happen that you'll be able to 456: get by. As always, the source is the definitive reference to this. 457: 458: The starting point for the linker is in @file{ldmain.c} where 459: @code{main} is defined. The bulk of the code that's emulation 460: specific will initially be in @code{emultempl/@var{emulation}.em} but 461: will end up in @code{e@var{emulation}.c} when the build is done. 462: Most of the work to select and interface with emulations is in 463: @code{ldemul.h} and @code{ldemul.c}. Specifically, @code{ldemul.h} 464: defines the @code{ld_emulation_xfer_struct} structure your emulation 465: exports. 466: 467: Your emulation file exports a symbol 468: @code{ld_@var{EMULATION_NAME}_emulation}. If your emulation is 469: selected (it usually is, since usually there's only one), 470: @code{ldemul.c} sets the variable @var{ld_emulation} to point to it. 471: @code{ldemul.c} also defines a number of API functions that interface 472: to your emulation, like @code{ldemul_after_parse} which simply calls 473: your @code{ld_@var{EMULATION}_emulation.after_parse} function. For 474: the rest of this section, the functions will be mentioned, but you 475: should assume the indirect reference to your emulation also. 476: 477: We will also skip or gloss over parts of the link process that don't 478: relate to emulations, like setting up internationalization. 479: 480: After initialization, @code{main} selects an emulation by pre-scanning 481: the command line arguments. It calls @code{ldemul_choose_target} to 482: choose a target. If you set @code{choose_target} to 483: @code{ldemul_default_target}, it picks your @code{target_name} by 484: default. 485: 486: @code{main} calls @code{ldemul_before_parse}, then @code{parse_args}. 487: @code{parse_args} calls @code{ldemul_parse_args} for each arg, which 488: must update the @code{getopt} globals if it recognizes the argument. 489: If the emulation doesn't recognize it, then parse_args checks to see 490: if it recognizes it. 491: 492: Now that the emulation has had access to all its command-line options, 493: @code{main} calls @code{ldemul_set_symbols}. This can be used for any 494: initialization that may be affected by options. It is also supposed 495: to set up any variables needed by the emulation script. 496: 497: @code{main} now calls @code{ldemul_get_script} to get the emulation 498: script to use (based on arguments, no doubt, @pxref{Emulations}) and 499: runs it. While parsing, @code{ldgram.y} may call @code{ldemul_hll} or 500: @code{ldemul_syslib} to handle the @code{HLL} or @code{SYSLIB} 501: commands. It may call @code{ldemul_unrecognized_file} if you asked 502: the linker to link a file it doesn't recognize. It will call 503: @code{ldemul_recognized_file} for each file it does recognize, in case 504: the emulation wants to handle some files specially. All the while, 505: it's loading the files (possibly calling 506: @code{ldemul_open_dynamic_archive}) and symbols and stuff. After it's 507: done reading the script, @code{main} calls @code{ldemul_after_parse}. 508: Use the after-parse hook to set up anything that depends on stuff the 509: script might have set up, like the entry point. 510: 511: @code{main} next calls @code{lang_process} in @code{ldlang.c}. This 512: appears to be the main core of the linking itself, as far as emulation 513: hooks are concerned(*). It first opens the output file's BFD, calling 514: @code{ldemul_set_output_arch}, and calls 515: @code{ldemul_create_output_section_statements} in case you need to use 516: other means to find or create object files (i.e. shared libraries 517: found on a path, or fake stub objects). Despite the name, nobody 518: creates output sections here. 519: 520: (*) In most cases, the BFD library does the bulk of the actual 521: linking, handling symbol tables, symbol resolution, relocations, and 522: building the final output file. See the BFD reference for all the 523: details. Your emulation is usually concerned more with managing 524: things at the file and section level, like "put this here, add this 525: section", etc. 526: 527: Next, the objects to be linked are opened and BFDs created for them, 528: and @code{ldemul_after_open} is called. At this point, you have all 529: the objects and symbols loaded, but none of the data has been placed 530: yet. 531: 532: Next comes the Big Linking Thingy (except for the parts BFD does). 533: All input sections are mapped to output sections according to the 534: script. If a section doesn't get mapped by default, 535: @code{ldemul_place_orphan} will get called to figure out where it goes. 536: Next it figures out the offsets for each section, calling 537: @code{ldemul_before_allocation} before and 538: @code{ldemul_after_allocation} after deciding where each input section 539: ends up in the output sections. 540: 541: The last part of @code{lang_process} is to figure out all the symbols' 542: values. After assigning final values to the symbols, 543: @code{ldemul_finish} is called, and after that, any undefined symbols 544: are turned into fatal errors. 545: 546: OK, back to @code{main}, which calls @code{ldwrite} in 547: @file{ldwrite.c}. @code{ldwrite} calls BFD's final_link, which does 548: all the relocation fixups and writes the output bfd to disk, and we're 549: done. 550: 551: In summary, 552: 553: @itemize @bullet 554: 555: @item @code{main()} in @file{ldmain.c} 556: @item @file{emultempl/@var{EMULATION}.em} has your code 557: @item @code{ldemul_choose_target} (defaults to your @code{target_name}) 558: @item @code{ldemul_before_parse} 559: @item Parse argv, calls @code{ldemul_parse_args} for each 560: @item @code{ldemul_set_symbols} 561: @item @code{ldemul_get_script} 562: @item parse script 563: 564: @itemize @bullet 565: @item may call @code{ldemul_hll} or @code{ldemul_syslib} 566: @item may call @code{ldemul_open_dynamic_archive} 567: @end itemize 568: 569: @item @code{ldemul_after_parse} 570: @item @code{lang_process()} in @file{ldlang.c} 571: 572: @itemize @bullet 573: @item create @code{output_bfd} 574: @item @code{ldemul_set_output_arch} 575: @item @code{ldemul_create_output_section_statements} 576: @item read objects, create input bfds - all symbols exist, but have no values 577: @item may call @code{ldemul_unrecognized_file} 578: @item will call @code{ldemul_recognized_file} 579: @item @code{ldemul_after_open} 580: @item map input sections to output sections 581: @item may call @code{ldemul_place_orphan} for remaining sections 582: @item @code{ldemul_before_allocation} 583: @item gives input sections offsets into output sections, places output sections 584: @item @code{ldemul_after_allocation} - section addresses valid 585: @item assigns values to symbols 586: @item @code{ldemul_finish} - symbol values valid 587: @end itemize 588: 589: @item output bfd is written to disk 590: 591: @end itemize 592: 593: @node Architecture Specific 594: @chapter Some Architecture Specific Notes 595: 596: This is the place for notes on the behavior of @code{ld} on 597: specific platforms. Currently, only Intel x86 is documented (and 598: of that, only the auto-import behavior for DLLs). 599: 600: @menu 601: * ix86:: Intel x86 602: @end menu 603: 604: @node ix86 605: @section Intel x86 606: 607: @table @emph 608: @code{ld} can create DLLs that operate with various runtimes available 609: on a common x86 operating system. These runtimes include native (using 610: the mingw "platform"), cygwin, and pw. 611: 612: @item auto-import from DLLs 613: @enumerate 614: @item 615: With this feature on, DLL clients can import variables from DLL 616: without any concern from their side (for example, without any source 617: code modifications). Auto-import can be enabled using the 618: @code{--enable-auto-import} flag, or disabled via the 619: @code{--disable-auto-import} flag. Auto-import is disabled by default. 620: 621: @item 622: This is done completely in bounds of the PE specification (to be fair, 623: there's a minor violation of the spec at one point, but in practice 624: auto-import works on all known variants of that common x86 operating 625: system) So, the resulting DLL can be used with any other PE 626: compiler/linker. 627: 628: @item 629: Auto-import is fully compatible with standard import method, in which 630: variables are decorated using attribute modifiers. Libraries of either 631: type may be mixed together. 632: 633: @item 634: Overhead (space): 8 bytes per imported symbol, plus 20 for each 635: reference to it; Overhead (load time): negligible; Overhead 636: (virtual/physical memory): should be less than effect of DLL 637: relocation. 638: @end enumerate 639: 640: Motivation 641: 642: The obvious and only way to get rid of dllimport insanity is 643: to make client access variable directly in the DLL, bypassing 644: the extra dereference imposed by ordinary DLL runtime linking. 645: I.e., whenever client contains something like 646: 647: @code{mov dll_var,%eax,} 648: 649: address of dll_var in the command should be relocated to point 650: into loaded DLL. The aim is to make OS loader do so, and than 651: make ld help with that. Import section of PE made following 652: way: there's a vector of structures each describing imports 653: from particular DLL. Each such structure points to two other 654: parallel vectors: one holding imported names, and one which 655: will hold address of corresponding imported name. So, the 656: solution is de-vectorize these structures, making import 657: locations be sparse and pointing directly into code. 658: 659: Implementation 660: 661: For each reference of data symbol to be imported from DLL (to 662: set of which belong symbols with name <sym>, if __imp_<sym> is 663: found in implib), the import fixup entry is generated. That 664: entry is of type IMAGE_IMPORT_DESCRIPTOR and stored in .idata$3 665: subsection. Each fixup entry contains pointer to symbol's address 666: within .text section (marked with __fuN_<sym> symbol, where N is 667: integer), pointer to DLL name (so, DLL name is referenced by 668: multiple entries), and pointer to symbol name thunk. Symbol name 669: thunk is singleton vector (__nm_th_<symbol>) pointing to 670: IMAGE_IMPORT_BY_NAME structure (__nm_<symbol>) directly containing 671: imported name. Here comes that "om the edge" problem mentioned above: 672: PE specification rambles that name vector (OriginalFirstThunk) should 673: run in parallel with addresses vector (FirstThunk), i.e. that they 674: should have same number of elements and terminated with zero. We violate 675: this, since FirstThunk points directly into machine code. But in 676: practice, OS loader implemented the sane way: it goes thru 677: OriginalFirstThunk and puts addresses to FirstThunk, not something 678: else. It once again should be noted that dll and symbol name 679: structures are reused across fixup entries and should be there 680: anyway to support standard import stuff, so sustained overhead is 681: 20 bytes per reference. Other question is whether having several 682: IMAGE_IMPORT_DESCRIPTORS for the same DLL is possible. Answer is yes, 683: it is done even by native compiler/linker (libth32's functions are in 684: fact resident in windows9x kernel32.dll, so if you use it, you have 685: two IMAGE_IMPORT_DESCRIPTORS for kernel32.dll). Yet other question is 686: whether referencing the same PE structures several times is valid. 687: The answer is why not, prohibiting that (detecting violation) would 688: require more work on behalf of loader than not doing it. 689: 690: @end table 691: 692: @node GNU Free Documentation License 693: @chapter GNU Free Documentation License 694: 695: GNU Free Documentation License 696: 697: Version 1.1, March 2000 698: 699: Copyright (C) 2000 Free Software Foundation, Inc. 700: 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 701: 702: Everyone is permitted to copy and distribute verbatim copies 703: of this license document, but changing it is not allowed. 704: 705: 706: 0. 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