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bsd-games/2.17/INSTALL

    1: Installation instructions
    2: =========================
    3: 
    4: Packaging
    5: =========
    6: 
    7: If packaging bsd-games or bsd-games-non-free for a Linux distribution,
    8: please read the PACKAGING file for further information after this one.
    9: Others who wish to install it under a packaging system, or rebuild it
   10: automatically and without interactive configuration, may also find
   11: this file useful.
   12: 
   13: Non-free games
   14: ==============
   15: 
   16: These installation instructions apply to both bsd-games and
   17: bsd-games-non-free.  bsd-games-non-free contains rogue, which it seems
   18: cannot be sold for profit, and hack, for which porting but not
   19: gameplay changes may be made: the rest of the games are under the
   20: standard BSD distribution conditions, or very similar ones (phantasia
   21: is public domain, i.e. not copyrighted).  As of version 2.2 and later,
   22: the bsd-games-non-free package unpacks conventionally into a directory
   23: of its own.  It can be built separately from bsd-games, or in the same
   24: source directory: to do the latter, move those files and directories
   25: that are in bsd-games-non-free but not bsd-games into the
   26: bsd-games-VERSION directory before building.
   27: 
   28: Prerequisites
   29: =============
   30: 
   31: You need the following to build this distribution:
   32: 
   33: * GCC (the C and C++ compilers only - other languages not needed; C++
   34:   only needed for dab).
   35: 
   36: * glibc 2.3 or later.  Older versions will not work (at least for
   37:   hunt) since they lack the <ifaddrs.h> header.
   38: 
   39: * ncurses; other curses / termcap implementations might work, but are
   40:   unsupported.
   41: 
   42: * lex and yacc; by default this package will use flex and bison, but
   43:   byacc will probably work as well.
   44: 
   45: * GNU make.
   46: 
   47: * A POSIX shell, such as bash, in /bin/sh.
   48: 
   49: libcrypto from OpenSSL can optionally be used by factor.
   50: 
   51: You now need a word list for boggle and hangman; bsd-games no longer
   52: provides one itself.  The GNU miscfiles package contains one, for
   53: example.  The path can be specified at configure time (default:
   54: /usr/share/dict/words).  The file used by hangman can also be
   55: specified at run time with the "-d" option.
   56: 
   57: Security
   58: ========
   59: 
   60: See the SECURITY file for a discussion of security issues about the
   61: BSD games.
   62: 
   63: Alternative implementations
   64: ===========================
   65: 
   66: Some of the programs in this package have alternative implementations
   67: for Linux available, which you may wish to use some of instead of the
   68: BSD versions:
   69: 
   70: * banner is in util-linux.
   71: * factor is in GNU sh-utils as of version 1.12q.
   72: * An extensively modified version of fortune is available as
   73: "fortune-mod".  There are also many additional fortune data files
   74: (including translations of the ones included here) available.
   75: * Perl implementations of some of the games are included in the "Perl
   76: Power Tools" project (http://language.perl.com/ppt/).
   77: * My enhanced version of ppt with support for PostScript output is
   78: available as "nppt" from metalab and its mirrors.
   79: 
   80: Building and installation
   81: =========================
   82: 
   83: 1.  cd to the top level directory in the source distribution, i.e. the
   84:     directory that contains this file.  There is not yet any support
   85:     for building in a directory other than the source directory.
   86: 
   87: 2.  Run "./configure" and configure the installation to your liking.
   88:     There may be some games you don't want to build because you have
   89:     them from elsewhere (see above).  You can specify particular games
   90:     you do not want built before specifying the list of games to build
   91:     (which will default to all those available, except those you have
   92:     excluded).
   93: 
   94:     The filesystem structure used defaults to that the the Filesystem
   95:     Hierarchy Standard (FHS), version 2.0.  If you are using the older
   96:     FSSTND 1.2, or a newer FHS, or wish to install into /usr/local,
   97:     check the paths given and make changes as appropriate.
   98: 
   99: 3.  Type "make".  You can probably ignore compiler warnings, although
  100:     most should be fixed in this release.  If you are building on a 64
  101:     bit architecture, you might want to look over the warnings and let
  102:     me know about any that are normally significant in such cases.
  103:     Recent versions of gcc give many "missing initializer" warnings;
  104:     these are harmless, as are the warnings in system headers
  105:     mentioned above.  Likewise, "null format string" warnings are
  106:     harmless; future versions of GCC will probably eliminate them, by
  107:     allowing headers to specify whether it is OK for a format argument
  108:     to a particular function to be null.
  109: 
  110:     At the start of the build, there will be many "No such file or
  111:     directory" warnings from make.  Ignore these as long as make does
  112:     not stop because of them: these refer to dependency files that
  113:     make can regenerate for itself.  See "Automatic Dependencies" in
  114:     the GNU Make manual for details.
  115: 
  116:     In the unlikely event of an internal compiler error, the build
  117:     system supports generating the files of preprocessor output
  118:     required for a bug report: if the error occurs while compiling
  119:     "foo/bar.c", then "make foo/bar.i" will put the preprocessor
  120:     output in "foo/bar.i", suitable for sending in a bug report along
  121:     with details of compiler version and options used.  You may,
  122:     however, wish to minimise the testcase before sending a bug
  123:     report, if you have the time to do so.
  124: 
  125: 4.  Run the testsuite (non-interactive) with "make check".  All tests
  126:     should pass.
  127: 
  128: 5.  Save copies of any old versions of games you like and their
  129:     datafiles, until you know that the new versions work.
  130: 
  131: 6.  Become root.  (If, as an ordinary user, you are installing under
  132:     your home directory, and have chosen not to set owners and groups
  133:     on the installed files, there is of course no need to do this.)
  134: 
  135: 7.  Type "make install".  If you want the installed binaries to be
  136:     stripped, use "make install-strip" instead.  This saves disk
  137:     space, but means that you cannot debug the installed binaries.
  138: 
  139: 8.  If you had an old installation of bsd-games, check for file
  140:     locations that have changed.  You will probably want to remove old
  141:     executables and static data (formerly defaulting to installation
  142:     in /usr/games/lib), and replace any empty score files that have
  143:     been installed with your old ones (checking the permissions).
  144: 
  145:     The default locations changed again in 2.2, to those mandated by
  146:     the new FHS 2.0 - manpages in /usr/share/man, variable data in
  147:     /var/games.  In addition, huntd's default location has changed
  148:     from /usr/sbin back to /usr/games and the location for dm to keep
  149:     hidden games has changed from /usr/libexec/dm to
  150:     /usr/lib/games/dm.
  151: 
  152:     In version 2.4, the recommended permissions on the directory for
  153:     sail, if you installed it setgid, changed from 0775 to 2770; you
  154:     may need to adjust the permissions manually if you had a previous
  155:     installation of version 2.3.
  156: 
  157: 9.  The robots scorefile format changed in version 2.8, so any old
  158:     score file should be removed or renamed when first upgrading to
  159:     this or a later version, and a new one created with the correct
  160:     permissions.
  161: 
  162: 10. "make distclean" will restore the source directory to the original
  163:     unpacked state.  The automatically generated dependency files
  164:     include paths to system headers, including those in gcc's internal
  165:     header directory: if you have changed your compiler or library
  166:     headers between building bsd-games and cleaning up, you can use
  167:     "make distclean nodep=true" to avoid this causing problems.
  168: 
  169:     "make clean" will restore the sources to the state just after
  170:     configuration.
  171: 
  172: Further information
  173: ===================
  174: 
  175: See TODO for information on what needs to be improved in this package;
  176: you may want to volunteer for some of the things in there.
  177: 
  178: The file BUGS lists known bugs.  The README file discusses how to
  179: produce useful bug reports.
  180: 
  181: Joseph S. Myers
  182: jsm@polyomino.org.uk
  183: 
  184: 
  185: ^L
  186: Local Variables:
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  188: End:
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