(linenum→info "unix/slp.c:2238")

bsd-games/2.17/battlestar/init.c

    1: /*      $NetBSD: init.c,v 1.14 2004/01/27 20:30:29 jsm Exp $ */
    2: 
    3: /*
    4:  * Copyright (c) 1983, 1993
    5:  *      The Regents of the University of California.  All rights reserved.
    6:  *
    7:  * Redistribution and use in source and binary forms, with or without
    8:  * modification, are permitted provided that the following conditions
    9:  * are met:
   10:  * 1. Redistributions of source code must retain the above copyright
   11:  *    notice, this list of conditions and the following disclaimer.
   12:  * 2. Redistributions in binary form must reproduce the above copyright
   13:  *    notice, this list of conditions and the following disclaimer in the
   14:  *    documentation and/or other materials provided with the distribution.
   15:  * 3. Neither the name of the University nor the names of its contributors
   16:  *    may be used to endorse or promote products derived from this software
   17:  *    without specific prior written permission.
   18:  *
   19:  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
   20:  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   21:  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   22:  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
   23:  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   24:  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   25:  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   26:  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   27:  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   28:  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   29:  * SUCH DAMAGE.
   30:  */
   31: 
   32: #include <sys/cdefs.h>
   33: #ifndef lint
   34: #if 0
   35: static char sccsid[] = "@(#)init.c      8.4 (Berkeley) 4/30/95";
   36: #else
   37: __RCSID("$NetBSD: init.c,v 1.14 2004/01/27 20:30:29 jsm Exp $");
   38: #endif
   39: #endif                          /* not lint */
   40: 
   41: #include "extern.h"
   42: 
   43: static int checkout(const char *);
   44: static const char *getutmp(void);
   45: static int wizard(const char *);
   46: 
   47: void
   48: initialize(filename)
   49:         const char   *filename;
   50: {
   51:         const struct objs *p;
   52:         char *savefile;
   53: 
   54:         puts("Version 4.2, fall 1984.");
   55:         puts("First Adventure game written by His Lordship, the honorable");
   56:         puts("Admiral D.W. Riggle\n");
   57:         location = dayfile;
   58:         srand(getpid());
   59:         username = getutmp();
   60:         wordinit();
   61:         if (filename == NULL) {
   62:                 direction = NORTH;
   63:                 ourtime = 0;
   64:                 snooze = CYCLE * 1.5;
   65:                 position = 22;
   66:                 setbit(wear, PAJAMAS);
   67:                 fuel = TANKFULL;
   68:                 torps = TORPEDOES;
   69:                 for (p = dayobjs; p->room != 0; p++)
   70:                         setbit(location[p->room].objects, p->obj);
   71:         } else {
   72:                 savefile = save_file_name(filename, strlen(filename));
   73:                 restore(savefile);
   74:                 free(savefile);
   75:         }
   76:         wiz = wizard(username);
   77:         signal(SIGINT, diesig);
   78: }
   79: 
   80: static const char *
   81: getutmp()
   82: {
   83:         struct passwd *ptr;
   84: 
   85:         ptr = getpwuid(getuid());
   86:         if (ptr == NULL)
   87:                 return "";
   88:         else
   89:                 return strdup(ptr->pw_name);
   90: }
   91: 
   92: /* Hereditary wizards.  A configuration file might make more sense. */
   93: static const char *const list[] = {
   94:         "riggle",
   95:         "chris",
   96:         "edward",
   97:         "comay",
   98:         "yee",
   99:         "dmr",
  100:         "ken",
  101:         0
  102: };
  103: 
  104: static const char *const badguys[] = {
  105:         "wnj",
  106:         "root",
  107:         "ted",
  108:         0
  109: };
  110: 
  111: static int
  112: wizard(uname)
  113:         const char   *uname;
  114: {
  115:         int     flag;
  116: 
  117:         if ((flag = checkout(uname)) != 0)
  118:                 printf("You are the Great wizard %s.\n", uname);
  119:         return flag;
  120: }
  121: 
  122: static int
  123: checkout(uname)
  124:         const char   *uname;
  125: {
  126:         const char  *const *ptr;
  127: 
  128:         for (ptr = list; *ptr; ptr++)
  129:                 if (strcmp(*ptr, uname) == 0)
  130:                         return 1;
  131:         for (ptr = badguys; *ptr; ptr++)
  132:                 if (strcmp(*ptr, uname) == 0) {
  133:                         printf("You are the Poor anti-wizard %s.  Good Luck!\n",
  134:                             uname);
  135:                         CUMBER = 3;
  136:                         WEIGHT = 9;  /* that'll get him! */
  137:                         ourclock = 10;
  138:                         setbit(location[7].objects, WOODSMAN);       /* viper room */
  139:                         setbit(location[20].objects, WOODSMAN);      /* laser " */
  140:                         setbit(location[13].objects, DARK);  /* amulet " */
  141:                         setbit(location[8].objects, ELF);    /* closet */
  142:                         return 0;    /* anything else, Chris? */
  143:                 }
  144:         return 0;
  145: }
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