(linenum→info "unix/slp.c:2238")

bsd-games/2.17/cribbage/cribcur.h

    1: /*      $NetBSD: cribcur.h,v 1.4 2003/08/07 09:37:09 agc Exp $       */
    2: 
    3: /*
    4:  * Copyright (c) 1980, 1993
    5:  *      The Regents of the University of California.  All rights reserved.
    6:  *
    7:  * Redistribution and use in source and binary forms, with or without
    8:  * modification, are permitted provided that the following conditions
    9:  * are met:
   10:  * 1. Redistributions of source code must retain the above copyright
   11:  *    notice, this list of conditions and the following disclaimer.
   12:  * 2. Redistributions in binary form must reproduce the above copyright
   13:  *    notice, this list of conditions and the following disclaimer in the
   14:  *    documentation and/or other materials provided with the distribution.
   15:  * 3. Neither the name of the University nor the names of its contributors
   16:  *    may be used to endorse or promote products derived from this software
   17:  *    without specific prior written permission.
   18:  *
   19:  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
   20:  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   21:  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   22:  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
   23:  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   24:  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   25:  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   26:  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   27:  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   28:  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   29:  * SUCH DAMAGE.
   30:  *
   31:  *      @(#)cribcur.h        8.1 (Berkeley) 5/31/93
   32:  */
   33: 
   34: # define        PLAY_Y         15     /* size of player's hand window */
   35: # define        PLAY_X         12
   36: # define        TABLE_Y                21    /* size of table window */
   37: # define        TABLE_X                14
   38: # define        COMP_Y         15     /* size of computer's hand window */
   39: # define        COMP_X         12
   40: # define        Y_SCORE_SZ     9   /* Y size of score board */
   41: # define        X_SCORE_SZ     41  /* X size of score board */
   42: # define        SCORE_Y                0     /* starting position of scoring board */
   43: # define        SCORE_X               (PLAY_X + TABLE_X + COMP_X)
   44: # define        CRIB_Y         17     /* position of crib (cut card) */
   45: # define        CRIB_X         (PLAY_X + TABLE_X)
   46: # define        MSG_Y          (LINES - (Y_SCORE_SZ + 1))
   47: # define        MSG_X          (COLS - SCORE_X - 1)
   48: # define        Y_MSG_START    (Y_SCORE_SZ + 1)
   49: 
   50: # define        PEG    '*'        /* what a peg looks like on the board */
   51: 
   52: extern  WINDOW           *Compwin;                /* computer's hand window */
   53: extern  WINDOW           *Msgwin;         /* message window */
   54: extern  WINDOW           *Playwin;                /* player's hand window */
   55: extern  WINDOW           *Tablewin;               /* table window */
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