(linenum→info "unix/slp.c:2238")

bsd-games/2.17/dab/board.h

    1: /*      $NetBSD: board.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $        */
    2: 
    3: /*-
    4:  * Copyright (c) 2003 The NetBSD Foundation, Inc.
    5:  * All rights reserved.
    6:  *
    7:  * This code is derived from software contributed to The NetBSD Foundation
    8:  * by Christos Zoulas.
    9:  *
   10:  * Redistribution and use in source and binary forms, with or without
   11:  * modification, are permitted provided that the following conditions
   12:  * are met:
   13:  * 1. Redistributions of source code must retain the above copyright
   14:  *    notice, this list of conditions and the following disclaimer.
   15:  * 2. Redistributions in binary form must reproduce the above copyright
   16:  *    notice, this list of conditions and the following disclaimer in the
   17:  *    documentation and/or other materials provided with the distribution.
   18:  * 3. All advertising materials mentioning features or use of this software
   19:  *    must display the following acknowledgement:
   20:  *        This product includes software developed by the NetBSD
   21:  *        Foundation, Inc. and its contributors.
   22:  * 4. Neither the name of The NetBSD Foundation nor the names of its
   23:  *    contributors may be used to endorse or promote products derived
   24:  *    from this software without specific prior written permission.
   25:  *
   26:  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
   27:  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
   28:  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
   29:  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
   30:  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
   31:  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
   32:  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
   33:  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
   34:  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
   35:  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   36:  * POSSIBILITY OF SUCH DAMAGE.
   37:  */
   38: 
   39: /*
   40:  * board.h: Board functions
   41:  */
   42: 
   43: #ifndef _H_BOARD
   44: #define _H_BOARD
   45: 
   46: #include <stdlib.h>
   47: 
   48: class GAMESCREEN;
   49: class PLAYER;
   50: 
   51: class BOARD {
   52:   public:
   53:     // Constructors and destructor
   54:     BOARD(size_t y, size_t x, GAMESCREEN* scrn);// For the main screen
   55:     BOARD(const BOARD& b);                      // For scratch screens
   56:     ~BOARD();
   57: 
   58:     // member access
   59:     size_t nx(void) const { return _nx; }
   60:     size_t ny(void) const { return _ny; }
   61:     size_t tx(void) const { return _tx; }
   62:     size_t ty(void) const { return _ty; }
   63:     GAMESCREEN* getScrn(void) const { return _scrn; }
   64:     int& data(size_t y, size_t x) { return _b[y][x]; }
   65: 
   66:     // Computing
   67:     int domove(size_t y, size_t x, int dir, char c);    // Play move
   68:     void init(void);                                    // Initialize a new game
   69:     int full(void) const;                               // True if no more moves
   70:     int bounds(size_t y, size_t x) const;               // True if in bounds
   71: 
   72:     // Screen updates
   73:     void paint(void) const;                             // Redraw screen
   74:     void clean(void) const;                             // Clear screen
   75:     void setpos(size_t y, size_t x) const;              // move cursor to pos
   76:     int getmove(void) const;                            // Return move
   77:     void bell(void) const;                              // Beep!
   78:     void score(size_t i, const PLAYER& p);              // Post score
   79:     void games(size_t i, const PLAYER& p);              // Post games
   80:     void total(size_t i, const PLAYER& p);              // Post totals
   81:     void ties(const PLAYER& p);                         // Post ties
   82:     void abort(const char *s, ...) const;               // Algorithm error
   83: 
   84: 
   85:   private:
   86:     size_t      _ty, _tx;    // number of symbols in x and y dimension
   87:     size_t      _ny, _nx;    // number of boxes in the x and y dimension
   88:     int**       _b;           // board array of symbols
   89:     GAMESCREEN* _scrn;          // screen access, if we have one
   90: };
   91: 
   92: #endif
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