
1: /* $NetBSD: gamescreen.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */ 2: 3: /*- 4: * Copyright (c) 2003 The NetBSD Foundation, Inc. 5: * All rights reserved. 6: * 7: * This code is derived from software contributed to The NetBSD Foundation 8: * by Christos Zoulas. 9: * 10: * Redistribution and use in source and binary forms, with or without 11: * modification, are permitted provided that the following conditions 12: * are met: 13: * 1. Redistributions of source code must retain the above copyright 14: * notice, this list of conditions and the following disclaimer. 15: * 2. Redistributions in binary form must reproduce the above copyright 16: * notice, this list of conditions and the following disclaimer in the 17: * documentation and/or other materials provided with the distribution. 18: * 3. All advertising materials mentioning features or use of this software 19: * must display the following acknowledgement: 20: * This product includes software developed by the NetBSD 21: * Foundation, Inc. and its contributors. 22: * 4. Neither the name of The NetBSD Foundation nor the names of its 23: * contributors may be used to endorse or promote products derived 24: * from this software without specific prior written permission. 25: * 26: * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS 27: * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 28: * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 29: * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS 30: * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 31: * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 32: * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 33: * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 34: * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 35: * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 36: * POSSIBILITY OF SUCH DAMAGE. 37: */ 38: 39: /* 40: * screen.h: Screen base class 41: */ 42: 43: #ifndef _H_GAMESCREEN 44: #define _H_GAMESCREEN 45: 46: #include <stdlib.h> 47: 48: class PLAYER; 49: 50: class GAMESCREEN { 51: public: 52: enum EDGE { 53: GS_HLINE, 54: GS_VLINE, 55: GS_ULCORNER, 56: GS_URCORNER, 57: GS_LLCORNER, 58: GS_LRCORNER, 59: GS_LTEE, 60: GS_RTEE, 61: GS_TTEE, 62: GS_BTEE, 63: GS_PLUS 64: }; 65: virtual ~GAMESCREEN(); 66: virtual void clean(void) = 0; // Clear screen 67: virtual void moveto(size_t y, size_t x) = 0; // Move to x, y 68: virtual void addsym(const int sym) = 0; // Add character symbol 69: virtual void addedge(const int sym) = 0; // Add character symbol 70: virtual void redraw(void) = 0; // Refresh 71: virtual int getinput(void) = 0; // Get user input 72: virtual void bell(void) = 0; // Beep 73: virtual void score(size_t p, const PLAYER& p) = 0; // Post current score 74: virtual void games(size_t p, const PLAYER& p) = 0; // Post games won 75: virtual void total(size_t p, const PLAYER& p) = 0; // Post total score 76: virtual void ties(const PLAYER& p) = 0; // Post tie games 77: }; 78: 79: #endif