(linenum→info "unix/slp.c:2238")

bsd-games/2.17/hack/rumors

    1: "Quit" is a four letter word.
    2: "So when I die, the first thing I will see in Heaven is a score list?"
    3: -- more --
    4: ...and rings may protect your fingers.
    5: ...and sometimes a piercer drops by.
    6: A Quasit is even faster than a jaguar!
    7: A chameleon imitating a postman often delivers scrolls of fire.
    8: A chameleon imitating a postman sometimes delivers scrolls of punishment.
    9: A clove of garlic a day keeps your best friends away.
   10: A cockatrice's corpse is guaranteed to be untainted!
   11: A confused acid blob may attack.
   12: A dead lizard is a good thing to turn undead.
   13: A dragon is just a Snake that ate a scroll of fire.
   14: A fading corridor enlightens your insight.
   15: A glowing potion is too hot to drink.
   16: A good amulet may protect you against guards.
   17: A homunculus wouldnt want to hurt a wizard.
   18: A jaguar shouldn't frighten you.
   19: A long worm can be defined recursively. So how should you attack it?
   20: A long worm hits with all of its length.
   21: A magic vomit pump is a necessity for gourmands.
   22: A monstrous mind is a toy for ever.
   23: A nurse a day keeps the doctor away.
   24: A potion of blindness makes you see invisible things.
   25: A ring is just a wound wand.
   26: A ring of adornment protects against Nymphs.
   27: A ring of conflict is a bad thing if there is a nurse in the room.
   28: A ring of extra ringfinger is useless if not enchanted.
   29: A ring of stealth can be recognised by that it does not teleport you.
   30: A rope may form a trail in a maze.
   31: A rumour has it that rumours are just rumours.
   32: A scroll of enchant amulet is only useful on your way back.
   33: A smoky potion surely affects your vision.
   34: A spear might hit a nurse.
   35: A spear will hit an ettin.
   36: A staff may recharge if you drop it for awhile.
   37: A tin of smoked eel is a wonderful find.
   38: A truly wise man never plays leapfrog with a unicorn.
   39: A two-handed sword usually misses.
   40: A unicorn can be tamed only by a fair maiden.
   41: A visit to the Zoo is very educational; you meet interesting animals.
   42: A wand of deaf is a more dangerous weapon than a wand of sheep.
   43: A wand of vibration might bring the whole cave crashing about your ears.
   44: A winner never quits. A quitter never wins.
   45: A xan is a small animal. It doesn't reach higher than your leg.
   46: Acid blobs should be attacked bare-handed.
   47: Affairs with Nymphs are often very expensive.
   48: Afraid of Mimics? Try to wear a ring of true seeing.
   49: Afraid of falling piercers? Wear a helmet!
   50: After being attacked by a Harpy you have a lot of arrows.
   51: All monsters are created evil, but some are more evil than others.
   52: Always attack a floating Eye from behind!
   53: Always be aware of the phase of the moon!
   54: Always read the info about a monster before dealing with it.
   55: Always sweep the floor before engraving important messages.
   56: Amulets are hard to make. Even for a wand of wishing.
   57: An Umber hulk can be a confusing sight.
   58: An elven cloak is always the height of fashion.
   59: An elven cloak protects against magic.
   60: An ettin is hard to kill; an imp is hard to hit. See the difference?
   61: Any small object that is accidentally dropped will hide under a larger object.
   62: Are you blind? Catch a floating Eye!
   63: Asking about monsters may be very useful.
   64: Attack long worms from the rear - that is so much safer!
   65: Attacking an eel when there is none usually is a fatal mistake!
   66: Balrogs only appear on the deeper levels.
   67: Be careful when eating bananas. Monsters might slip on the peels.
   68: Be careful when eating salmon - your fingers might become greasy.
   69: Be careful when the moon is in its last quarter.
   70: Be careful when throwing a boomerang - you might hit the back of your head.
   71: Be nice to a nurse: put away your weapon and take off your clothes.
   72: Being digested is a painfully slow process.
   73: Better go home and hit your kids. They are just little monsters!
   74: Better go home and play with your kids. They are just little monsters!
   75: Better leave the dungeon, otherwise you might get hurt badly.
   76: Beware of dark rooms - they may be the Morgue.
   77: Beware of death rays!
   78: Beware of falling rocks, wear a helmet!
   79: Beware of hungry dogs!
   80: Beware of the minotaur. He's very horny!
   81: Beware of the potion of Nitroglycerine - it's not for the weak of heart.
   82: Beware of wands of instant disaster.
   83: Beware: there's always a chance that your wand explodes as you try to zap it!
   84: Beyond the 23-rd level lies a happy retirement in a room of your own.
   85: Blank scrolls make more interesting reading.
   86: Blind? Eat a carrot!
   87: Booksellers never read scrolls; it might carry them too far away.
   88: Booksellers never read scrolls; it might leave their shop unguarded.
   89: Changing your suit without dropping your sword? You must be kidding!
   90: Cockatrices might turn themselves to stone faced with a mirror.
   91: Consumption of home-made food is strictly forbidden in this dungeon.
   92: Dark gems are just coloured glass.
   93: Dark room? Just flash often with your camera.
   94: Dark room? Your chance to develop your photographs!
   95: Dark rooms are not *completely* dark: just wait and let your eyes adjust...
   96: Dead lizards protect against a cockatrice.
   97: Death is just around the next door.
   98: Death is life's way of telling you you've been fired.
   99: Descend in order to meet more decent monsters.
  100: Did you know worms had teeth?
  101: Didn't you forget to pay?
  102: Didn't you forget to pay?
  103: Direct a direct hit on your direct opponent, directing in the right direction.
  104: Do something big today: lift a boulder.
  105: Do you want to visit hell? Dig a *very* deep hole.
  106: Dogs are attracted by the smell of tripe.
  107: Dogs do not eat when the moon is full.
  108: Dogs never step on cursed items.
  109: Dogs of ghosts aren't angry, just hungry.
  110: Don't bother about money: only Leprechauns and shopkeepers are interested.
  111: Don't create fireballs: they might turn against you.
  112: Don't eat too much: you might start hiccoughing!
  113: Don't forget! Large dogs are MUCH harder to kill than little dogs.
  114: Don't play hack at your work, your boss might hit you!
  115: Don't swim with weapons or armour: they might rust!
  116: Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
  117: Don't throw gems. They are so precious! Besides, you might hit a roommate.
  118: Drinking might affect your health.
  119: Drop your vanity and get rid of your jewels! Pickpockets about!
  120: Dungeon expects every monster to do his duty.
  121: Dust is an armor of poor quality.
  122: Eat 10 cloves of garlic and keep all humans at a two-square distance.
  123: Eat a homunculus if you want to avoid sickness.
  124: Eating a Wraith is a rewarding experience!
  125: Eating a freezing sphere is like eating a yeti.
  126: Eating a killer bee is like eating a scorpion.
  127: Eating a tengu is like eating a Nymph.
  128: Eating unpaid Leprechauns may be advantageous.
  129: Eels hide under mud. Use a unicorn to clear the water and make them visible.
  130: Elven cloaks cannot rust.
  131: Engrave your wishes with a wand of wishing.
  132: Eventually all wands of striking do strike.
  133: Eventually you will come to admire the swift elegance of a retreating nymph.
  134: Ever fought with an enchanted tooth?
  135: Ever heard hissing outside? I *knew* you hadn't!
  136: Ever seen a leocrotta dancing the tengu?
  137: Ever slept in the arms of a homunculus?
  138: Ever tamed a shopkeeper?
  139: Ever tried digging through a Vault Guard?
  140: Ever tried enchanting a rope?
  141: Ever tried to catch a flying boomerang?
  142: Ever tried to put a Troll into a large box?
  143: Ever wondered why one would want to dip something in a potion?
  144: Every dog should be a domesticated one.
  145: Every hand has only one finger to put a ring on. You've got only two hands. So?
  146: Every level contains a shop; only the entrance is often hidden.
  147: Everybody should have tasted a scorpion at least once in his life.
  148: Expensive cameras have penetrating flashlights.
  149: Feeding the animals is strictly prohibited. The Management.
  150: Feeling lousy? Why don't you drink a potion of tea?
  151: Fiery letters might deter monsters.
  152: First Law of Hacking: leaving is much more difficult than entering.
  153: For any remedy there is a misery.
  154: Fourth Law of Hacking: you will find the exit at the entrance.
  155: Gems are the droppings of other inmates.
  156: Gems do get a burden.
  157: Genocide on shopkeepers is punishable.
  158: Getting Hungry? Stop wearing rings!
  159: Getting Hungry? Wear an amulet!
  160: Ghosts always empty the fridge.
  161: Ghosts are visible because they don't leave a trace.
  162: Giant beetles make giant holes in giant trees!
  163: Giving head to a long worm is like a long lasting reception.
  164: Gold is a heavy metal.
  165: Good day for overcoming obstacles.  Try a steeplechase.
  166: Gossip is the opiate of the depressed.
  167: Hackers do it with bugs.
  168: Half Moon tonight.  (At least it's better than no Moon at all.)
  169: Handle your flasks carefully - there might be a ghost inside!
  170: Have a good meal today: eat a minotaur.
  171: Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London]
  172: Hissing is a sound I hate.
  173: Hitting is the lingua franca in these regions.
  174: Humans use walking canes when they grow old.
  175: Hunger is a confusing experience for a dog!
  176: Hungry dogs are unreliable.
  177: Hungry? There is an abundance of food on the next level.
  178: Hungry? Wear an amulet!
  179: I doubt whether nurses are virgins.
  180: I guess you have never hit a postman with an Amulet of Yendor yet...
  181: I once knew a hacker who ate too fast and choked to death.....
  182: I smell a maze of twisty little passages.
  183: I wished, I never wished a wand of wishing. (Wishful thinking)
  184: If "nothing happens", something *has* happened anyway!!
  185: If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace.
  186: If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
  187: If you are being punished, it's done with a deadly weapon.
  188: If you are the shopkeeper you can take things for free.
  189: If you are too cute some monsters might be tempted to embrace you.
  190: If you can't learn to do it well, learn to enjoy doing it badly.
  191: If you need a wand of digging, kindly ask the minotaur.
  192: If you see nurses you better start looking somewhere for a doctor.
  193: If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
  194: If you want to feel great, you must eat something real big.
  195: If you want to float you'd better eat a floating eye.
  196: If you want to genocide nurses, genocide @'s.
  197: If you want to hit, use a dagger.
  198: If you want to rob a shop, train your dog.
  199: If you're afraid of trapdoors, just cover the floor with all you've got.
  200: If you're lost, try buying a map next time you're in a shop.
  201: If your ghost kills a player, it increases your score.
  202: Important mail? Be careful that it isn't stolen!
  203: Improve your environment, using a wand of rearrangement.
  204: In a hurry? Try a ride on a fast moving quasit!
  205: In a way, a scorpion is like a snake.
  206: In need of a rest? Quaff a potion of sickness!
  207: In total, there are eight sorts of shops.
  208: Increase mindpower: Tame your own ghost!
  209: Inside a shop you better take a look at the price tags before buying anything.
  210: It furthers one to see the great man.
  211: It is bad manners to use a wand in a shop.
  212: It is not always a good idea to whistle for your dog.
  213: It is said that Giant Rabbits can be tamed with carrots only.
  214: It is said that purple worms and trappers fill the same niche.
  215: It might be a good idea to offer the unicorn a ruby.
  216: It seems you keep overlooking a sign reading "No trespassing"!
  217: It would be peculiarly sad were your dog turned to stone.
  218: It's all a matter of life and death, so beware of the undead.
  219: It's bad luck to drown a postman.
  220: It's bad luck, being punished.
  221: It's easy to overlook a monster in a wood.
  222: It's not safe to Save.
  223: Jackals are intrinsically rotten.
  224: Just below any trapdoor there may be another one. Just keep falling!
  225: Keep a clear mind: quaff clear potions.
  226: Keep your armours away from rust.
  227: Keep your weaponry away from acids.
  228: Kicking the terminal doesn't hurt the monsters.
  229: Kill a unicorn and you kill your luck.
  230: Killer bees keep appearing till you kill their queen.
  231: Large dogs make larger turds than little ones.
  232: Latest news? Put 'net.games.hack' in your .newsrc !
  233: Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc!
  234: Learn how to spell. Play Hack!
  235: Leather armour cannot rust.
  236: Leprechauns are the most skilled cutpurses in this dungeon.
  237: Leprechauns hide their gold in a secret room.
  238: Let your fingers do the walking on the yulkjhnb keys.
  239: Let's face it: this time you're not going to win.
  240: Let's have a party, drink a lot of booze.
  241: Liquor sellers do not drink; they hate to see you twice.
  242: Looking for a monster -- use a staff of monster summoning.
  243: Looking pale? Quaff a red potion!
  244: M.M.Vault cashiers teleport any amount of gold to the next local branch.
  245: Many monsters make a murdering mob.
  246: Meet yourself! Commit suicide and type "hack"
  247: Meeting your own ghost decreases your luck considerably!
  248: Memory flaw - core dumped.
  249: Money is the root of all evil.
  250: Money to invest? Take it to the local branch of the Magic Memory Vault!
  251: Monsters come from nowhere to hit you everywhere.
  252: Monsters sleep because you are boring, not because they ever get tired.
  253: Most monsters can't swim.
  254: Most monsters prefer minced meat. That's why they are hitting you!
  255: Most rumors are just as misleading as this one.
  256: Much ado Nothing Happens.
  257: Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'.
  258: Need money? Sell your corpses to a tin factory.
  259: Never ask a shopkeeper for a price list.
  260: Never attack a guard.
  261: Never drop a crysknife! No, never even unwield it, until...
  262: Never eat with glowing hands!
  263: Never fight a monster: you might get killed.
  264: Never go into the dungeon at midnight.
  265: Never kick a sleeping dog.
  266: Never kiss an animal. It may cause kissing disease.
  267: Never map the labyrinth.
  268: Never mind the monsters hitting you: they just replace the charwomen.
  269: Never ride a long worm.
  270: Never step on a cursed engraving.
  271: Never swim with a camera: there's nothing to take pictures of.
  272: Never trust a random generator in magic fields.
  273: Never use a wand of death.
  274: Never use your best weapon to engrave a curse.
  275: Never vomit on a door mat.
  276: No easy fighting with a heavy load!
  277: No level contains two shops. The maze is no level. So...
  278: No part of this fortune may be reproduced, stored in a retrieval system, ...
  279: No weapon is better than a crysknife.
  280: Not all rumors are as misleading as this one.
  281: Not even a spear will hit a Xorn.
  282: Now what is it that cures digestion?
  283: Nurses are accustomed to touch naked persons: they don't harm them.
  284: Nurses prefer undressed hackers.
  285: Nymphs and nurses like beautiful rings.
  286: Nymphs are blondes. Are you a gentleman?
  287: Nymphs are very pleased when you call them by their real name: Lorelei.
  288: Offering a unicorn a worthless piece of glass might prove to be fatal!
  289: Old hackers never die: young ones do.
  290: Old trees sometimes fall without a warning!
  291: Once your little dog will be a big dog, and you will be proud of it.
  292: One can even choke in a fortune cookie!
  293: One has to leave shops before closing time.
  294: One homunculus a day keeps the doctor away.
  295: One level further down somebody is getting killed, right now.
  296: One wand of concentration equals eight scrolls of create monster.
  297: Only Today! A dramatic price-cut on slightly used wands.
  298: Only a Nymph knows how to unlock chains.
  299: Only a dragon will never get a cold from a wand of cold.
  300: Only a real dummy would ever call his sword 'Elbereth'.
  301: Only a wizard can use a magic whistle.
  302: Only adventurers of evil alignment think of killing their dog.
  303: Only cave-women can catch a unicorn. And then only with a golden rope.
  304: Only chaotic evils kill sleeping monsters.
  305: Only david can find the zoo!
  306: Only real trappers escape traps.
  307: Only real wizards can write scrolls.
  308: Only wizards are able to zap a wand.
  309: Opening a tin is difficult, especially when you are not so strong!
  310: Opening a tin is difficult, especially when you attempt this bare handed!
  311: Operation coded OVERKILL has started now.
  312: Orcs and killer bees share their lifestyle.
  313: Orcs do not procreate in dark rooms.
  314: PLEASE ignore previous rumour.
  315: Plain nymphs are harmless.
  316: Playing billiards pays when you are in a shop.
  317: Polymorphing your dog probably makes you safer.
  318: Praying will frighten Demons.
  319: Punishment is a thing you call over yourself. So why complain?
  320: Pursue the monsters and you will be had indeed.
  321: Put on a ring of teleportation: it will take you away from onslaught.
  322: Rays aren't boomerangs, of course, but still...
  323: Read the manual before entering the cave - You might get killed otherwise.
  324: Reading Herbert will disgust you, but in one case it might be enlightening.
  325: Reading Tolkien might help you.
  326: Reading might change your vision.
  327: Reading might improve your scope.
  328: Relying on a dog might turn you in a dog addict.
  329: Reward your doggie with a giant Bat.
  330: Ropes are made from the long, blond hairs of dead Nymphs.
  331: Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
  332: Running is good for your legs.
  333: Rust monsters love water. There are potions they hate, however.
  334: Savings do include amnesia.
  335: Scorpions often hide under tripe rations.
  336: Screw up your courage!  You've screwed up everything else.
  337: Scrolls of fire are useful against fog clouds.
  338: Second Law of Hacking: first in, first out.
  339: Selling and rebuying a wand will recharge it.
  340: Shopkeepers accept creditcards, as long as you pay cash.
  341: Shopkeepers are vegetarians: they only eat Swedes.
  342: Shopkeepers can't read, so what use is engraving in a shop?
  343: Shopkeepers can't swim.
  344: Shopkeepers have incredible patience.
  345: Shopkeepers often have strange names.
  346: Shopkeepers sometimes die from old age.
  347: Sleeping may increase your strength.
  348: Snakes are often found under worthless objects.
  349: Some Balrogs don't attack if you offer them a ring.
  350: Some mazes (especially small ones) have no solutions, says man 6 maze.
  351: Some monsters can be tamed. I once saw a hacker with a tame Dragon!
  352: Some potions are quite mind-expanding.
  353: Some questions Sphynxes ask just *don't* have any answers.
  354: Sometimes "mu" is the answer.
  355: Sometimes monsters are more likely to fight each other than attack you.
  356: Sorry, no fortune this time. Better luck next cookie!
  357: Spare your scrolls of make-edible until it's really necessary!
  358: Speed Kills (The Doors)
  359: Spinach, carrot, and a melon - a meal fit for a nurse!
  360: Stay clear of the level of no return.
  361: Suddenly the dungeon will collapse ...
  362: Surprise your dog with an acid blob!
  363: Tainted meat is even more sickening than poison!
  364: Take a long worm from the rear, according to its mate it's a lot more fun.
  365: Tame a troll and it will learn you fighting.
  366: Taming a postman may cause a system security violation.
  367: Taming is a gradual process of excercising and rewarding.
  368: Telepathy is just a trick: once you know how to do it, it's easy.
  369: Teleportation lessens your orientation.
  370: The "pray" command is not yet implemented.
  371: The Jackal only eats bad food.
  372: The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
  373: The Leprechauns hide their treasure in a small hidden room.
  374: The air is positively magic in here. Better wear a negative armor.
  375: The best equipment for your work is, of course, the most expensive.
  376: The emptiness of a ghost is too heavy to bear.
  377: The key to this game is that there are no keys.
  378: The longer the wand the better.
  379: The moon is not the only heavenly body to influence this game.
  380: The postman always rings twice.
  381: The proof of the quivering blob is in the eating thereof.
  382: The secret of wands of Nothing Happens: try again!
  383: The use of dynamite is dangerous.
  384: There are better information sources than fortune cookies.
  385: There are monsters of softening penetration.
  386: There are monsters of striking charity.
  387: There have been people like you in here; their ghosts seek revenge on you.
  388: There is a VIP-lounge on this level. Only first-class travellers admitted.
  389: There is a big treasure hidden in the zoo!
  390: There is a message concealed in each fortune cookie.
  391: There is a trap on this level!
  392: There is more magic in this cave than meets the eye.
  393: There is no business like throw business.
  394: There is no harm in praising a large dog.
  395: There is nothing like eating a Mimic.
  396: There seem to be monsters of touching benevolence.
  397: They say a gelatinous cube can paralyse you...
  398: They say that Elven cloaks absorb enchantments.
  399: They say that a dagger hits.
  400: They say that a dog avoids traps.
  401: They say that a dog can be trained to fetch objects.
  402: They say that a dog never steps on a cursed object.
  403: They say that a spear will hit a Dragon.
  404: They say that a spear will hit a Xorn.
  405: They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
  406: They say that a spear will hit an ettin.
  407: They say that a two-handed sword misses.
  408: They say that a unicorn might bring you luck.
  409: They say that an elven cloak may be worn over your armor.
  410: They say that an elven cloak protects against magic.
  411: They say that cavemen seldom find tins in the dungeon.
  412: They say that dead lizards protect against a cockatrice.
  413: They say that killing a shopkeeper brings bad luck.
  414: They say that monsters never step on a scare monster scroll.
  415: They say that only david can find the zoo!
  416: They say that shopkeepers often have a large amount of money in their purse.
  417: They say that the owner of the dungeon might change it slightly.
  418: They say that the use of dynamite is dangerous.
  419: They say that the walls in shops are made of extra hard material.
  420: They say that there is a big treasure hidden in the zoo!
  421: They say that there is a message concealed in each fortune cookie.
  422: They say that there is a trap on this level!
  423: They say that throwing food at a wild dog might tame him.
  424: They say that you can meet old friends in the caves.
  425: They say that you can't take your pick-axe into a shop.
  426: They say that you cannot trust scrolls of rumour.
  427: They say that you need a key in order to open locked doors.
  428: Third Law of Hacking: the last blow counts most.
  429: This dungeon is restroom equipped (for your convenience).
  430: This fortune cookie is property of Fortune Cookies, Inc.
  431: This is not a fortune.
  432: This is the Leprechaun Law: every purse has a price.
  433: Throwing food at a wild dog might tame him.
  434: Tin openers are rare indeed.
  435: Tired of irritating bats? Try a scroll of silence.
  436: To hit or not to hit, that is the question.
  437: To reach heaven, escape the dungeon while wearing a ring of levitation.
  438: Tranquillizers might get you killed.
  439: Travel fast, use some magic speed!
  440: Tripe on its own is revolting,  but with onions it's delicious!
  441: Try hacking in the wee hours: you will have more room.
  442: Try the fall back end run play against ghosts.
  443: Ulch, that meat was painted.
  444: Unwanted mail? Sell it to the bookshop!
  445: Vampires hate garlic.
  446: Vault guards always make sure you aren't a shopkeeper.
  447: Vault guards never disturb their Lords.
  448: Visitors are requested not to apply genocide to shopkeepers.
  449: WARNING from H.M. Govt:  Quaffing may be dangerous to your health.
  450: Wanna fly? Eat a bat.
  451: Want a hint? Zap a wand of make invisible on your weapon!
  452: Want fun? Throw a potion in a pool and go swimming!
  453: Want to conserve your dead corpses? Go to the tin factory!
  454: Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon.
  455: Warning: end of file 'fortunes' reached.
  456: Warning: people who eat dragons can go to hell!!
  457: Watch your steps on staircases.
  458: Wear armor, going naked seems to offend public decency in here.
  459: What a pity, you cannot read it!
  460: What do you think is the use of dead lizards?
  461: What do you think would be the use of a two handed sword called "Orcrist" ?
  462: When a piercer drops in on you, you will be tempted to hit the ceiling!
  463: When in a maze follow the right wall and you will never get lost.
  464: When in a shop, do as shopkeepers do.
  465: When punished, watch your steps on the stairs!
  466: When you have a key, you don't have to wait for the guard.
  467: When you have seen one killer bee, you have seen them all.
  468: When your dog follows you through a trap door, don't hit it!
  469: Where do you think all those demons come from? From Hell, of course.
  470: Where do you think the hell is located? It must be deep, deep down.
  471: Who should ever have thought one could live from eating fog clouds?
  472: Why a "2" for the postman? Well, how many times does he ring?
  473: Why should one ever throw an egg to a cockatrice?
  474: Why would anybody in his sane mind engrave "Elbereth" ?
  475: Wish for a master key and open the Magic Memory Vault!
  476: Wish for a pass-key and pass all obstacles!
  477: Wish for a skeleton-key and open all doors!
  478: Wishing too much may bring you too little.
  479: Wizards do not sleep.
  480: You are heading for head-stone for sure.
  481: You are just the kind of bad food some monsters like to digest.
  482: You can always wear an elven cloak.
  483: You can eat what your dog can eat.
  484: You can get a genuine Amulet of Yendor by doing the following:  -- more --
  485: You can't get rid of a cursed plate mail with a can-opener.
  486: You can't leave a shop through the back door: there ain't one!
  487: You cannot ride a long worm.
  488: You cannot trust scrolls of rumour.
  489: You die...
  490: You feel greedy and want more gold? Why don't you try digging?
  491: You feel like someone is pulling your leg.
  492: You have to outwit a Sphynx or pay her.
  493: You may get rich selling letters, but beware of being blackmailed!
  494: You may have a kick from kicking a little dog.
  495: You might choke on your food by eating fortune cookies.
  496: You might cut yourself on a long sword.
  497: You might trick a shopkeeper if you're invisible.
  498: You need a key in order to open locked doors.
  499: You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
  500: You want to regain strength? Two levels ahead is a guesthouse!
  501: You'll need a spear if you want to attack a Dragon.
  502: You've got to know how to put out a yellow light.
  503: Your dog can buy cheaper than you do.
  504: Zapping a wand of Nothing Happens doesn't harm you a bit.
  505: Zapping a wand of undead turning might bring your dog back to life.
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