(linenum→info "unix/slp.c:2238")

bsd-games/2.17/hunt/huntd/extern.c

    1: /*      $NetBSD: extern.c,v 1.4 2003/06/11 12:00:22 wiz Exp $        */
    2: /*
    3:  * Copyright (c) 1983-2003, Regents of the University of California.
    4:  * All rights reserved.
    5:  * 
    6:  * Redistribution and use in source and binary forms, with or without 
    7:  * modification, are permitted provided that the following conditions are 
    8:  * met:
    9:  * 
   10:  * + Redistributions of source code must retain the above copyright 
   11:  *   notice, this list of conditions and the following disclaimer.
   12:  * + Redistributions in binary form must reproduce the above copyright 
   13:  *   notice, this list of conditions and the following disclaimer in the 
   14:  *   documentation and/or other materials provided with the distribution.
   15:  * + Neither the name of the University of California, San Francisco nor 
   16:  *   the names of its contributors may be used to endorse or promote 
   17:  *   products derived from this software without specific prior written 
   18:  *   permission.
   19:  * 
   20:  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS 
   21:  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 
   22:  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 
   23:  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
   24:  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
   25:  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
   26:  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
   27:  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
   28:  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
   29:  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
   30:  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   31:  */
   32: 
   33: #include <sys/cdefs.h>
   34: #ifndef lint
   35: __RCSID("$NetBSD: extern.c,v 1.4 2003/06/11 12:00:22 wiz Exp $");
   36: #endif /* not lint */
   37: 
   38: # include       "hunt.h"
   39: 
   40: # ifdef MONITOR
   41: FLAG    Am_monitor = FALSE;                /* current process is a monitor */
   42: # endif
   43: 
   44: char    Buf[BUFSIZ];                       /* general scribbling buffer */
   45: char    Maze[HEIGHT][WIDTH2];              /* the maze */
   46: char    Orig_maze[HEIGHT][WIDTH2]; /* the original maze */
   47: 
   48: struct  pollfd fdset[3+MAXPL+MAXMON];
   49: int     Nplayer = 0;                        /* number of players */
   50: int     Socket;                             /* main socket */
   51: int     Status;                             /* stat socket */
   52: int     See_over[NASCII];           /* lookup table for determining whether
   53:                                          * character represents "transparent"
   54:                                          * item */
   55: 
   56: BULLET  *Bullets = NULL;         /* linked list of bullets */
   57: 
   58: EXPL    *Expl[EXPLEN];                     /* explosion lists */
   59: EXPL    *Last_expl;                        /* last explosion on Expl[0] */
   60: 
   61: PLAYER  Player[MAXPL];                   /* all the players */
   62: PLAYER  *End_player = Player;            /* last active player slot */
   63: # ifdef BOOTS
   64: PLAYER  Boot[NBOOTS];                    /* all the boots */
   65: # endif
   66: IDENT   *Scores;                  /* score cache */
   67: # ifdef MONITOR
   68: PLAYER  Monitor[MAXMON];         /* all the monitors */
   69: PLAYER  *End_monitor = Monitor;          /* last active monitor slot */
   70: # endif
   71: 
   72: # ifdef VOLCANO
   73: int     volcano = 0;                        /* Explosion size */
   74: # endif
   75: 
   76: int     shot_req[MAXBOMB]   = {
   77:                                 BULREQ, GRENREQ, SATREQ,
   78:                                 BOMB7REQ, BOMB9REQ, BOMB11REQ,
   79:                                 BOMB13REQ, BOMB15REQ, BOMB17REQ,
   80:                                 BOMB19REQ, BOMB21REQ,
   81:                         };
   82: int     shot_type[MAXBOMB]  = {
   83:                                 SHOT, GRENADE, SATCHEL,
   84:                                 BOMB, BOMB, BOMB,
   85:                                 BOMB, BOMB, BOMB,
   86:                                 BOMB, BOMB,
   87:                         };
   88: 
   89: int     slime_req[MAXSLIME] = {
   90:                                 SLIMEREQ, SSLIMEREQ, SLIME2REQ, SLIME3REQ,
   91:                         };
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