
1: .\" $NetBSD: mille.6,v 1.9 2003/08/07 09:37:25 agc Exp $ 2: .\" 3: .\" Copyright (c) 1983, 1993 4: .\" The Regents of the University of California. All rights reserved. 5: .\" 6: .\" Redistribution and use in source and binary forms, with or without 7: .\" modification, are permitted provided that the following conditions 8: .\" are met: 9: .\" 1. Redistributions of source code must retain the above copyright 10: .\" notice, this list of conditions and the following disclaimer. 11: .\" 2. Redistributions in binary form must reproduce the above copyright 12: .\" notice, this list of conditions and the following disclaimer in the 13: .\" documentation and/or other materials provided with the distribution. 14: .\" 3. Neither the name of the University nor the names of its contributors 15: .\" may be used to endorse or promote products derived from this software 16: .\" without specific prior written permission. 17: .\" 18: .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 19: .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20: .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21: .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 22: .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 23: .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 24: .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 25: .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 26: .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 27: .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 28: .\" SUCH DAMAGE. 29: .\" 30: .\" @(#)mille.6 8.3 (Berkeley) 6/1/94 31: .\" 32: .TH MILLE 6 "June 1, 1994" 33: .UC 4 34: .SH NAME 35: mille \- play Mille Bornes 36: .SH SYNOPSIS 37: .B mille 38: [ file ] 39: .SH DESCRIPTION 40: .I Mille 41: plays a two-handed game reminiscent of 42: the Parker Brother's game of Mille Bornes with you. 43: The rules are described below. 44: If a file name is given on the command line, 45: the game saved in that file is started. 46: .PP 47: When a game is started up, 48: the bottom of the score window will contain a list of commands. 49: They are: 50: .IP P 51: Pick a card from the deck. 52: This card is placed in the `P' slot in your hand. 53: .IP D 54: Discard a card from your hand. 55: To indicate which card, type the number of the card in the hand 56: (or \*(lqP\*(rq for the just-picked card) followed 57: by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt]. 58: The \*[Lt]RETURN or \*[Lt]SPACE\*[Gt] is required to allow recovery from typos 59: which can be very expensive, like discarding safeties. 60: .IP U 61: Use a card. 62: The card is again indicated by its number, 63: followed by a \*[Lt]RETURN\*[Gt] or \*[Lt]SPACE\*[Gt]. 64: .IP O 65: Toggle ordering the hand. 66: By default off, if turned on it will sort the cards in your hand appropriately. 67: This is not recommended for the impatient on slow terminals. 68: .IP Q 69: Quit the game. 70: This will ask for confirmation, just to be sure. 71: Hitting \*[Lt]DELETE\*[Gt] (or \*[Lt]RUBOUT\*[Gt]) is equivalent. 72: .IP S 73: Save the game in a file. 74: If the game was started from a file, 75: you will be given an opportunity to save it on the same file. 76: If you don't wish to, or you did not start from a file, 77: you will be asked for the file name. 78: If you type a \*[Lt]RETURN\*[Gt] without a name, 79: the save will be terminated and the game resumed. 80: .IP R 81: Redraw the screen from scratch. 82: The command ^L (control `L') will also work. 83: .IP W 84: Toggle window type. 85: This switches the score window between the startup window 86: (with all the command names) and the end-of-game window. 87: Using the end-of-game window 88: saves time by eliminating the switch at the end of the game 89: to show the final score. 90: Recommended for hackers and other miscreants. 91: .PP 92: If you make a mistake, an error message will be printed 93: on the last line of the score window, and a bell will beep. 94: .PP 95: At the end of each hand or game, 96: you will be asked if you wish to play another. 97: If not, it will ask you if you want to save the game. 98: If you do, and the save is unsuccessful, 99: play will be resumed as if you had said you wanted to play another hand/game. 100: This allows you to use the 101: .RB \*(lq S \*(rq 102: command to reattempt the save. 103: .SH AUTHOR 104: Ken Arnold 105: .br 106: (The game itself is a product of Parker Brothers, Inc.) 107: .SH "SEE ALSO" 108: curses(3X), 109: .I "Screen Updating and Cursor Movement Optimization:" 110: .IR "A Library Package" , 111: Ken Arnold 112: .SH CARDS 113: .PP 114: Here is some useful information. 115: The number in parentheses after the card name 116: is the number of that card in the deck: 117: .sp 118: .nf 119: .ne 10 120: .ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n 121: Hazard Repair Safety 122: .sp 123: Out of Gas (2) Gasoline (6) Extra Tank (1) 124: Flat Tire (2) Spare Tire (6) Puncture Proof (1) 125: Accident (2) Repairs (6) Driving Ace (1) 126: Stop (4) Go (14) Right of Way (1) 127: Speed Limit (3) End of Limit (6) 128: .sp 129: .ce 130: 25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) 131: .sp 132: .fi 133: .DT 134: .SH RULES 135: .PP 136: .BR Object : 137: The point of this game is to get a total of 5000 points in several hands. 138: Each hand is a race to put down exactly 700 miles before your opponent does. 139: Beyond the points gained by putting down milestones, 140: there are several other ways of making points. 141: .PP 142: .BR Overview : 143: The game is played with a deck of 101 cards. 144: .I Distance 145: cards represent a number of miles traveled. 146: They come in denominations of 25, 50, 75, 100, and 200. 147: When one is played, 148: it adds that many miles to the player's trip so far this hand. 149: .I Hazard 150: cards are used to prevent your opponent from putting down Distance cards. 151: They can only be played if your opponent has a 152: .I Go 153: card on top of the Battle pile. 154: The cards are 155: .IR "Out of Gas" , 156: .IR "Accident" , 157: .IR "Flat Tire" , 158: .IR "Speed Limit" , 159: and 160: .IR "Stop" . 161: .I Remedy 162: cards fix problems caused by Hazard cards played on you by your opponent. 163: The cards are 164: .IR "Gasoline" , 165: .IR "Repairs" , 166: .IR "Spare Tire" , 167: .IR "End of Limit" , 168: and 169: .IR "Go" . 170: .I Safety 171: cards prevent your opponent from putting specific Hazard cards on you 172: in the first place. 173: They are 174: .IR "Extra Tank" , 175: .IR "Driving Ace" , 176: .IR "Puncture Proof" , 177: and 178: .IR "Right of Way" , 179: and there are only one of each in the deck. 180: .PP 181: .BR "Board Layout" : 182: The board is split into several areas. 183: From top to bottom, they are: 184: .B "SAFETY AREA" 185: (unlabeled): This is where the safeties will be placed as they are played. 186: .BR HAND : 187: These are the cards in your hand. 188: .BR BATTLE : 189: This is the Battle pile. 190: All the Hazard and Remedy Cards are played here, except the 191: .I "Speed Limit" 192: and 193: .I "End of Limit" 194: cards. 195: Only the top card is displayed, as it is the only effective one. 196: .BR SPEED : 197: The Speed pile. 198: The 199: .I "Speed Limit" 200: and 201: .I "End of Limit" 202: cards are played here 203: to control the speed at which the player is allowed to put down miles. 204: .BR MILEAGE : 205: Miles are placed here. 206: The total of the numbers shown here is the distance traveled so far. 207: .PP 208: .BR Play : 209: The first pick alternates between the two players. 210: Each turn usually starts with a pick from the deck. 211: The player then plays a card, or if this is not possible or desirable, 212: discards one. 213: Normally, a play or discard of a single card constitutes a turn. 214: If the card played is a safety, however, 215: the same player takes another turn immediately. 216: .PP 217: This repeats until one of the players reaches 700 points or the deck runs out. 218: If someone reaches 700, they have the option of going for an 219: .IR Extension , 220: which means that the play continues until someone reaches 1000 miles. 221: .PP 222: .BR "Hazard and Remedy Cards" : 223: Hazard Cards are played on your opponent's Battle and Speed piles. 224: Remedy Cards are used for undoing the effects of your opponent's nastiness. 225: .PP 226: .RB "\ \ \ \ " Go 227: (Green Light) 228: must be the top card on your Battle pile for you to play any mileage, 229: unless you have played the 230: .I "Right of Way" 231: card (see below). 232: .br 233: .RB "\ \ \ \ " Stop 234: is played on your opponent's 235: .I Go 236: card to prevent them from playing mileage until they play a 237: .I Go 238: card. 239: .br 240: .RB "\ \ \ \ " "Speed Limit" 241: is played on your opponent's Speed pile. 242: Until they play an 243: .I "End of Limit" 244: they can only play 25 or 50 mile cards, presuming their 245: .I Go 246: card allows them to do even that. 247: .br 248: .RB "\ \ \ \ " "End of Limit" 249: is played on your Speed pile to nullify a 250: .I "Speed Limit" 251: played by your opponent. 252: .br 253: .RB "\ \ \ \ " "Out of Gas" 254: is played on your opponent's 255: .I Go 256: card. 257: They must then play a 258: .I Gasoline 259: card, and then a 260: .I Go 261: card before they can play any more mileage. 262: .br 263: .RB "\ \ \ \ " "Flat Tire" 264: is played on your opponent's 265: .I Go 266: card. 267: They must then play a 268: .I "Spare Tire" 269: card, and then a 270: .I Go 271: card before they can play any more mileage. 272: .br 273: .ne 1i 274: .RB "\ \ \ \ " "Accident" 275: is played on your opponent's 276: .I Go 277: card. 278: They must then play a 279: .I Repairs 280: card, and then a 281: .I Go 282: card before they can play any more mileage. 283: .br 284: .PP 285: .BR "Safety Cards" : 286: Safety cards prevent your opponent 287: from playing the corresponding Hazard cards on you for the rest of the hand. 288: It cancels an attack in progress, and 289: .IR "always entitles the player to an extra turn" . 290: .br 291: .RB "\ \ \ \ " "Right of Way" 292: prevents your opponent from playing both 293: .I Stop 294: and 295: .I "Speed Limit" 296: cards on you. 297: It also acts as a permanent 298: .I Go 299: card for the rest of the hand, so you can play mileage 300: as long as there is not a Hazard card on top of your Battle pile. 301: In this case only, your opponent can play Hazard cards directly on a Remedy card 302: other than a Go card. 303: .br 304: .RB "\ \ \ \ " "Extra Tank" 305: When played, your opponent cannot play an 306: .I "Out of Gas" 307: on your Battle Pile. 308: .br 309: .RB "\ \ \ \ " "Puncture Proof" 310: When played, your opponent cannot play a 311: .I "Flat Tire" 312: on your Battle Pile. 313: .br 314: .RB "\ \ \ \ " "Driving Ace" 315: When played, your opponent cannot play an 316: .I Accident 317: on your Battle Pile. 318: .PP 319: .BR "Distance Cards" : 320: Distance cards are played when you have a 321: .I Go 322: card on your Battle pile, 323: or a Right of Way in your Safety area and are not stopped by a Hazard Card. 324: They can be played in any combination that totals exactly 700 miles, 325: except that 326: .IR "you cannot play more than two 200 mile cards in one hand" . 327: A hand ends whenever one player gets exactly 700 miles or the deck runs out. 328: In that case, play continues until neither someone reaches 700, 329: or neither player can use any cards in their hand. 330: If the trip is completed after the deck runs out, this is called 331: .IR "Delayed Action" . 332: .PP 333: .BR "Coup Fourr\o'\(aae'" : 334: This is a French fencing term for a counter-thrust move as part of a parry 335: to an opponent's attack. 336: In current French colloquial language it means a sneaky, underhanded blow. 337: In Mille Bornes, it is used as follows: 338: If an opponent plays a Hazard card, 339: and you have the corresponding Safety in your hand, 340: you play it immediately, even 341: .I before 342: you draw. 343: This immediately removes the Hazard card from your Battle pile, 344: and protects you from that card for the rest of the game. 345: This gives you more points (see \*(lqScoring\*(rq below). 346: .PP 347: .BR Scoring : 348: Scores are totaled at the end of each hand, 349: whether or not anyone completed the trip. 350: The terms used in the Score window have the following meanings: 351: .br 352: .RB "\ \ \ \ " "Milestones Played" : 353: Each player scores as many miles as they played before the trip ended. 354: .br 355: .RB "\ \ \ \ " "Each Safety" : 356: 100 points for each safety in the Safety area. 357: .br 358: .RB "\ \ \ \ " "All 4 Safeties" : 359: 300 points if all four safeties are played. 360: .br 361: .RB "\ \ \ \ " "Each Coup Fourr\o'\(aae'" : 362: 300 points for each Coup Fourr\o'\(aae' accomplished. 363: .PP 364: The following bonus scores can apply only to the winning player. 365: .br 366: .RB "\ \ \ \ " "Trip Completed" : 367: 400 points bonus for completing the trip to 700 or 1000. 368: .br 369: .RB "\ \ \ \ " "Safe Trip" : 370: 300 points bonus for completing the trip without using any 200 mile cards. 371: .br 372: .RB "\ \ \ \ " "Delayed Action" : 373: 300 points bonus for finishing after the deck was exhausted. 374: .br 375: .RB "\ \ \ \ " "Extension" : 376: 200 points bonus for completing a 1000 mile trip. 377: .br 378: .RB "\ \ \ \ " "Shut-Out" : 379: 500 points bonus for completing the trip 380: before your opponent played any mileage cards. 381: .PP 382: Running totals are also kept for the current score for each player 383: for the hand 384: .RB ( "Hand Total" ), 385: the game 386: .RB ( "Overall Total" ), 387: and number of games won 388: .RB ( Games ).