(linenum→info "unix/slp.c:2238")

bsd-games/2.17/monop/execute.c

    1: /*      $NetBSD: execute.c,v 1.11 2004/01/27 20:30:30 jsm Exp $      */
    2: 
    3: /*
    4:  * Copyright (c) 1980, 1993
    5:  *      The Regents of the University of California.  All rights reserved.
    6:  *
    7:  * Redistribution and use in source and binary forms, with or without
    8:  * modification, are permitted provided that the following conditions
    9:  * are met:
   10:  * 1. Redistributions of source code must retain the above copyright
   11:  *    notice, this list of conditions and the following disclaimer.
   12:  * 2. Redistributions in binary form must reproduce the above copyright
   13:  *    notice, this list of conditions and the following disclaimer in the
   14:  *    documentation and/or other materials provided with the distribution.
   15:  * 3. Neither the name of the University nor the names of its contributors
   16:  *    may be used to endorse or promote products derived from this software
   17:  *    without specific prior written permission.
   18:  *
   19:  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
   20:  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   21:  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   22:  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
   23:  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   24:  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   25:  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   26:  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   27:  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   28:  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   29:  * SUCH DAMAGE.
   30:  */
   31: 
   32: #include <sys/cdefs.h>
   33: #ifndef lint
   34: #if 0
   35: static char sccsid[] = "@(#)execute.c   8.1 (Berkeley) 5/31/93";
   36: #else
   37: __RCSID("$NetBSD: execute.c,v 1.11 2004/01/27 20:30:30 jsm Exp $");
   38: #endif
   39: #endif /* not lint */
   40: 
   41: #include "monop.ext"
   42: #include <fcntl.h>
   43: #include <stdlib.h>
   44: #include <unistd.h>
   45: #include <sys/types.h>
   46: #include <sys/stat.h>
   47: #include <sys/time.h>
   48: #include <time.h>
   49: 
   50: #define SEGSIZE 8192
   51: 
   52: typedef struct stat     STAT;
   53: typedef struct tm       TIME;
   54: 
   55: static char     buf[257];
   56: 
   57: static bool     new_play;   /* set if move on to new player           */
   58: extern void     *heapstart;
   59: 
   60: static void show_move(void);
   61: 
   62: /*
   63:  *      This routine executes the given command by index number
   64:  */
   65: void
   66: execute(com_num)
   67:         int com_num; 
   68: {
   69:         new_play = FALSE;      /* new_play is true if fixing        */
   70:         (*func[com_num])();
   71:         notify();
   72:         force_morg();
   73:         if (new_play)
   74:                 next_play();
   75:         else if (num_doub)
   76:                 printf("%s rolled doubles.  Goes again\n", cur_p->name);
   77: }
   78: 
   79: /*
   80:  *      This routine moves a piece around.
   81:  */
   82: void
   83: do_move() 
   84: {
   85:         int r1, r2;
   86:         bool was_jail;
   87: 
   88:         new_play = was_jail = FALSE;
   89:         printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6));
   90:         if (cur_p->loc == JAIL) {
   91:                 was_jail++;
   92:                 if (!move_jail(r1, r2)) {
   93:                         new_play++;
   94:                         goto ret;
   95:                 }
   96:         }
   97:         else {
   98:                 if (r1 == r2 && ++num_doub == 3) {
   99:                         printf("That's 3 doubles.  You go to jail\n");
  100:                         goto_jail();
  101:                         new_play++;
  102:                         goto ret;
  103:                 }
  104:                 move(r1+r2);
  105:         }
  106:         if (r1 != r2 || was_jail)
  107:                 new_play++;
  108: ret:
  109:         return;
  110: }
  111: 
  112: /*
  113:  *      This routine moves a normal move
  114:  */
  115: void
  116: move(rl)
  117:         int rl; 
  118: {
  119:         int old_loc;
  120: 
  121:         old_loc = cur_p->loc;
  122:         cur_p->loc = (cur_p->loc + rl) % N_SQRS;
  123:         if (cur_p->loc < old_loc && rl > 0) {
  124:                 cur_p->money += 200;
  125:                 printf("You pass %s and get $200\n", board[0].name);
  126:         }
  127:         show_move();
  128: }
  129: 
  130: /*
  131:  *      This routine shows the results of a move
  132:  */
  133: static void
  134: show_move() 
  135: {
  136:         SQUARE *sqp;
  137: 
  138:         sqp = &board[cur_p->loc];
  139:         printf("That puts you on %s\n", sqp->name);
  140:         switch (sqp->type) {
  141:           case SAFE:
  142:                 printf("That is a safe place\n");
  143:                 break;
  144:           case CC:
  145:                 cc(); break;
  146:           case CHANCE:
  147:                 chance(); break;
  148:           case INC_TAX:
  149:                 inc_tax(); break;
  150:           case GOTO_J:
  151:                 goto_jail(); break;
  152:           case LUX_TAX:
  153:                 lux_tax(); break;
  154:           case PRPTY:
  155:           case RR:
  156:           case UTIL:
  157:                 if (sqp->owner < 0) {
  158:                         printf("That would cost $%d\n", sqp->cost);
  159:                         if (getyn("Do you want to buy? ") == 0) {
  160:                                 buy(player, sqp);
  161:                                 cur_p->money -= sqp->cost;
  162:                         }
  163:                         else if (num_play > 2)
  164:                                 bid();
  165:                 }
  166:                 else if (sqp->owner == player)
  167:                         printf("You own it.\n");
  168:                 else
  169:                         rent(sqp);
  170:         }
  171: }
  172: 
  173: /*
  174:  *      This routine saves the current game for use at a later date
  175:  */
  176: void
  177: save() 
  178: {
  179:         char *sp;
  180:         int outf, num;
  181:         time_t t;
  182:         struct stat sb;
  183:         char *start, *end;
  184: 
  185:         printf("Which file do you wish to save it in? ");
  186:         sp = buf;
  187:         while ((*sp++=getchar()) != '\n')
  188:                 continue;
  189:         *--sp = '\0';
  190: 
  191:         /*
  192:          * check for existing files, and confirm overwrite if needed
  193:          */
  194: 
  195:         if (stat(buf, &sb) > -1
  196:             && getyn("File exists.  Do you wish to overwrite? ") > 0)
  197:                 return;
  198: 
  199:         if ((outf=creat(buf, 0644)) < 0) {
  200:                 perror(buf);
  201:                 return;
  202:         }
  203:         printf("\"%s\" ", buf);
  204:         time(&t);                      /* get current time                */
  205:         strcpy(buf, ctime(&t));
  206:         for (sp = buf; *sp != '\n'; sp++)
  207:                 continue;
  208:         *sp = '\0';
  209:         start = heapstart;
  210:         end = sbrk(0);
  211:         while (start < end) {          /* write out entire data space */
  212:                 num = start + 16 * 1024 > end ? end - start : 16 * 1024;
  213:                 write(outf, start, num);
  214:                 start += num;
  215:         }
  216:         close(outf);
  217:         printf("[%s]\n", buf);
  218: }
  219: 
  220: /*
  221:  *      This routine restores an old game from a file
  222:  */
  223: void
  224: restore() 
  225: {
  226:         char *sp;
  227: 
  228:         printf("Which file do you wish to restore from? ");
  229:         for (sp = buf; (*sp=getchar()) != '\n'; sp++)
  230:                 continue;
  231:         *sp = '\0';
  232:         rest_f(buf);
  233: }
  234: 
  235: /*
  236:  *      This does the actual restoring.  It returns TRUE if the
  237:  * backup was successful, else false.
  238:  */
  239: int
  240: rest_f(file)
  241:         const char *file; 
  242: {
  243:         char *sp;
  244:         int inf, num;
  245:         char buf[80];
  246:         char *start, *end;
  247:         STAT sbuf;
  248: 
  249:         if ((inf=open(file, O_RDONLY)) < 0) {
  250:                 perror(file);
  251:                 return FALSE;
  252:         }
  253:         printf("\"%s\" ", file);
  254:         if (fstat(inf, &sbuf) < 0) {           /* get file stats        */
  255:                 perror(file);
  256:                 exit(1);
  257:         }
  258:         start = heapstart;
  259:         brk(end = start + sbuf.st_size);
  260:         while (start < end) {          /* write out entire data space */
  261:                 num = start + 16 * 1024 > end ? end - start : 16 * 1024;
  262:                 read(inf, start, num);
  263:                 start += num;
  264:         }
  265:         close(inf);
  266:         strcpy(buf, ctime(&sbuf.st_mtime));
  267:         for (sp = buf; *sp != '\n'; sp++)
  268:                 continue;
  269:         *sp = '\0';
  270:         printf("[%s]\n", buf);
  271:         return TRUE;
  272: }
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