
1: .\" $NetBSD: monop.6,v 1.16 2003/08/07 09:37:28 agc Exp $ 2: .\" 3: .\" Copyright (c) 1980 The Regents of the University of California. 4: .\" All rights reserved. 5: .\" 6: .\" Redistribution and use in source and binary forms, with or without 7: .\" modification, are permitted provided that the following conditions 8: .\" are met: 9: .\" 1. Redistributions of source code must retain the above copyright 10: .\" notice, this list of conditions and the following disclaimer. 11: .\" 2. Redistributions in binary form must reproduce the above copyright 12: .\" notice, this list of conditions and the following disclaimer in the 13: .\" documentation and/or other materials provided with the distribution. 14: .\" 3. Neither the name of the University nor the names of its contributors 15: .\" may be used to endorse or promote products derived from this software 16: .\" without specific prior written permission. 17: .\" 18: .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 19: .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20: .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21: .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 22: .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 23: .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 24: .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 25: .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 26: .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 27: .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 28: .\" SUCH DAMAGE. 29: .\" 30: .\" @(#)monop.6 6.5 (Berkeley) 3/25/93 31: .\" 32: .Dd March 25, 1993 33: .Dt MONOP 6 34: .Os 35: .Sh NAME 36: .Nm monop 37: .Nd Monopoly game 38: .Sh SYNOPSIS 39: .Nm 40: .Op Ar file 41: .Sh DESCRIPTION 42: .Nm 43: is reminiscent of the Parker Brother's game Monopoly, and 44: monitors a game between 1 to 9 users. 45: It is assumed that the rules of Monopoly are known. 46: The game follows the standard rules, with the exception that, 47: if a property goes up for auction and there are only two solvent players, 48: no auction is held and the property remains unowned. 49: .Nm 50: The game, in effect, lends the player money, 51: so it is possible to buy something which you cannot afford. 52: However, as soon as a person goes into debt, he must 53: .Dq fix the problem , 54: i.e., make himself solvent, before play can continue. 55: If this is not possible, the player's property reverts to his debtee, 56: either a player or the bank. 57: A player can resign at any time to any person or the bank, 58: which puts the property back on the board, unowned. 59: .Pp 60: Any time that the response to a question is a 61: .Em string , 62: e.g., a name, place or person, you can type 63: .Sq Ic \&? 64: to get a list of valid answers. 65: It is not possible to input a negative number, nor is it ever necessary. 66: .Pp 67: .Em A Summary of Commands : 68: .Bl -tag -width item 69: .It Ic quit 70: quit game: This allows you to quit the game. 71: It asks you if you're sure. 72: .It Ic print 73: print board: This prints out the current board. 74: The columns have the following meanings (column headings are the same for the 75: .Ic where , 76: .Ic own holdings , 77: and 78: .Ic holdings 79: commands): 80: .Pp 81: .Bl -tag -width indent -compact 82: .It Name 83: The first ten characters of the name of the square. 84: .It Own 85: The 86: .Em number 87: of the owner of the property. 88: .It Price 89: The cost of the property (if any). 90: .It Mg 91: This field has a 92: .Sq * 93: in it if the property is mortgaged. 94: .It \&# 95: If the property is a Utility or Railroad, this is the number 96: of such owned by the owner. 97: If the property is land, this is the number of houses on it. 98: .It Rent 99: Current rent on the property. 100: If it is not owned, there is no rent. 101: .El 102: .It Ic where 103: where players are: Tells you where all the players are. 104: A 105: .Sq * 106: indicates the current player. 107: .It Ic own holdings 108: List your own holdings, 109: i.e., money, get-out-of-jail-free cards, and property. 110: .It Ic holdings 111: holdings list: Look at anyone's holdings. 112: It will ask you whose holdings you wish to look at. 113: When you are finished, type 114: .Sq Ic done . 115: .It Ic mortgage 116: mortgage property: 117: Sets up a list of mortgageable property, and asks which you wish to mortgage. 118: .It Ic unmortgage 119: unmortgage property: 120: Unmortgage mortgaged property. 121: .It Ic buy 122: buy houses: 123: Sets up a list of monopolies on which you can buy houses. 124: If there is more than one, it asks you which you want to buy for. 125: It then asks you how many for each piece of property, 126: giving the current amount in parentheses after the property name. 127: If you build in an unbalanced manner 128: (a disparity of more than one house within the same monopoly), 129: it asks you to re-input things. 130: .It Ic sell 131: sell houses: 132: Sets up a list of monopolies from which you can sell houses. 133: It operates in an analogous manner to 134: .Ic buy . 135: .It Ic card 136: card for jail: 137: Use a get-out-of-jail-free card to get out of jail. 138: If you're not in jail, or you don't have one, it tells you so. 139: .It Ic pay 140: pay for jail: 141: Pay $50 to get out of jail, from whence you are put on Just Visiting. 142: Difficult to do if you're not there. 143: .It Ic trade 144: This allows you to trade with another player. 145: It asks you whom you wish to trade with, 146: and then asks you what each wishes to give up. 147: You can get a summary at the end, and, in all cases, 148: it asks for confirmation of the trade before doing it. 149: .It Ic resign 150: Resign to another player or the bank. 151: If you resign to the bank, all property reverts to its virgin state, 152: and get-out-of-jail-free cards revert to the deck. 153: .It Ic save 154: save game: 155: Save the current game in a file for later play. 156: You can continue play after saving, 157: either by adding the file in which you saved the game after the 158: .Nm 159: command, or by using the 160: .Ic restore 161: command (see below). 162: It will ask you which file you wish to save it in, 163: and, if the file exists, confirm that you wish to overwrite it. 164: .It Ic restore 165: restore game: 166: Read in a previously saved game from a file. 167: It leaves the file intact. 168: .It Ic roll 169: Roll the dice and move forward to your new location. 170: If you simply hit the 171: .Aq RETURN 172: key instead of a command, it is the same as typing 173: .Ic roll . 174: .El 175: .Sh AUTHOR 176: .An Ken Arnold 177: .Sh FILES 178: .Bl -tag -width @monop_cardsfile@ -compact 179: .It Pa @monop_cardsfile@ 180: Chance and Community Chest cards 181: .El 182: .Sh BUGS 183: No command can be given an argument instead of a response to a query.