(linenum→info "unix/slp.c:2238")

bsd-games/2.17/monop/prop.c

    1: /*      $NetBSD: prop.c,v 1.9 2004/01/27 20:30:30 jsm Exp $  */
    2: 
    3: /*
    4:  * Copyright (c) 1980, 1993
    5:  *      The Regents of the University of California.  All rights reserved.
    6:  *
    7:  * Redistribution and use in source and binary forms, with or without
    8:  * modification, are permitted provided that the following conditions
    9:  * are met:
   10:  * 1. Redistributions of source code must retain the above copyright
   11:  *    notice, this list of conditions and the following disclaimer.
   12:  * 2. Redistributions in binary form must reproduce the above copyright
   13:  *    notice, this list of conditions and the following disclaimer in the
   14:  *    documentation and/or other materials provided with the distribution.
   15:  * 3. Neither the name of the University nor the names of its contributors
   16:  *    may be used to endorse or promote products derived from this software
   17:  *    without specific prior written permission.
   18:  *
   19:  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
   20:  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   21:  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   22:  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
   23:  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   24:  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   25:  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   26:  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   27:  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   28:  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   29:  * SUCH DAMAGE.
   30:  */
   31: 
   32: #include <sys/cdefs.h>
   33: #ifndef lint
   34: #if 0
   35: static char sccsid[] = "@(#)prop.c      8.1 (Berkeley) 5/31/93";
   36: #else
   37: __RCSID("$NetBSD: prop.c,v 1.9 2004/01/27 20:30:30 jsm Exp $");
   38: #endif
   39: #endif /* not lint */
   40: 
   41: #include <stdlib.h>
   42: #include "monop.ext"
   43: 
   44: static int value(SQUARE *);
   45: 
   46: /*
   47:  *      This routine deals with buying property, setting all the
   48:  * appropriate flags.
   49:  */
   50: void
   51: buy(player, sqrp)
   52:         int player;
   53:         SQUARE *sqrp;
   54: {
   55:         trading = FALSE;
   56:         sqrp->owner = player;
   57:         add_list(player, &(play[player].own_list), cur_p->loc);
   58: }
   59: 
   60: /*
   61:  *      This routine adds an item to the list.
   62:  */
   63: void
   64: add_list(plr, head, op_sqr)
   65:         int plr;
   66:         OWN **head;
   67:         int op_sqr; 
   68: {
   69:         int val;
   70:         OWN *tp, *last_tp;
   71:         OWN *op;
   72: 
   73:         op = (OWN *)calloc(1, sizeof (OWN));
   74:         if (op == NULL)
   75:                 errx(1, "out of memory");
   76:         op->sqr = &board[op_sqr];
   77:         val = value(op->sqr);
   78:         last_tp = NULL;
   79:         for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
   80:                 if (val == value(tp->sqr)) {
   81:                         free(op);
   82:                         return;
   83:                 }
   84:                 else
   85:                         last_tp = tp;
   86:         op->next = tp;
   87:         if (last_tp != NULL)
   88:                 last_tp->next = op;
   89:         else
   90:                 *head = op;
   91:         if (!trading)
   92:                 set_ownlist(plr);
   93: }
   94: 
   95: /*
   96:  *      This routine deletes property from the list.
   97:  */
   98: void
   99: del_list(plr, head, op_sqr)
  100:         int plr;
  101:         OWN **head;
  102:         short op_sqr;
  103: {
  104:         OWN *op, *last_op;
  105: 
  106:         switch (board[op_sqr].type) {
  107:           case PRPTY:
  108:                 board[op_sqr].desc->mon_desc->num_own--;
  109:                 break;
  110:           case RR:
  111:                 play[plr].num_rr--;
  112:                 break;
  113:           case UTIL:
  114:                 play[plr].num_util--;
  115:                 break;
  116:         }
  117:         last_op = NULL;
  118:         for (op = *head; op; op = op->next)
  119:                 if (op->sqr == &board[op_sqr])
  120:                         break;
  121:                 else
  122:                         last_op = op;
  123:         if (last_op == NULL)
  124:                 *head = op->next;
  125:         else {
  126:                 last_op->next = op->next;
  127:                 free(op);
  128:         }
  129: }
  130: 
  131: /*
  132:  *      This routine calculates the value for sorting of the
  133:  * given square.
  134:  */
  135: static int
  136: value(sqp)
  137:         SQUARE *sqp;
  138: {
  139:         int sqr;
  140: 
  141:         sqr = sqnum(sqp);
  142:         switch (sqp->type) {
  143:           case SAFE:
  144:                 return 0;
  145:           default:             /* Specials, etc */
  146:                 return 1;
  147:           case UTIL:
  148:                 if (sqr == 12)
  149:                         return 2;
  150:                 else
  151:                         return 3;
  152:           case RR:
  153:                 return 4 + sqr/10;
  154:           case PRPTY:
  155:                 return 8 + (sqp->desc) - prop;
  156:         }
  157: }
  158: 
  159: /*
  160:  *      This routine accepts bids for the current peice
  161:  * of property.
  162:  */
  163: void
  164: bid()
  165: {
  166:         static bool in[MAX_PL];
  167:         int i, num_in, cur_max;
  168:         char buf[80];
  169:         int cur_bid;
  170: 
  171:         printf("\nSo it goes up for auction.  Type your bid after your name\n");
  172:         for (i = 0; i < num_play; i++)
  173:                 in[i] = TRUE;
  174:         i = -1;
  175:         cur_max = 0;
  176:         num_in = num_play;
  177:         while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
  178:                 i = (i + 1) % num_play;
  179:                 if (in[i]) {
  180:                         do {
  181:                                 (void)sprintf(buf, "%s: ", name_list[i]);
  182:                                 cur_bid = get_int(buf);
  183:                                 if (cur_bid == 0) {
  184:                                         in[i] = FALSE;
  185:                                         if (--num_in == 0)
  186:                                                 break;
  187:                                 }
  188:                                 else if (cur_bid <= cur_max) {
  189:                                         printf("You must bid higher than %d "
  190:                                             "to stay in\n", cur_max);
  191:                                         printf("(bid of 0 drops you out)\n");
  192:                                 }
  193:                         } while (cur_bid != 0 && cur_bid <= cur_max);
  194:                         cur_max = (cur_bid ? cur_bid : cur_max);
  195:                 }
  196:         }
  197:         if (cur_max != 0) {
  198:                 while (!in[i])
  199:                         i = (i + 1) % num_play;
  200:                 printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
  201:                 buy(i, &board[cur_p->loc]);
  202:                 play[i].money -= cur_max;
  203:         }
  204:         else
  205:                 printf("Nobody seems to want it, so we'll leave it for "
  206:                     "later\n");
  207: }
  208: 
  209: /*
  210:  *      This routine calculates the value of the property
  211:  * of given player.
  212:  */
  213: int
  214: prop_worth(plp)
  215:         PLAY *plp;
  216: {
  217:         OWN *op;
  218:         int worth;
  219: 
  220:         worth = 0;
  221:         for (op = plp->own_list; op; op = op->next) {
  222:                 if (op->sqr->type == PRPTY && op->sqr->desc->monop)
  223:                         worth += op->sqr->desc->mon_desc->h_cost * 50 *
  224:                             op->sqr->desc->houses;
  225:                 worth += op->sqr->cost;
  226:         }
  227:         return worth;
  228: }
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