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32: #include <sys/cdefs.h>
33: #ifndef lint
34: #if 0
35: static char sccsid[] = "@(#)trade.c 8.1 (Berkeley) 5/31/93";
36: #else
37: __RCSID("$NetBSD: trade.c,v 1.9 2004/01/27 20:30:30 jsm Exp $");
38: #endif
39: #endif
40:
41: #include "monop.ext"
42:
43: struct trd_st {
44: int trader;
45: int cash;
46: int gojf;
47: OWN *prop_list;
48: };
49:
50: typedef struct trd_st TRADE;
51:
52: static const char *plist[MAX_PRP+2];
53:
54: static int used[MAX_PRP];
55:
56: static TRADE trades[2];
57:
58: static void get_list(int, int );
59: static int set_list(OWN *);
60: static void summate(void);
61: static void do_trade(void);
62: static void move_em(TRADE *, TRADE *);
63:
64: void
65: trade()
66: {
67: int tradee, i;
68:
69: trading = TRUE;
70: for (i = 0; i < 2; i++) {
71: trades[i].cash = 0;
72: trades[i].gojf = FALSE;
73: trades[i].prop_list = NULL;
74: }
75: over:
76: if (num_play == 1) {
77: printf("There ain't no-one around to trade WITH!!\n");
78: return;
79: }
80: if (num_play > 2) {
81: tradee = getinp("Which player do you wish to trade with? ",
82: name_list);
83: if (tradee == num_play)
84: return;
85: if (tradee == player) {
86: printf("You can't trade with yourself!\n");
87: goto over;
88: }
89: }
90: else
91: tradee = 1 - player;
92: get_list(0, player);
93: get_list(1, tradee);
94: if (getyn("Do you wish a summary? ") == 0)
95: summate();
96: if (getyn("Is the trade ok? ") == 0)
97: do_trade();
98: }
99:
100:
101:
102:
103:
104: static void
105: get_list(struct_no, play_no)
106: int struct_no, play_no;
107: {
108: int sn, pn;
109: PLAY *pp;
110: int numin, prop, num_prp;
111: OWN *op;
112: TRADE *tp;
113:
114: for (numin = 0; numin < MAX_PRP; numin++)
115: used[numin] = FALSE;
116: sn = struct_no, pn = play_no;
117: pp = &play[pn];
118: tp = &trades[sn];
119: tp->trader = pn;
120: printf("player %s (%d):\n", pp->name, pn+1);
121: if (pp->own_list) {
122: numin = set_list(pp->own_list);
123: for (num_prp = numin; num_prp; ) {
124: prop = getinp("Which property do you wish to trade? ",
125: plist);
126: if (prop == numin)
127: break;
128: else if (used[prop])
129: printf("You've already allocated that.\n");
130: else {
131: num_prp--;
132: used[prop] = TRUE;
133: for (op = pp->own_list; prop--; op = op->next)
134: continue;
135: add_list(pn, &(tp->prop_list), sqnum(op->sqr));
136: }
137: }
138: }
139: if (pp->money > 0) {
140: printf("You have $%d. ", pp->money);
141: tp->cash = get_int("How much are you trading? ");
142: }
143: if (pp->num_gojf > 0) {
144: once_more:
145: printf("You have %d get-out-of-jail-free cards. ",pp->num_gojf);
146: tp->gojf = get_int("How many are you trading? ");
147: if (tp->gojf > pp->num_gojf) {
148: printf("You don't have that many. Try again.\n");
149: goto once_more;
150: }
151: }
152: }
153:
154:
155:
156:
157: static int
158: set_list(the_list)
159: OWN *the_list;
160: {
161: int i;
162: OWN *op;
163:
164: i = 0;
165: for (op = the_list; op; op = op->next)
166: if (!used[i])
167: plist[i++] = op->sqr->name;
168: plist[i++] = "done";
169: plist[i--] = 0;
170: return i;
171: }
172:
173:
174:
175:
176: static void
177: summate()
178: {
179: bool some;
180: int i;
181: TRADE *tp;
182: OWN *op;
183:
184: for (i = 0; i < 2; i++) {
185: tp = &trades[i];
186: some = FALSE;
187: printf("Player %s (%d) gives:\n", play[tp->trader].name,
188: tp->trader+1);
189: if (tp->cash > 0)
190: printf("\t$%d\n", tp->cash), some++;
191: if (tp->gojf > 0)
192: printf("\t%d get-out-of-jail-free card(s)\n", tp->gojf),
193: some++;
194: if (tp->prop_list) {
195: for (op = tp->prop_list; op; op = op->next)
196: putchar('\t'), printsq(sqnum(op->sqr), TRUE);
197: some++;
198: }
199: if (!some)
200: printf("\t-- Nothing --\n");
201: }
202: }
203:
204:
205:
206:
207: static void
208: do_trade()
209: {
210: move_em(&trades[0], &trades[1]);
211: move_em(&trades[1], &trades[0]);
212: }
213:
214:
215:
216:
217: static void
218: move_em(from, to)
219: TRADE *from, *to;
220: {
221: PLAY *pl_fr, *pl_to;
222: OWN *op;
223:
224: pl_fr = &play[from->trader];
225: pl_to = &play[to->trader];
226:
227: pl_fr->money -= from->cash;
228: pl_to->money += from->cash;
229: pl_fr->num_gojf -= from->gojf;
230: pl_to->num_gojf += from->gojf;
231: for (op = from->prop_list; op; op = op->next) {
232: add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
233: op->sqr->owner = to->trader;
234: del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
235: }
236: set_ownlist(to->trader);
237: }
238:
239:
240:
241:
242: void
243: resign()
244: {
245: int i, new_own;
246: OWN *op;
247: SQUARE *sqp;
248:
249: if (cur_p->money <= 0) {
250: switch (board[cur_p->loc].type) {
251: case UTIL:
252: case RR:
253: case PRPTY:
254: new_own = board[cur_p->loc].owner;
255: break;
256: default:
257: new_own = num_play;
258: break;
259: }
260: if (new_own == num_play)
261: printf("You would resign to the bank\n");
262: else
263: printf("You would resign to %s\n", name_list[new_own]);
264: }
265: else if (num_play == 1) {
266: new_own = num_play;
267: printf("You would resign to the bank\n");
268: }
269: else {
270: name_list[num_play] = "bank";
271: do {
272: new_own = getinp("Who do you wish to resign to? ",
273: name_list);
274: if (new_own == player)
275: printf("You can't resign to yourself!!\n");
276: } while (new_own == player);
277: name_list[num_play] = "done";
278: }
279: if (getyn("Do you really want to resign? ") != 0)
280: return;
281: if (num_play == 1) {
282: printf("Then NOBODY wins (not even YOU!)\n");
283: exit(0);
284: }
285: if (new_own < num_play) {
286: printf("resigning to player\n");
287: trades[0].trader = new_own;
288: trades[0].cash = trades[0].gojf = 0;
289: trades[0].prop_list = NULL;
290: trades[1].trader = player;
291: trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
292: trades[1].gojf = cur_p->num_gojf;
293: trades[1].prop_list = cur_p->own_list;
294: do_trade();
295: }
296: else {
297: printf("resigning to bank\n");
298: for (op = cur_p->own_list; op; op = op->next) {
299: sqp = op->sqr;
300: sqp->owner = -1;
301: sqp->desc->morg = FALSE;
302: if (sqp->type == PRPTY) {
303: is_not_monop(sqp->desc->mon_desc);
304: sqp->desc->houses = 0;
305: }
306: }
307: if (cur_p->num_gojf)
308: ret_card(cur_p);
309: }
310: for (i = player; i < num_play; i++) {
311: name_list[i] = name_list[i+1];
312: if (i + 1 < num_play)
313: play[i] = play[i+1];
314: }
315: name_list[num_play--] = 0;
316: for (i = 0; i < N_SQRS; i++)
317: if (board[i].owner > player)
318: --board[i].owner;
319: player = --player < 0 ? num_play - 1 : player;
320: next_play();
321: if (num_play < 2) {
322: printf("\nThen %s WINS!!!!!\n", play[0].name);
323: printhold(0);
324: printf("That's a grand worth of $%d.\n",
325: play[0].money+prop_worth(&play[0]));
326: exit(0);
327: }
328: }