1:
2:
3:
4:
5:
6:
7: #include "include.h"
8: #undef bool
9: #include <curses.h>
10:
11: void
12: changestats(ingameflag)
13: phbool ingameflag;
14: {
15: static char flag[2] =
16: {'F', 'T'};
17: struct player *playerp;
18: const char *prompt;
19: int c;
20: int today;
21: int temp;
22: long loc;
23: time_t now;
24: double dtemp;
25: phbool *bptr;
26: double *dptr;
27: short *sptr;
28:
29: clear();
30:
31: for (;;)
32:
33: {
34: mvaddstr(5, 0, "Which character do you want to look at ? ");
35: getstring(Databuf, SZ_DATABUF);
36: truncstring(Databuf);
37:
38: if (Databuf[0] == '\0')
39: userlist(ingameflag);
40: else
41: break;
42: }
43:
44: loc = -1L;
45:
46: if (!ingameflag)
47:
48: playerp = &Player;
49: else
50: if (strcmp(Databuf, Player.p_name) == 0)
51:
52: {
53: playerp = &Player;
54: loc = Fileloc;
55: } else
56:
57: playerp = &Other;
58:
59:
60: if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
61:
62: {
63: clear();
64: mvaddstr(11, 0, "Not found.");
65: return;
66: }
67: time(&now);
68: today = localtime(&now)->tm_yday;
69:
70: clear();
71:
72: for (;;)
73:
74: {
75: mvprintw(0, 0, "A:Name %s\n", playerp->p_name);
76:
77: if (Wizard)
78: printw("B:Password %s\n", playerp->p_password);
79: else
80: addstr("B:Password XXXXXXXX\n");
81:
82: printw(" :Login %s\n", playerp->p_login);
83:
84: printw("C:Experience %.0f\n", playerp->p_experience);
85: printw("D:Level %.0f\n", playerp->p_level);
86: printw("E:Strength %.0f\n", playerp->p_strength);
87: printw("F:Sword %.0f\n", playerp->p_sword);
88: printw(" :Might %.0f\n", playerp->p_might);
89: printw("G:Energy %.0f\n", playerp->p_energy);
90: printw("H:Max-Energy %.0f\n", playerp->p_maxenergy);
91: printw("I:Shield %.0f\n", playerp->p_shield);
92: printw("J:Quickness %.0f\n", playerp->p_quickness);
93: printw("K:Quicksilver %.0f\n", playerp->p_quksilver);
94: printw(" :Speed %.0f\n", playerp->p_speed);
95: printw("L:Magic Level %.0f\n", playerp->p_magiclvl);
96: printw("M:Mana %.0f\n", playerp->p_mana);
97: printw("N:Brains %.0f\n", playerp->p_brains);
98:
99: if (Wizard || playerp->p_specialtype != SC_VALAR)
100: mvaddstr(0, 40, descrstatus(playerp));
101:
102: mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison);
103: mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold);
104: mvprintw(3, 40, "Q:Gem %.0f\n", playerp->p_gems);
105: mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin);
106: if (Wizard) {
107: mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x);
108: mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y);
109: } else {
110: mvaddstr(5, 40, "S:X-coord ?\n");
111: mvaddstr(6, 40, "T:Y-coord ?\n");
112: }
113:
114: mvprintw(7, 40, "U:Age %ld\n", playerp->p_age);
115: mvprintw(8, 40, "V:Degenerated %d\n", playerp->p_degenerated);
116:
117: mvprintw(9, 40, "W:Type %d (%s)\n",
118: playerp->p_type, descrtype(playerp, FALSE) + 1);
119: mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
120: mvprintw(11, 40, "Y:Lives %d\n", playerp->p_lives);
121: mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns);
122: mvprintw(13, 40, "0:Charms %d\n", playerp->p_charms);
123: mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets);
124: mvprintw(15, 40, "2:Holy Water %d\n", playerp->p_holywater);
125:
126: temp = today - playerp->p_lastused;
127: if (temp < 0)
128:
129: temp += 365;
130: mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp->p_lastused, temp);
131:
132: mvprintw(18, 8, "4:Palantir %c 5:Blessing %c 6:Virgin %c 7:Blind %c",
133: flag[(int)playerp->p_palantir],
134: flag[(int)playerp->p_blessing],
135: flag[(int)playerp->p_virgin],
136: flag[(int)playerp->p_blindness]);
137:
138: if (!Wizard)
139: mvprintw(19, 8, "8:Ring %c",
140: flag[playerp->p_ring.ring_type != R_NONE]);
141: else
142: mvprintw(19, 8, "8:Ring %d 9:Duration %d",
143: playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
144:
145: if (!Wizard
146:
147: && (ingameflag || strcmp(Login, playerp->p_login) != 0))
148:
149: {
150: if (ingameflag) {
151: more(LINES - 1);
152: clear();
153: return;
154: } else
155: cleanup(TRUE);
156:
157: }
158: mvaddstr(20, 0, "!:Quit ?:Delete");
159: mvaddstr(21, 0, "What would you like to change ? ");
160:
161: if (Wizard)
162: c = getanswer(" ", TRUE);
163: else
164:
165:
166: c = getanswer("!BA", FALSE);
167:
168: switch (c) {
169: case 'A':
170: case 'B':
171: if (!Wizard)
172:
173: {
174: mvaddstr(23, 0, "Password ? ");
175: Echo = FALSE;
176: getstring(Databuf, 9);
177: Echo = TRUE;
178: if (strcmp(Databuf, playerp->p_password) != 0)
179: continue;
180: }
181: if (c == 'A')
182:
183: {
184: mvaddstr(23, 0, "New name: ");
185: getstring(Databuf, SZ_NAME);
186: truncstring(Databuf);
187: if (Databuf[0] != '\0')
188: if (Wizard || findname(Databuf, &Other) < 0L)
189: strcpy(playerp->p_name, Databuf);
190: } else
191:
192: {
193: if (!Wizard)
194: Echo = FALSE;
195:
196: do
197:
198:
199: {
200:
201: mvaddstr(23, 0, "New password ? ");
202: getstring(Databuf, SZ_PASSWORD);
203: if (Databuf[0] == '\0')
204: break;
205:
206:
207: mvaddstr(23, 0, "One more time ? ");
208: getstring(playerp->p_password, SZ_PASSWORD);
209: }
210: while (strcmp(playerp->p_password, Databuf) != 0);
211:
212: Echo = TRUE;
213: }
214:
215: continue;
216:
217: case 'C':
218: prompt = "experience";
219: dptr = &playerp->p_experience;
220: goto DALTER;
221:
222: case 'D':
223: prompt = "level";
224: dptr = &playerp->p_level;
225: goto DALTER;
226:
227: case 'E':
228: prompt = "strength";
229: dptr = &playerp->p_strength;
230: goto DALTER;
231:
232: case 'F':
233: prompt = "sword";
234: dptr = &playerp->p_sword;
235: goto DALTER;
236:
237: case 'G':
238: prompt = "energy";
239: dptr = &playerp->p_energy;
240: goto DALTER;
241:
242: case 'H':
243: prompt = "max energy";
244: dptr = &playerp->p_maxenergy;
245: goto DALTER;
246:
247: case 'I':
248: prompt = "shield";
249: dptr = &playerp->p_shield;
250: goto DALTER;
251:
252: case 'J':
253: prompt = "quickness";
254: dptr = &playerp->p_quickness;
255: goto DALTER;
256:
257: case 'K':
258: prompt = "quicksilver";
259: dptr = &playerp->p_quksilver;
260: goto DALTER;
261:
262: case 'L':
263: prompt = "magic level";
264: dptr = &playerp->p_magiclvl;
265: goto DALTER;
266:
267: case 'M':
268: prompt = "mana";
269: dptr = &playerp->p_mana;
270: goto DALTER;
271:
272: case 'N':
273: prompt = "brains";
274: dptr = &playerp->p_brains;
275: goto DALTER;
276:
277: case 'O':
278: prompt = "poison";
279: dptr = &playerp->p_poison;
280: goto DALTER;
281:
282: case 'P':
283: prompt = "gold";
284: dptr = &playerp->p_gold;
285: goto DALTER;
286:
287: case 'Q':
288: prompt = "gems";
289: dptr = &playerp->p_gems;
290: goto DALTER;
291:
292: case 'R':
293: prompt = "sin";
294: dptr = &playerp->p_sin;
295: goto DALTER;
296:
297: case 'S':
298: prompt = "x";
299: dptr = &playerp->p_x;
300: goto DALTER;
301:
302: case 'T':
303: prompt = "y";
304: dptr = &playerp->p_y;
305: goto DALTER;
306:
307: case 'U':
308: mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
309: dtemp = infloat();
310: if (dtemp != 0.0)
311: playerp->p_age = (long) dtemp;
312: continue;
313:
314: case 'V':
315: mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
316: dtemp = infloat();
317: if (dtemp != 0.0)
318: playerp->p_degenerated = (int) dtemp;
319: continue;
320:
321: case 'W':
322: prompt = "type";
323: sptr = &playerp->p_type;
324: goto SALTER;
325:
326: case 'X':
327: prompt = "special type";
328: sptr = &playerp->p_specialtype;
329: goto SALTER;
330:
331: case 'Y':
332: prompt = "lives";
333: sptr = &playerp->p_lives;
334: goto SALTER;
335:
336: case 'Z':
337: prompt = "crowns";
338: sptr = &playerp->p_crowns;
339: goto SALTER;
340:
341: case '0':
342: prompt = "charm";
343: sptr = &playerp->p_charms;
344: goto SALTER;
345:
346: case '1':
347: prompt = "amulet";
348: sptr = &playerp->p_amulets;
349: goto SALTER;
350:
351: case '2':
352: prompt = "holy water";
353: sptr = &playerp->p_holywater;
354: goto SALTER;
355:
356: case '3':
357: prompt = "last-used";
358: sptr = &playerp->p_lastused;
359: goto SALTER;
360:
361: case '4':
362: prompt = "palantir";
363: bptr = &playerp->p_palantir;
364: goto BALTER;
365:
366: case '5':
367: prompt = "blessing";
368: bptr = &playerp->p_blessing;
369: goto BALTER;
370:
371: case '6':
372: prompt = "virgin";
373: bptr = &playerp->p_virgin;
374: goto BALTER;
375:
376: case '7':
377: prompt = "blindness";
378: bptr = &playerp->p_blindness;
379: goto BALTER;
380:
381: case '8':
382: prompt = "ring-type";
383: sptr = &playerp->p_ring.ring_type;
384: goto SALTER;
385:
386: case '9':
387: prompt = "ring-duration";
388: sptr = &playerp->p_ring.ring_duration;
389: goto SALTER;
390:
391: case '!':
392: if (Wizard &&
393: (!ingameflag || playerp != &Player))
394:
395: {
396: playerp->p_status = S_OFF;
397: playerp->p_tampered = T_OFF;
398: }
399: writerecord(playerp, loc);
400: clear();
401: return;
402:
403: case '?':
404: if (ingameflag && playerp == &Player)
405:
406: continue;
407:
408: freerecord(playerp, loc);
409: clear();
410: return;
411:
412: default:
413: continue;
414: }
415: DALTER:
416: mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
417: dtemp = infloat();
418: if (dtemp != 0.0)
419: *dptr = dtemp;
420: continue;
421:
422: SALTER:
423: mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
424: dtemp = infloat();
425: if (dtemp != 0.0)
426: *sptr = (short) dtemp;
427: continue;
428:
429: BALTER:
430: mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr],
431: prompt);
432: c = getanswer("\nTF", TRUE);
433: if (c == 'T')
434: *bptr = TRUE;
435: else
436: if (c == 'F')
437: *bptr = FALSE;
438: continue;
439: }
440: }
441:
442: void
443: monstlist()
444: {
445: int count = 0;
446:
447: puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n");
448: fseek(Monstfp, 0L, SEEK_SET);
449: while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
450: printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count++,
451: Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
452: Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
453: Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
454: }
455:
456: void
457: scorelist()
458: {
459: struct scoreboard sbuf;
460: FILE *fp;
461:
462: if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
463: while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
464: printf("%-20s (%-9s) Level: %6.0f Type: %s\n",
465: sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
466: fclose(fp);
467: }
468: }
469:
470: void
471: activelist()
472: {
473: fseek(Playersfp, 0L, SEEK_SET);
474: printf("Current characters on file are:\n\n");
475:
476: while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
477: if (Other.p_status != S_NOTUSED)
478: printf("%-20s (%-9s) Level: %6.0f %s (%s)\n",
479: Other.p_name, Other.p_login, Other.p_level,
480: descrtype(&Other, FALSE), descrstatus(&Other));
481:
482: }
483:
484: void
485: purgeoldplayers()
486: {
487: int today;
488: int daysold;
489:
490: time_t ltime;
491: long loc = 0L;
492:
493: time(<ime);
494: today = localtime(<ime)->tm_yday;
495:
496: for (;;) {
497: fseek(Playersfp, loc, SEEK_SET);
498: if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
499: break;
500:
501: daysold = today - Other.p_lastused;
502: if (daysold < 0)
503: daysold += 365;
504:
505: if (daysold > N_DAYSOLD)
506:
507: freerecord(&Other, loc);
508:
509: loc += SZ_PLAYERSTRUCT;
510: }
511: }
512:
513: void
514: enterscore()
515: {
516: struct scoreboard sbuf;
517: FILE *fp;
518: long loc = 0L;
519: bool found = FALSE;
520:
521: if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
522: while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
523: if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
524: found = TRUE;