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7: #define ROLL(BASE,INTERVAL) floor((BASE) + (INTERVAL) * drandom())
8: #define SGN(X) ((X) < 0 ? -1 : 1)
9: #define CIRCLE(X, Y) floor(distance(X, 0.0, Y, 0.0) / 125.0 + 1)
10: #undef MAX
11: #define MAX(A, B) ((A) > (B) ? (A) : (B))
12: #undef MIN
13: #define MIN(A, B) ((A) < (B) ? (A) : (B))
14: #define ILLCMD() mvaddstr(5, 0, Illcmd)
15: #define MAXMOVE() (Player.p_level * 1.5 + 1)
16: #define ILLMOVE() mvaddstr(5, 0, Illmove)
17: #define ILLSPELL() mvaddstr(5, 0, Illspell)
18: #define NOMANA() mvaddstr(5, 0, Nomana)
19: #define SOMEBETTER() addstr(Somebetter)
20: #define NOBETTER() mvaddstr(17, 0, Nobetter)