
1: /* $NetBSD: phantdefs.h,v 1.4 2001/09/16 16:34:25 wiz Exp $ */ 2: 3: /* 4: * phantdefs.h - important constants for Phantasia 5: */ 6: 7: /* ring constants */ 8: #define R_NONE 0 /* no ring */ 9: #define R_NAZREG 1 /* regular Nazgul ring (expires) */ 10: #define R_DLREG 2 /* regular Dark Lord ring (does not expire) */ 11: #define R_BAD 3 /* bad ring */ 12: #define R_SPOILED 4 /* ring which has gone bad */ 13: 14: /* status constants */ 15: /* We must #undef these first since setup.c includes headers that reserve S_* */ 16: #undef S_NOTUSED 17: #undef S_OFF 18: #undef S_PLAYING 19: #undef S_CLOAKED 20: #undef S_INBATTLE 21: #undef S_MONSTER 22: #undef S_TRADING 23: #undef S_HUNGUP 24: #define S_NOTUSED 0 /* record not in use */ 25: #define S_OFF 1 /* not playing */ 26: #define S_PLAYING 2 /* playing - nothing else */ 27: #define S_CLOAKED 3 /* playing - cloaked */ 28: #define S_INBATTLE 4 /* playing - in battle */ 29: #define S_MONSTER 5 /* playing - fighting monster */ 30: #define S_TRADING 6 /* playing - at a trading post */ 31: #define S_HUNGUP 7 /* error occurred with character */ 32: 33: /* tampered constants */ 34: #define T_OFF 0 /* nothing */ 35: #define T_NRGVOID 1 /* hit an energy void */ 36: #define T_GRAIL 2 /* landed on the holy grail */ 37: #define T_TRANSPORT 3 /* transported by king */ 38: #define T_BESTOW 4 /* gold bestowed by king */ 39: #define T_CURSED 5 /* cursed by king */ 40: #define T_MONSTER 6 /* monster lobbed by valar */ 41: #define T_BLESSED 7 /* blessed by valar */ 42: #define T_RELOCATE 8 /* moved by valar */ 43: #define T_HEAL 9 /* healed by valar */ 44: #define T_VAPORIZED 10 /* vaporized by wizard */ 45: #define T_EXVALAR 11 /* no longer valar */ 46: 47: /* inter-terminal battle status constants */ 48: #define I_OFF 0 /* nothing */ 49: #define I_RAN 1 /* ran away */ 50: #define I_STUCK 2 /* tried to run unsuccessfully */ 51: #define I_BLEWIT 3 /* tried to luckout unsuccessfully */ 52: #define I_KILLED 4 /* killed foe */ 53: 54: /* constants for altering coordinates */ 55: #define A_SPECIFIC 0 /* coordinates specified */ 56: #define A_FORCED 1 /* coordinates specified, ignore Beyond */ 57: #define A_NEAR 2 /* coordinates not specified, move near */ 58: #define A_FAR 3 /* coordinates not specified, move far */ 59: 60: /* constants for character types */ 61: #define C_MAGIC 0 /* magic user */ 62: #define C_FIGHTER 1 /* fighter */ 63: #define C_ELF 2 /* elf */ 64: #define C_DWARF 3 /* dwarf */ 65: #define C_HALFLING 4 /* halfling */ 66: #define C_EXPER 5 /* experimento */ 67: #define C_SUPER 6 /* super being */ 68: 69: /* constants for special character types */ 70: #define SC_NONE 0 /* not a special character */ 71: #define SC_KING 1 /* king */ 72: #define SC_COUNCIL 2 /* council of the wise */ 73: #define SC_VALAR 3 /* valar */ 74: #define SC_EXVALAR 4 /* ex-valar */ 75: 76: /* special monster constants */ 77: #define SM_NONE 0 /* nothing special */ 78: #define SM_UNICORN 1 /* unicorn */ 79: #define SM_MODNAR 2 /* Modnar */ 80: #define SM_MIMIC 3 /* mimic */ 81: #define SM_DARKLORD 4 /* Dark Lord */ 82: #define SM_LEANAN 5 /* Leanan-Sidhe */ 83: #define SM_SARUMAN 6 /* Saruman */ 84: #define SM_THAUMATURG 7 /* thaumaturgist */ 85: #define SM_BALROG 8 /* balrog */ 86: #define SM_VORTEX 9 /* vortex */ 87: #define SM_NAZGUL 10 /* nazgul */ 88: #define SM_TIAMAT 11 /* Tiamat */ 89: #define SM_KOBOLD 12 /* kobold */ 90: #define SM_SHELOB 13 /* Shelob */ 91: #define SM_FAERIES 14 /* assorted faeries */ 92: #define SM_LAMPREY 15 /* lamprey */ 93: #define SM_SHRIEKER 16 /* shrieker */ 94: #define SM_BONNACON 17 /* bonnacon */ 95: #define SM_SMEAGOL 18 /* Smeagol */ 96: #define SM_SUCCUBUS 19 /* succubus */ 97: #define SM_CERBERUS 20 /* Cerberus */ 98: #define SM_UNGOLIANT 21 /* Ungoliant */ 99: #define SM_JABBERWOCK 22 /* jabberwock */ 100: #define SM_MORGOTH 23 /* Morgoth */ 101: #define SM_TROLL 24 /* troll */ 102: #define SM_WRAITH 25 /* wraith */ 103: 104: /* constants for spells */ 105: #define ML_ALLORNOTHING 0.0 /* magic level for 'all or nothing' */ 106: #define MM_ALLORNOTHING 1.0 /* mana used for 'all or nothing' */ 107: #define ML_MAGICBOLT 5.0 /* magic level for 'magic bolt' */ 108: #define ML_FORCEFIELD 15.0 /* magic level for 'force field' */ 109: #define MM_FORCEFIELD 30.0 /* mana used for 'force field' */ 110: #define ML_XFORM 25.0 /* magic level for 'transform' */ 111: #define MM_XFORM 50.0 /* mana used for 'transform' */ 112: #define ML_INCRMIGHT 35.0 /* magic level for 'increase might' */ 113: #define MM_INCRMIGHT 75.0 /* mana used for 'increase might' */ 114: #define ML_INVISIBLE 45.0 /* magic level for 'invisibility' */ 115: #define MM_INVISIBLE 90.0 /* mana used for 'invisibility' */ 116: #define ML_XPORT 60.0 /* magic level for 'transport' */ 117: #define MM_XPORT 125.0 /* mana used for 'transport' */ 118: #define ML_PARALYZE 75.0 /* magic level for 'paralyze' */ 119: #define MM_PARALYZE 150.0 /* mana used for 'paralyze' */ 120: #define MM_SPECIFY 1000.0 /* mana used for 'specify' */ 121: #define ML_CLOAK 20.0 /* magic level for 'cloak' */ 122: #define MEL_CLOAK 7.0 /* experience level for 'cloak' */ 123: #define MM_CLOAK 35.0 /* mana used for 'cloak' */ 124: #define ML_TELEPORT 40.0 /* magic level for 'teleport' */ 125: #define MEL_TELEPORT 12.0 /* experience level for 'teleport' */ 126: #define MM_INTERVENE 1000.0 /* mana used to 'intervene' */ 127: 128: /* some miscellaneous constants */ 129: #define SZ_DATABUF 100 /* size of input buffer */ 130: #define SZ_PLAYERSTRUCT sizeof(struct player) /* size of player structure */ 131: #define SZ_VOIDSTRUCT sizeof(struct energyvoid) /* size of energy void struct */ 132: #define SZ_SCORESTRUCT sizeof(struct scoreboard) /* size of score board entry */ 133: #define SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */ 134: #define SZ_NAME 21 /* size of player name (incl. trailing nul) */ 135: #define SZ_PASSWORD 9 /* size of password (incl. trailing nul) */ 136: #define SZ_LOGIN 9 /* size of login (incl. trailing nul) */ 137: 138: #define N_DAYSOLD 21 /* number of days old for purge */ 139: #define N_AGE 500 /* age to degenerate ratio */ 140: #define N_GEMVALUE (1000.0) /* number of gold pieces to gem ratio */ 141: #define N_TAXAMOUNT (7.0) /* tax percent */ 142: 143: #define D_BEYOND (1.1e6) /* distance to beyond point of no return */ 144: #define D_EXPER (2000.0) /* distance experimentos are allowed */ 145: 146: #define CH_MARKDELETE '\001' /* used to alter name of deleted players */ 147: #define CH_KILL '\030' /* kill character (ctrl-X) */ 148: #define CH_ERASE '\010' /* erase character (ctrl-H) */ 149: #define CH_NEWLINE '\n' /* newline */ 150: #define CH_REDRAW '\014' /* redraw screen character (ctrl-L) */