(linenum→info "unix/slp.c:2238")

bsd-games/2.17/phantasia/phantdefs.h

    1: /*      $NetBSD: phantdefs.h,v 1.4 2001/09/16 16:34:25 wiz Exp $     */
    2: 
    3: /*
    4:  * phantdefs.h - important constants for Phantasia
    5:  */
    6: 
    7: /* ring constants */
    8: #define R_NONE          0               /* no ring */
    9: #define R_NAZREG        1              /* regular Nazgul ring (expires) */
   10: #define R_DLREG         2              /* regular Dark Lord ring (does not expire) */
   11: #define R_BAD           3                /* bad ring */
   12: #define R_SPOILED       4            /* ring which has gone bad */
   13: 
   14: /* status constants */
   15: /* We must #undef these first since setup.c includes headers that reserve S_* */
   16: #undef S_NOTUSED
   17: #undef S_OFF
   18: #undef S_PLAYING
   19: #undef S_CLOAKED
   20: #undef S_INBATTLE
   21: #undef S_MONSTER
   22: #undef S_TRADING
   23: #undef S_HUNGUP
   24: #define S_NOTUSED       0             /* record not in use */
   25: #define S_OFF           1                /* not playing */
   26: #define S_PLAYING       2             /* playing - nothing else */
   27: #define S_CLOAKED       3             /* playing - cloaked */
   28: #define S_INBATTLE      4            /* playing - in battle */
   29: #define S_MONSTER       5             /* playing - fighting monster */
   30: #define S_TRADING       6             /* playing - at a trading post */
   31: #define S_HUNGUP        7              /* error occurred with character */
   32: 
   33: /* tampered constants */
   34: #define T_OFF           0                /* nothing */
   35: #define T_NRGVOID       1             /* hit an energy void */
   36: #define T_GRAIL         2              /* landed on the holy grail */
   37: #define T_TRANSPORT     3           /* transported by king */
   38: #define T_BESTOW        4              /* gold bestowed by king */
   39: #define T_CURSED        5              /* cursed by king */
   40: #define T_MONSTER       6             /* monster lobbed by valar */
   41: #define T_BLESSED       7             /* blessed by valar */
   42: #define T_RELOCATE      8            /* moved by valar */
   43: #define T_HEAL          9               /* healed by valar */
   44: #define T_VAPORIZED     10          /* vaporized by wizard */
   45: #define T_EXVALAR       11            /* no longer valar */
   46: 
   47: /* inter-terminal battle status constants */
   48: #define I_OFF           0                /* nothing */
   49: #define I_RAN           1                /* ran away */
   50: #define I_STUCK         2              /* tried to run unsuccessfully */
   51: #define I_BLEWIT        3              /* tried to luckout unsuccessfully */
   52: #define I_KILLED        4              /* killed foe */
   53: 
   54: /* constants for altering coordinates */
   55: #define A_SPECIFIC      0            /* coordinates specified */
   56: #define A_FORCED        1              /* coordinates specified, ignore Beyond */
   57: #define A_NEAR          2               /* coordinates not specified, move near */
   58: #define A_FAR           3                /* coordinates not specified, move far */
   59: 
   60: /* constants for character types */
   61: #define C_MAGIC         0              /* magic user */
   62: #define C_FIGHTER       1             /* fighter */
   63: #define C_ELF           2                /* elf */
   64: #define C_DWARF         3              /* dwarf */
   65: #define C_HALFLING      4            /* halfling */
   66: #define C_EXPER         5              /* experimento */
   67: #define C_SUPER         6              /* super being */
   68: 
   69: /* constants for special character types */
   70: #define SC_NONE         0              /* not a special character */
   71: #define SC_KING         1              /* king */
   72: #define SC_COUNCIL      2            /* council of the wise */
   73: #define SC_VALAR        3              /* valar */
   74: #define SC_EXVALAR      4            /* ex-valar */
   75: 
   76: /* special monster constants */
   77: #define SM_NONE         0              /* nothing special */
   78: #define SM_UNICORN      1            /* unicorn */
   79: #define SM_MODNAR       2             /* Modnar */
   80: #define SM_MIMIC        3              /* mimic */
   81: #define SM_DARKLORD     4           /* Dark Lord */
   82: #define SM_LEANAN       5             /* Leanan-Sidhe */
   83: #define SM_SARUMAN      6            /* Saruman */
   84: #define SM_THAUMATURG   7         /* thaumaturgist */
   85: #define SM_BALROG       8             /* balrog */
   86: #define SM_VORTEX       9             /* vortex */
   87: #define SM_NAZGUL       10            /* nazgul */
   88: #define SM_TIAMAT       11            /* Tiamat */
   89: #define SM_KOBOLD       12            /* kobold */
   90: #define SM_SHELOB       13            /* Shelob */
   91: #define SM_FAERIES      14           /* assorted faeries */
   92: #define SM_LAMPREY      15           /* lamprey */
   93: #define SM_SHRIEKER     16          /* shrieker */
   94: #define SM_BONNACON     17          /* bonnacon */
   95: #define SM_SMEAGOL      18           /* Smeagol */
   96: #define SM_SUCCUBUS     19          /* succubus */
   97: #define SM_CERBERUS     20          /* Cerberus */
   98: #define SM_UNGOLIANT    21         /* Ungoliant */
   99: #define SM_JABBERWOCK   22                /* jabberwock */
  100: #define SM_MORGOTH      23           /* Morgoth */
  101: #define SM_TROLL        24             /* troll */
  102: #define SM_WRAITH       25            /* wraith */
  103: 
  104: /* constants for spells */
  105: #define ML_ALLORNOTHING 0.0             /* magic level for 'all or nothing' */
  106: #define MM_ALLORNOTHING 1.0             /* mana used for 'all or nothing' */
  107: #define ML_MAGICBOLT    5.0                /* magic level for 'magic bolt' */
  108: #define ML_FORCEFIELD   15.0              /* magic level for 'force field' */
  109: #define MM_FORCEFIELD   30.0              /* mana used for 'force field' */
  110: #define ML_XFORM        25.0           /* magic level for 'transform' */
  111: #define MM_XFORM        50.0           /* mana used for 'transform' */
  112: #define ML_INCRMIGHT    35.0               /* magic level for 'increase might' */
  113: #define MM_INCRMIGHT    75.0               /* mana used for 'increase might' */
  114: #define ML_INVISIBLE    45.0               /* magic level for 'invisibility' */
  115: #define MM_INVISIBLE    90.0               /* mana used for 'invisibility' */
  116: #define ML_XPORT        60.0           /* magic level for 'transport' */
  117: #define MM_XPORT        125.0          /* mana used for 'transport' */
  118: #define ML_PARALYZE     75.0                /* magic level for 'paralyze' */
  119: #define MM_PARALYZE     150.0               /* mana used for 'paralyze' */
  120: #define MM_SPECIFY      1000.0               /* mana used for 'specify' */
  121: #define ML_CLOAK        20.0           /* magic level for 'cloak' */
  122: #define MEL_CLOAK       7.0           /* experience level for 'cloak' */
  123: #define MM_CLOAK        35.0           /* mana used for 'cloak' */
  124: #define ML_TELEPORT     40.0                /* magic level for 'teleport' */
  125: #define MEL_TELEPORT    12.0               /* experience level for 'teleport' */
  126: #define MM_INTERVENE    1000.0             /* mana used to 'intervene' */
  127: 
  128: /* some miscellaneous constants */
  129: #define SZ_DATABUF      100          /* size of input buffer */
  130: #define SZ_PLAYERSTRUCT sizeof(struct player) /* size of player structure */
  131: #define SZ_VOIDSTRUCT   sizeof(struct energyvoid) /* size of energy void struct */
  132: #define SZ_SCORESTRUCT  sizeof(struct scoreboard) /* size of score board entry */
  133: #define SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */
  134: #define SZ_NAME         21             /* size of player name (incl. trailing nul) */
  135: #define SZ_PASSWORD     9           /* size of password (incl. trailing nul) */
  136: #define SZ_LOGIN        9              /* size of login (incl. trailing nul) */
  137: 
  138: #define N_DAYSOLD       21            /* number of days old for purge */
  139: #define N_AGE           500              /* age to degenerate ratio */
  140: #define N_GEMVALUE      (1000.0)     /* number of gold pieces to gem ratio */
  141: #define N_TAXAMOUNT     (7.0)               /* tax percent */
  142: 
  143: #define D_BEYOND        (1.1e6)                /* distance to beyond point of no return */
  144: #define D_EXPER         (2000.0)       /* distance experimentos are allowed */
  145: 
  146: #define CH_MARKDELETE   '\001'            /* used to alter name of deleted players */
  147: #define CH_KILL         '\030'         /* kill character (ctrl-X) */
  148: #define CH_ERASE        '\010'         /* erase character (ctrl-H) */
  149: #define CH_NEWLINE      '\n'         /* newline */
  150: #define CH_REDRAW       '\014'                /* redraw screen character (ctrl-L) */
Syntax (Markdown)