(linenum→info "unix/slp.c:2238")

bsd-games/2.17/phantasia/phantstruct.h

    1: /*      $NetBSD: phantstruct.h,v 1.5 2005/02/15 12:58:21 jsm Exp $   */
    2: 
    3: #define bool char
    4: /* phbool is used when we need this version of bool after <curses.h>.  */
    5: #define phbool char
    6: 
    7: /*
    8:  * phantstruct.h - structure definitions for Phantasia
    9:  */
   10: 
   11: struct  player             /* player statistics */
   12:     {
   13:     double      p_experience;        /* experience */
   14:     double      p_level;     /* level */
   15:     double      p_strength;  /* strength */
   16:     double      p_sword;     /* sword */
   17:     double      p_might;     /* effect strength */
   18:     double      p_energy;    /* energy */
   19:     double      p_maxenergy; /* maximum energy */
   20:     double      p_shield;    /* shield */
   21:     double      p_quickness; /* quickness */
   22:     double      p_quksilver; /* quicksilver */
   23:     double      p_speed;     /* effective quickness */
   24:     double      p_magiclvl;  /* magic level */
   25:     double      p_mana;              /* mana */
   26:     double      p_brains;    /* brains */
   27:     double      p_poison;    /* poison */
   28:     double      p_gold;              /* gold */
   29:     double      p_gems;              /* gems */
   30:     double      p_sin;               /* sin */
   31:     double      p_x;         /* x coord */
   32:     double      p_y;         /* y coord */
   33:     double      p_1scratch,
   34:                 p_2scratch;   /* variables used for decree, player battle */
   35: 
   36:     struct
   37:         {
   38:         short  ring_type;       /* type of ring */
   39:         short  ring_duration;   /* duration of ring */
   40:         bool   ring_inuse;       /* ring in use flag */
   41:         }      p_ring;           /* ring stuff */
   42: 
   43:     long        p_age;         /* age of player */
   44: 
   45:     int         p_degenerated; /* age/3000 last degenerated */
   46: 
   47:     short       p_type;               /* character type */
   48:     short       p_specialtype;        /* special character type */
   49:     short       p_lives;      /* multiple lives for council, valar */
   50:     short       p_crowns;     /* crowns */
   51:     short       p_charms;     /* charms */
   52:     short       p_amulets;    /* amulets */
   53:     short       p_holywater;          /* holy water */
   54:     short       p_lastused;   /* day of year last used */
   55:     short       p_status;     /* playing, cloaked, etc. */
   56:     short       p_tampered;   /* decree'd, etc. flag */
   57:     short       p_istat;      /* used for inter-terminal battle */
   58: 
   59:     bool        p_palantir;    /* palantir */
   60:     bool        p_blessing;    /* blessing */
   61:     bool        p_virgin;      /* virgin */
   62:     bool        p_blindness;   /* blindness */
   63: 
   64:     char        p_name[SZ_NAME];       /* name */
   65:     char        p_password[SZ_PASSWORD];/* password */
   66:     char        p_login[SZ_LOGIN];     /* login */
   67:     };
   68: 
   69: struct  monster           /* monster stats */
   70:     {
   71:     double      m_strength;  /* strength */
   72:     double      m_brains;    /* brains */
   73:     double      m_speed;     /* speed */
   74:     double      m_energy;    /* energy */
   75:     double      m_experience;        /* experience */
   76:     double      m_flock;     /* % chance of flocking */
   77: 
   78:     double      m_o_strength;        /* original strength */
   79:     double      m_o_speed;   /* original speed */
   80:     double      m_maxspeed;  /* maximum speed */
   81:     double      m_o_energy;  /* original energy */
   82:     double      m_melee;     /* melee damage */
   83:     double      m_skirmish;  /* skirmish damage */
   84: 
   85:     int         m_treasuretype;        /* treasure type */
   86:     int         m_type;               /* special type */
   87: 
   88:     char        m_name[26];    /* name */
   89:     };
   90: 
   91: struct  energyvoid       /* energy void */
   92:     {
   93:     double      ev_x;                /* x coordinate */
   94:     double      ev_y;                /* y coordinate */
   95:     bool        ev_active;     /* active or not */
   96:     };
   97: 
   98: struct  scoreboard                       /* scoreboard entry */
   99:     {
  100:     double      sb_level;            /* level of player */
  101:     char        sb_type[4];            /* character type of player */
  102:     char        sb_name[SZ_NAME];      /* name of player */
  103:     char        sb_login[SZ_LOGIN];    /* login of player */
  104:     };
  105: 
  106: struct  charstats                        /* character type statistics */
  107:     {
  108:     double      c_maxbrains;         /* max brains per level */
  109:     double      c_maxmana;           /* max mana per level */
  110:     double      c_weakness;          /* how strongly poison affects player */
  111:     double      c_goldtote;          /* how much gold char can carry */
  112:     int         c_ringduration;                /* bad ring duration */
  113:     struct
  114:         {
  115:         double base;           /* base for roll */
  116:         double interval;       /* interval for roll */
  117:         double increase;       /* increment per level */
  118:         } c_quickness,         /* quickness */
  119:           c_strength,          /* strength */
  120:           c_mana,              /* mana */
  121:           c_energy,            /* energy level */
  122:           c_brains,            /* brains */
  123:           c_magiclvl;          /* magic level */
  124:     };
  125: 
  126: struct menuitem                         /* menu item for purchase */
  127:     {
  128:     const char  *item;           /* menu item name */
  129:     double      cost;                /* cost of item */
  130:     };
Syntax (Markdown)