(linenum→info "unix/slp.c:2238")

bsd-games/2.17/tetris/tetris.6.in

    1: .\"     $NetBSD: tetris.6,v 1.10 2003/08/07 09:37:48 agc Exp $
    2: .\"
    3: .\" Copyright (c) 1992, 1993
    4: .\"     The Regents of the University of California.  All rights reserved.
    5: .\"
    6: .\" This code is derived from software contributed to Berkeley by
    7: .\" Nancy L. Tinkham and Darren F. Provine.
    8: .\"
    9: .\" Redistribution and use in source and binary forms, with or without
   10: .\" modification, are permitted provided that the following conditions
   11: .\" are met:
   12: .\" 1. Redistributions of source code must retain the above copyright
   13: .\"    notice, this list of conditions and the following disclaimer.
   14: .\" 2. Redistributions in binary form must reproduce the above copyright
   15: .\"    notice, this list of conditions and the following disclaimer in the
   16: .\"    documentation and/or other materials provided with the distribution.
   17: .\" 3. Neither the name of the University nor the names of its contributors
   18: .\"    may be used to endorse or promote products derived from this software
   19: .\"    without specific prior written permission.
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   21: .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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   23: .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   24: .\" ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
   25: .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   26: .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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   28: .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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   32: .\"
   33: .\"     @(#)tetris.6        8.1 (Berkeley) 5/31/93
   34: .\"
   35: .Dd May 31, 1993
   36: .Dt TETRIS 6
   37: .Os
   38: .Sh NAME
   39: .Nm tetris
   40: .Nd the game of tetris
   41: .Sh SYNOPSIS
   42: .Nm
   43: .Op Fl ps
   44: .Op Fl k Ar keys
   45: .Op Fl l Ar level
   46: .Sh DESCRIPTION
   47: The
   48: .Nm
   49: command runs display-based game which must be played on a CRT terminal.
   50: The object is to fit the shapes together forming complete rows,
   51: which then vanish.
   52: When the shapes fill up to the top, the game ends.
   53: You can optionally select a level of play, or custom-select control keys.
   54: .Pp
   55: The default level of play is 2.
   56: .Pp
   57: The default control keys are as follows:
   58: .Pp
   59: .Bl -tag -width "xxspacexx" -compact -offset indent
   60: .It j
   61: move left
   62: .It k
   63: rotate 1/4 turn counterclockwise
   64: .It l
   65: move right
   66: .It Aq space
   67: drop
   68: .It p
   69: pause
   70: .It q
   71: quit
   72: .El
   73: .Pp
   74: The options are as follows:
   75: .Bl -tag -width indent
   76: .It Fl k
   77: The default control keys can be changed using the
   78: .Fl k
   79: option.
   80: The
   81: .Ar keys
   82: argument must have the six keys in order, and, remember to quote any
   83: space or tab characters from the shell.
   84: For example:
   85: .sp
   86: .Dl "tetris -l 2 -k 'jkl pq'"
   87: .sp
   88: will play the default games, i.e. level 2 and with the default
   89: control keys.
   90: The current key settings are displayed at the bottom of the screen
   91: during play.
   92: .It Fl l
   93: Select a level of play.
   94: .It Fl s
   95: Display the top scores.
   96: .It Fl p
   97: Switch on previewing of the shape that will appear next.
   98: .El
   99: .Pp
  100: .Sh PLAY
  101: At the start of the game, a shape will appear at the top of the screen,
  102: falling one square at a time.
  103: The speed at which it falls is determined directly by the level:
  104: if you select level 2, the blocks will fall twice per second;
  105: at level 9, they fall 9 times per second.
  106: (As the game goes on, things speed up,
  107: no matter what your initial selection.)
  108: When this shape
  109: .Dq touches down
  110: on the bottom of the field, another will appear at the top.
  111: .Pp
  112: You can move shapes to the left or right, rotate them counterclockwise,
  113: or drop them to the bottom by pressing the appropriate keys.
  114: As you fit them together, completed horizontal rows vanish,
  115: and any blocks above fall down to fill in.
  116: When the blocks stack up to the top of the screen, the game is over.
  117: .Sh SCORING
  118: You get one point for every block you fit into the stack,
  119: and one point for every space a block falls when you hit the drop key.
  120: (Dropping the blocks is therefore a good way to increase your score.)
  121: Your total score is the product of the level of play
  122: and your accumulated
  123: .ie t points\(em200
  124: .el points -- 200
  125: points on level 3 gives you a score of 600.
  126: Each player gets at most one entry on any level,
  127: for a total of nine scores in the high scores file.
  128: Players who no longer have accounts are limited to one score.
  129: Also, scores over 5 years old are expired.
  130: The exception to these conditions is that the highest score on a given
  131: level is
  132: .Em always
  133: kept,
  134: so that following generations can pay homage to those who have
  135: wasted serious amounts of time.
  136: .Pp
  137: The score list is produced at the end of the game.
  138: The printout includes each player's overall ranking,
  139: name, score, and how many points were scored on what level.
  140: Scores which are the highest on a given level
  141: are marked with asterisks
  142: .Dq * .
  143: .Sh FILES
  144: .Bl -tag -width @tetris_scorefile@xx
  145: .It @tetris_scorefile@
  146: high score file
  147: .El
  148: .Sh BUGS
  149: The higher levels are unplayable without a fast terminal connection.
  150: .Sh AUTHORS
  151: Adapted from a 1989 International Obfuscated C Code Contest winner by
  152: Chris Torek and Darren F. Provine.
  153: .Pp
  154: Manual adapted from the original entry written by Nancy L. Tinkham and
  155: Darren F. Provine.
  156: .Pp
  157: Code for previewing next shape added by Hubert Feyrer in 1999.
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