(linenum→info "unix/slp.c:2238")

bsd-games/2.17/trek/checkcond.c

    1: /*      $NetBSD: checkcond.c,v 1.5 2003/08/07 09:37:50 agc Exp $     */
    2: 
    3: /*
    4:  * Copyright (c) 1980, 1993
    5:  *      The Regents of the University of California.  All rights reserved.
    6:  *
    7:  * Redistribution and use in source and binary forms, with or without
    8:  * modification, are permitted provided that the following conditions
    9:  * are met:
   10:  * 1. Redistributions of source code must retain the above copyright
   11:  *    notice, this list of conditions and the following disclaimer.
   12:  * 2. Redistributions in binary form must reproduce the above copyright
   13:  *    notice, this list of conditions and the following disclaimer in the
   14:  *    documentation and/or other materials provided with the distribution.
   15:  * 3. Neither the name of the University nor the names of its contributors
   16:  *    may be used to endorse or promote products derived from this software
   17:  *    without specific prior written permission.
   18:  *
   19:  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
   20:  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   21:  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   22:  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
   23:  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   24:  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   25:  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   26:  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   27:  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   28:  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   29:  * SUCH DAMAGE.
   30:  */
   31: 
   32: #include <sys/cdefs.h>
   33: #ifndef lint
   34: #if 0
   35: static char sccsid[] = "@(#)checkcond.c 8.1 (Berkeley) 5/31/93";
   36: #else
   37: __RCSID("$NetBSD: checkcond.c,v 1.5 2003/08/07 09:37:50 agc Exp $");
   38: #endif
   39: #endif /* not lint */
   40: 
   41: #include "trek.h"
   42: 
   43: /*
   44: **  Check for Condition After a Move
   45: **
   46: **      Various ship conditions are checked.  First we check
   47: **      to see if we have already lost the game, due to running
   48: **      out of life support reserves, running out of energy,
   49: **      or running out of crew members.  The check for running
   50: **      out of time is in events().
   51: **
   52: **      If we are in automatic override mode (Etc.nkling < 0), we
   53: **      don't want to do anything else, lest we call autover
   54: **      recursively.
   55: **
   56: **      In the normal case, if there is a supernova, we call
   57: **      autover() to help us escape.  If after calling autover()
   58: **      we are still in the grips of a supernova, we get burnt
   59: **      up.
   60: **
   61: **      If there are no Klingons in this quadrant, we nullify any
   62: **      distress calls which might exist.
   63: **
   64: **      We then set the condition code, based on the energy level
   65: **      and battle conditions.
   66: */
   67: 
   68: void
   69: checkcond()
   70: {
   71:         /* see if we are still alive and well */
   72:         if (Ship.reserves < 0.0)
   73:                 lose(L_NOLIFE);
   74:         if (Ship.energy <= 0)
   75:                 lose(L_NOENGY);
   76:         if (Ship.crew <= 0)
   77:                 lose(L_NOCREW);
   78:         /* if in auto override mode, ignore the rest */
   79:         if (Etc.nkling < 0)
   80:                 return;
   81:         /* call in automatic override if appropriate */
   82:         if (Quad[Ship.quadx][Ship.quady].stars < 0)
   83:                 autover();
   84:         if (Quad[Ship.quadx][Ship.quady].stars < 0)
   85:                 lose(L_SNOVA);
   86:         /* nullify distress call if appropriate */
   87:         if (Etc.nkling <= 0)
   88:                 killd(Ship.quadx, Ship.quady, 1);
   89: 
   90:         /* set condition code */
   91:         if (Ship.cond == DOCKED)
   92:                 return;
   93: 
   94:         if (Etc.nkling > 0)
   95:         {
   96:                 Ship.cond = RED;
   97:                 return;
   98:         }
   99:         if (Ship.energy < Param.energylow)
  100:         {
  101:                 Ship.cond = YELLOW;
  102:                 return;
  103:         }
  104:         Ship.cond = GREEN;
  105:         return;
  106: }
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