
1: /* $NetBSD: dumpgame.c,v 1.9 2004/01/27 20:30:31 jsm Exp $ */ 2: 3: /* 4: * Copyright (c) 1980, 1993 5: * The Regents of the University of California. All rights reserved. 6: * 7: * Redistribution and use in source and binary forms, with or without 8: * modification, are permitted provided that the following conditions 9: * are met: 10: * 1. Redistributions of source code must retain the above copyright 11: * notice, this list of conditions and the following disclaimer. 12: * 2. Redistributions in binary form must reproduce the above copyright 13: * notice, this list of conditions and the following disclaimer in the 14: * documentation and/or other materials provided with the distribution. 15: * 3. Neither the name of the University nor the names of its contributors 16: * may be used to endorse or promote products derived from this software 17: * without specific prior written permission. 18: * 19: * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20: * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22: * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23: * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24: * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25: * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26: * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27: * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28: * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29: * SUCH DAMAGE. 30: */ 31: 32: #include <sys/cdefs.h> 33: #ifndef lint 34: #if 0 35: static char sccsid[] = "@(#)dumpgame.c 8.1 (Berkeley) 5/31/93"; 36: #else 37: __RCSID("$NetBSD: dumpgame.c,v 1.9 2004/01/27 20:30:31 jsm Exp $"); 38: #endif 39: #endif /* not lint */ 40: 41: #include <stdio.h> 42: #include <err.h> 43: #include <unistd.h> 44: #include <fcntl.h> 45: #include "trek.h" 46: 47: /*** THIS CONSTANT MUST CHANGE AS THE DATA SPACES CHANGE ***/ 48: # define VERSION 2 49: 50: struct dump 51: { 52: char *area; 53: int count; 54: }; 55: 56: static int readdump(int); 57: 58: 59: struct dump Dump_template[] = 60: { 61: { (char *)&Ship, sizeof (Ship) }, 62: { (char *)&Now, sizeof (Now) }, 63: { (char *)&Param, sizeof (Param) }, 64: { (char *)&Etc, sizeof (Etc) }, 65: { (char *)&Game, sizeof (Game) }, 66: { (char *)Sect, sizeof (Sect) }, 67: { (char *)Quad, sizeof (Quad) }, 68: { (char *)&Move, sizeof (Move) }, 69: { (char *)Event, sizeof (Event) }, 70: { NULL, 0 } 71: }; 72: 73: /* 74: ** DUMP GAME 75: ** 76: ** This routine dumps the game onto the file "trek.dump". The 77: ** first two bytes of the file are a version number, which 78: ** reflects whether this image may be used. Obviously, it must 79: ** change as the size, content, or order of the data structures 80: ** output change. 81: */ 82: 83: /*ARGSUSED*/ 84: void 85: dumpgame(v) 86: int v __attribute__((__unused__)); 87: { 88: int version; 89: int fd; 90: struct dump *d; 91: int i; 92: 93: if ((fd = creat("trek.dump", 0644)) < 0) { 94: warn("cannot open `trek.dump'"); 95: return; 96: } 97: version = VERSION; 98: write(fd, &version, sizeof version); 99: 100: /* output the main data areas */ 101: for (d = Dump_template; d->area; d++) 102: { 103: write(fd, &d->area, sizeof d->area); 104: i = d->count; 105: write(fd, d->area, i); 106: } 107: 108: close(fd); 109: } 110: 111: 112: /* 113: ** RESTORE GAME 114: ** 115: ** The game is restored from the file "trek.dump". In order for 116: ** this to succeed, the file must exist and be readable, must 117: ** have the correct version number, and must have all the appro- 118: ** priate data areas. 119: ** 120: ** Return value is zero for success, one for failure. 121: */ 122: 123: int 124: restartgame() 125: { 126: int fd; 127: int version; 128: 129: if ((fd = open("trek.dump", O_RDONLY)) < 0 || 130: read(fd, &version, sizeof version) != sizeof version || 131: version != VERSION || 132: readdump(fd)) 133: { 134: printf("cannot restart\n"); 135: close(fd); 136: return (1); 137: } 138: 139: close(fd); 140: return (0); 141: } 142: 143: 144: /* 145: ** READ DUMP 146: ** 147: ** This is the business end of restartgame(). It reads in the 148: ** areas. 149: ** 150: ** Returns zero for success, one for failure. 151: */ 152: 153: static int 154: readdump(fd1) 155: int fd1; 156: { 157: int fd; 158: struct dump *d; 159: int i; 160: long junk; 161: 162: fd = fd1; 163: 164: for (d = Dump_template; d->area; d++) 165: { 166: if (read(fd, &junk, sizeof junk) != (sizeof junk)) 167: return (1); 168: if ((char *)junk != d->area) 169: return (1); 170: i = d->count; 171: if (read(fd, d->area, i) != i) 172: return (1); 173: } 174: 175: /* make quite certain we are at EOF */ 176: return (read(fd, &junk, 1)); 177: }