
1: /* $NetBSD: help.c,v 1.7 2003/08/07 09:37:52 agc Exp $ */ 2: 3: /* 4: * Copyright (c) 1980, 1993 5: * The Regents of the University of California. All rights reserved. 6: * 7: * Redistribution and use in source and binary forms, with or without 8: * modification, are permitted provided that the following conditions 9: * are met: 10: * 1. Redistributions of source code must retain the above copyright 11: * notice, this list of conditions and the following disclaimer. 12: * 2. Redistributions in binary form must reproduce the above copyright 13: * notice, this list of conditions and the following disclaimer in the 14: * documentation and/or other materials provided with the distribution. 15: * 3. Neither the name of the University nor the names of its contributors 16: * may be used to endorse or promote products derived from this software 17: * without specific prior written permission. 18: * 19: * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20: * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22: * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23: * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24: * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25: * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26: * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27: * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28: * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29: * SUCH DAMAGE. 30: */ 31: 32: #include <sys/cdefs.h> 33: #ifndef lint 34: #if 0 35: static char sccsid[] = "@(#)help.c 8.1 (Berkeley) 5/31/93"; 36: #else 37: __RCSID("$NetBSD: help.c,v 1.7 2003/08/07 09:37:52 agc Exp $"); 38: #endif 39: #endif /* not lint */ 40: 41: #include <stdio.h> 42: #include <math.h> 43: #include <unistd.h> 44: #include "trek.h" 45: 46: /* 47: ** call starbase for help 48: ** 49: ** First, the closest starbase is selected. If there is a 50: ** a starbase in your own quadrant, you are in good shape. 51: ** This distance takes quadrant distances into account only. 52: ** 53: ** A magic number is computed based on the distance which acts 54: ** as the probability that you will be rematerialized. You 55: ** get three tries. 56: ** 57: ** When it is determined that you should be able to be remater- 58: ** ialized (i.e., when the probability thing mentioned above 59: ** comes up positive), you are put into that quadrant (anywhere). 60: ** Then, we try to see if there is a spot adjacent to the star- 61: ** base. If not, you can't be rematerialized!!! Otherwise, 62: ** it drops you there. It only tries five times to find a spot 63: ** to drop you. After that, it's your problem. 64: */ 65: 66: const char *const Cntvect[3] = 67: {"first", "second", "third"}; 68: 69: /*ARGSUSED*/ 70: void 71: help(v) 72: int v __attribute__((__unused__)); 73: { 74: int i; 75: double dist, x; 76: int dx = 0, dy = 0; 77: int j, l = 0; 78: 79: /* check to see if calling for help is reasonable ... */ 80: if (Ship.cond == DOCKED) { 81: printf("Uhura: But Captain, we're already docked\n"); 82: return; 83: } 84: 85: /* or possible */ 86: if (damaged(SSRADIO)) { 87: out(SSRADIO); 88: return; 89: } 90: if (Now.bases <= 0) { 91: printf("Uhura: I'm not getting any response from starbase\n"); 92: return; 93: } 94: 95: /* tut tut, there goes the score */ 96: Game.helps += 1; 97: 98: /* find the closest base */ 99: dist = 1e50; 100: if (Quad[Ship.quadx][Ship.quady].bases <= 0) 101: { 102: /* there isn't one in this quadrant */ 103: for (i = 0; i < Now.bases; i++) 104: { 105: /* compute distance */ 106: dx = Now.base[i].x - Ship.quadx; 107: dy = Now.base[i].y - Ship.quady; 108: x = dx * dx + dy * dy; 109: x = sqrt(x); 110: 111: /* see if better than what we already have */ 112: if (x < dist) 113: { 114: dist = x; 115: l = i; 116: } 117: } 118: 119: /* go to that quadrant */ 120: Ship.quadx = Now.base[l].x; 121: Ship.quady = Now.base[l].y; 122: initquad(1); 123: } 124: else 125: { 126: dist = 0.0; 127: } 128: 129: /* dematerialize the Enterprise */ 130: Sect[Ship.sectx][Ship.secty] = EMPTY; 131: printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady); 132: 133: /* this next thing acts as a probability that it will work */ 134: x = pow(1.0 - pow(0.94, dist), 0.3333333); 135: 136: /* attempt to rematerialize */ 137: for (i = 0; i < 3; i++) 138: { 139: sleep(2); 140: printf("%s attempt to rematerialize ", Cntvect[i]); 141: if (franf() > x) 142: { 143: /* ok, that's good. let's see if we can set her down */ 144: for (j = 0; j < 5; j++) 145: { 146: dx = Etc.starbase.x + ranf(3) - 1; 147: if (dx < 0 || dx >= NSECTS) 148: continue; 149: dy = Etc.starbase.y + ranf(3) - 1; 150: if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY) 151: continue; 152: break; 153: } 154: if (j < 5) 155: { 156: /* found an empty spot */ 157: printf("succeeds\n"); 158: Ship.sectx = dx; 159: Ship.secty = dy; 160: Sect[dx][dy] = Ship.ship; 161: dock(0); 162: compkldist(0); 163: return; 164: } 165: /* the starbase must have been surrounded */ 166: } 167: printf("fails\n"); 168: } 169: 170: /* one, two, three strikes, you're out */ 171: lose(L_NOHELP); 172: }