(linenum→info "unix/slp.c:2238")

bsd-games/2.17/trek/klmove.c

    1: /*      $NetBSD: klmove.c,v 1.5 2003/08/07 09:37:52 agc Exp $        */
    2: 
    3: /*
    4:  * Copyright (c) 1980, 1993
    5:  *      The Regents of the University of California.  All rights reserved.
    6:  *
    7:  * Redistribution and use in source and binary forms, with or without
    8:  * modification, are permitted provided that the following conditions
    9:  * are met:
   10:  * 1. Redistributions of source code must retain the above copyright
   11:  *    notice, this list of conditions and the following disclaimer.
   12:  * 2. Redistributions in binary form must reproduce the above copyright
   13:  *    notice, this list of conditions and the following disclaimer in the
   14:  *    documentation and/or other materials provided with the distribution.
   15:  * 3. Neither the name of the University nor the names of its contributors
   16:  *    may be used to endorse or promote products derived from this software
   17:  *    without specific prior written permission.
   18:  *
   19:  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
   20:  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   21:  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   22:  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
   23:  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   24:  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   25:  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   26:  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   27:  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   28:  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   29:  * SUCH DAMAGE.
   30:  */
   31: 
   32: #include <sys/cdefs.h>
   33: #ifndef lint
   34: #if 0
   35: static char sccsid[] = "@(#)klmove.c    8.1 (Berkeley) 5/31/93";
   36: #else
   37: __RCSID("$NetBSD: klmove.c,v 1.5 2003/08/07 09:37:52 agc Exp $");
   38: #endif
   39: #endif /* not lint */
   40: 
   41: #include <stdio.h>
   42: #include "trek.h"
   43: 
   44: /*
   45: **  Move Klingons Around
   46: **
   47: **      This is a largely incomprehensible block of code that moves
   48: **      Klingons around in a quadrant.  It was written in a very
   49: **      "program as you go" fashion, and is a prime candidate for
   50: **      rewriting.
   51: **
   52: **      The flag `fl' is zero before an attack, one after an attack,
   53: **      and two if you are leaving a quadrant.  This serves to
   54: **      change the probability and distance that it moves.
   55: **
   56: **      Basically, what it will try to do is to move a certain number
   57: **      of steps either toward you or away from you.  It will avoid
   58: **      stars whenever possible.  Nextx and nexty are the next
   59: **      sector to move to on a per-Klingon basis; they are roughly
   60: **      equivalent to Ship.sectx and Ship.secty for the starship.  Lookx and
   61: **      looky are the sector that you are going to look at to see
   62: **      if you can move their.  Dx and dy are the increment.  Fudgex
   63: **      and fudgey are the things you change around to change your
   64: **      course around stars.
   65: */
   66: 
   67: void
   68: klmove(fl)
   69: int     fl;
   70: {
   71:         int                    n;
   72:         struct kling   *k;
   73:         double                 dx, dy;
   74:         int                    nextx, nexty;
   75:         int            lookx, looky;
   76:         int                    motion;
   77:         int                    fudgex, fudgey;
   78:         int                    qx, qy;
   79:         double                 bigger;
   80:         int                    i;
   81: 
   82: #       ifdef xTRACE
   83:         if (Trace)
   84:                 printf("klmove: fl = %d, Etc.nkling = %d\n", fl, Etc.nkling);
   85: #       endif
   86:         for (n = 0; n < Etc.nkling; n++)
   87:         {
   88:                 k = &Etc.klingon[n];
   89:                 i = 100;
   90:                 if (fl)
   91:                         i = 100.0 * k->power / Param.klingpwr;
   92:                 if (ranf(i) >= Param.moveprob[2 * Move.newquad + fl])
   93:                         continue;
   94:                 /* compute distance to move */
   95:                 motion = ranf(75) - 25;
   96:                 motion *= k->avgdist * Param.movefac[2 * Move.newquad + fl];
   97:                 /* compute direction */
   98:                 dx = Ship.sectx - k->x + ranf(3) - 1;
   99:                 dy = Ship.secty - k->y + ranf(3) - 1;
  100:                 bigger = dx;
  101:                 if (dy > bigger)
  102:                         bigger = dy;
  103:                 if (bigger == 0.0)
  104:                         bigger = 1.0;
  105:                 dx = dx / bigger + 0.5;
  106:                 dy = dy / bigger + 0.5;
  107:                 if (motion < 0)
  108:                 {
  109:                         motion = -motion;
  110:                         dx = -dx;
  111:                         dy = -dy;
  112:                 }
  113:                 fudgex = fudgey = 1;
  114:                 /* try to move the klingon */
  115:                 nextx = k->x;
  116:                 nexty = k->y;
  117:                 for (; motion > 0; motion--)
  118:                 {
  119:                         lookx = nextx + dx;
  120:                         looky = nexty + dy;
  121:                         if (lookx < 0 || lookx >= NSECTS || looky < 0 || looky >= NSECTS)
  122:                         {
  123:                                 /* new quadrant */
  124:                                 qx = Ship.quadx;
  125:                                 qy = Ship.quady;
  126:                                 if (lookx < 0)
  127:                                         qx -= 1;
  128:                                 else
  129:                                         if (lookx >= NSECTS)
  130:                                                 qx += 1;
  131:                                 if (looky < 0)
  132:                                         qy -= 1;
  133:                                 else
  134:                                         if (looky >= NSECTS)
  135:                                                 qy += 1;
  136:                                 if (qx < 0 || qx >= NQUADS || qy < 0 || qy >= NQUADS ||
  137:                                                 Quad[qx][qy].stars < 0 || Quad[qx][qy].klings > MAXKLQUAD - 1)
  138:                                         break;
  139:                                 if (!damaged(SRSCAN))
  140:                                 {
  141:                                         printf("Klingon at %d,%d escapes to quadrant %d,%d\n",
  142:                                                 k->x, k->y, qx, qy);
  143:                                         motion = Quad[qx][qy].scanned;
  144:                                         if (motion >= 0 && motion < 1000)
  145:                                                 Quad[qx][qy].scanned += 100;
  146:                                         motion = Quad[Ship.quadx][Ship.quady].scanned;
  147:                                         if (motion >= 0 && motion < 1000)
  148:                                                 Quad[Ship.quadx][Ship.quady].scanned -= 100;
  149:                                 }
  150:                                 Sect[k->x][k->y] = EMPTY;
  151:                                 Quad[qx][qy].klings += 1;
  152:                                 Etc.nkling -= 1;
  153:                                 *k = Etc.klingon[Etc.nkling];
  154:                                 Quad[Ship.quadx][Ship.quady].klings -= 1;
  155:                                 k = 0;
  156:                                 break;
  157:                         }
  158:                         if (Sect[lookx][looky] != EMPTY)
  159:                         {
  160:                                 lookx = nextx + fudgex;
  161:                                 if (lookx < 0 || lookx >= NSECTS)
  162:                                         lookx = nextx + dx;
  163:                                 if (Sect[lookx][looky] != EMPTY)
  164:                                 {
  165:                                         fudgex = -fudgex;
  166:                                         looky = nexty + fudgey;
  167:                                         if (looky < 0 || looky >= NSECTS || Sect[lookx][looky] != EMPTY)
  168:                                         {
  169:                                                 fudgey = -fudgey;
  170:                                                 break;
  171:                                         }
  172:                                 }
  173:                         }
  174:                         nextx = lookx;
  175:                         nexty = looky;
  176:                 }
  177:                 if (k && (k->x != nextx || k->y != nexty))
  178:                 {
  179:                         if (!damaged(SRSCAN))
  180:                                 printf("Klingon at %d,%d moves to %d,%d\n",
  181:                                         k->x, k->y, nextx, nexty);
  182:                         Sect[k->x][k->y] = EMPTY;
  183:                         Sect[k->x = nextx][k->y = nexty] = KLINGON;
  184:                 }
  185:         }
  186:         compkldist(0);
  187: }
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