
1: /* $NetBSD: nova.c,v 1.6 2003/08/07 09:37:53 agc Exp $ */ 2: 3: /* 4: * Copyright (c) 1980, 1993 5: * The Regents of the University of California. All rights reserved. 6: * 7: * Redistribution and use in source and binary forms, with or without 8: * modification, are permitted provided that the following conditions 9: * are met: 10: * 1. Redistributions of source code must retain the above copyright 11: * notice, this list of conditions and the following disclaimer. 12: * 2. Redistributions in binary form must reproduce the above copyright 13: * notice, this list of conditions and the following disclaimer in the 14: * documentation and/or other materials provided with the distribution. 15: * 3. Neither the name of the University nor the names of its contributors 16: * may be used to endorse or promote products derived from this software 17: * without specific prior written permission. 18: * 19: * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20: * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22: * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23: * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24: * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25: * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26: * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27: * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28: * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29: * SUCH DAMAGE. 30: */ 31: 32: #include <sys/cdefs.h> 33: #ifndef lint 34: #if 0 35: static char sccsid[] = "@(#)nova.c 8.1 (Berkeley) 5/31/93"; 36: #else 37: __RCSID("$NetBSD: nova.c,v 1.6 2003/08/07 09:37:53 agc Exp $"); 38: #endif 39: #endif /* not lint */ 40: 41: #include <stdio.h> 42: #include "trek.h" 43: 44: /* 45: ** CAUSE A NOVA TO OCCUR 46: ** 47: ** A nova occurs. It is the result of having a star hit with 48: ** a photon torpedo. There are several things which may happen. 49: ** The star may not be affected. It may go nova. It may turn 50: ** into a black hole. Any (yummy) it may go supernova. 51: ** 52: ** Stars that go nova cause stars which surround them to undergo 53: ** the same probabilistic process. Klingons next to them are 54: ** destroyed. And if the starship is next to it, it gets zapped. 55: ** If the zap is too much, it gets destroyed. 56: */ 57: 58: void 59: nova(x, y) 60: int x, y; 61: { 62: int i, j; 63: int se; 64: 65: if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0) 66: return; 67: if (ranf(100) < 15) 68: { 69: printf("Spock: Star at %d,%d failed to nova.\n", x, y); 70: return; 71: } 72: if (ranf(100) < 5) { 73: snova(x, y); 74: return; 75: } 76: printf("Spock: Star at %d,%d gone nova\n", x, y); 77: 78: if (ranf(4) != 0) 79: Sect[x][y] = EMPTY; 80: else 81: { 82: Sect[x][y] = HOLE; 83: Quad[Ship.quadx][Ship.quady].holes += 1; 84: } 85: Quad[Ship.quadx][Ship.quady].stars -= 1; 86: Game.kills += 1; 87: for (i = x - 1; i <= x + 1; i++) 88: { 89: if (i < 0 || i >= NSECTS) 90: continue; 91: for (j = y - 1; j <= y + 1; j++) 92: { 93: if (j < 0 || j >= NSECTS) 94: continue; 95: se = Sect[i][j]; 96: switch (se) 97: { 98: 99: case EMPTY: 100: case HOLE: 101: break; 102: 103: case KLINGON: 104: killk(i, j); 105: break; 106: 107: case STAR: 108: nova(i, j); 109: break; 110: 111: case INHABIT: 112: kills(i, j, -1); 113: break; 114: 115: case BASE: 116: killb(i, j); 117: Game.killb += 1; 118: break; 119: 120: case ENTERPRISE: 121: case QUEENE: 122: se = 2000; 123: if (Ship.shldup) { 124: if (Ship.shield >= se) { 125: Ship.shield -= se; 126: se = 0; 127: } else { 128: se -= Ship.shield; 129: Ship.shield = 0; 130: } 131: } 132: Ship.energy -= se; 133: if (Ship.energy <= 0) 134: lose(L_SUICID); 135: break; 136: 137: default: 138: printf("Unknown object %c at %d,%d destroyed\n", 139: se, i, j); 140: Sect[i][j] = EMPTY; 141: break; 142: } 143: } 144: } 145: return; 146: }