
1: /* $NetBSD: play.c,v 1.8 2003/08/07 09:37:53 agc Exp $ */ 2: 3: /* 4: * Copyright (c) 1980, 1993 5: * The Regents of the University of California. All rights reserved. 6: * 7: * Redistribution and use in source and binary forms, with or without 8: * modification, are permitted provided that the following conditions 9: * are met: 10: * 1. Redistributions of source code must retain the above copyright 11: * notice, this list of conditions and the following disclaimer. 12: * 2. Redistributions in binary form must reproduce the above copyright 13: * notice, this list of conditions and the following disclaimer in the 14: * documentation and/or other materials provided with the distribution. 15: * 3. Neither the name of the University nor the names of its contributors 16: * may be used to endorse or promote products derived from this software 17: * without specific prior written permission. 18: * 19: * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20: * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22: * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23: * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24: * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25: * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26: * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27: * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28: * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29: * SUCH DAMAGE. 30: */ 31: 32: #include <sys/cdefs.h> 33: #ifndef lint 34: #if 0 35: static char sccsid[] = "@(#)play.c 8.1 (Berkeley) 5/31/93"; 36: #else 37: __RCSID("$NetBSD: play.c,v 1.8 2003/08/07 09:37:53 agc Exp $"); 38: #endif 39: #endif /* not lint */ 40: 41: #include <stdio.h> 42: #include <setjmp.h> 43: #include "trek.h" 44: #include "getpar.h" 45: 46: /* 47: ** INSTRUCTION READ AND MAIN PLAY LOOP 48: ** 49: ** Well folks, this is it. Here we have the guts of the game. 50: ** This routine executes moves. It sets up per-move variables, 51: ** gets the command, and executes the command. After the command, 52: ** it calls events() to use up time, attack() to have Klingons 53: ** attack if the move was not free, and checkcond() to check up 54: ** on how we are doing after the move. 55: */ 56: 57: extern jmp_buf env; 58: 59: const struct cvntab Comtab[] = 60: { 61: { "abandon", "", abandon, 0 }, 62: { "ca", "pture", capture, 0 }, 63: { "cl", "oak", shield, -1 }, 64: { "c", "omputer", computer, 0 }, 65: { "da", "mages", dcrept, 0 }, 66: { "destruct", "", destruct, 0 }, 67: { "do", "ck", dock, 0 }, 68: { "help", "", help, 0 }, 69: { "i", "mpulse", impulse, 0 }, 70: { "l", "rscan", lrscan, 0 }, 71: { "m", "ove", dowarp, 0 }, 72: { "p", "hasers", phaser, 0 }, 73: { "ram", "", dowarp, 1 }, 74: { "dump", "", dumpgame, 0 }, 75: { "r", "est", rest, 0 }, 76: { "sh", "ield", shield, 0 }, 77: { "s", "rscan", srscan, 0 }, 78: { "st", "atus", srscan, -1 }, 79: { "terminate", "", myreset, 0 }, 80: { "t", "orpedo", torped, 0 }, 81: { "u", "ndock", undock, 0 }, 82: { "v", "isual", visual, 0 }, 83: { "w", "arp", setwarp, 0 }, 84: { NULL, NULL, NULL, 0 } 85: }; 86: 87: /*ARGSUSED*/ 88: void 89: myreset(v) 90: int v __attribute__((__unused__)); 91: { 92: 93: longjmp(env, 1); 94: } 95: 96: void 97: play() 98: { 99: const struct cvntab *r; 100: 101: while (1) 102: { 103: Move.free = 1; 104: Move.time = 0.0; 105: Move.shldchg = 0; 106: Move.newquad = 0; 107: Move.resting = 0; 108: skiptonl(0); 109: r = getcodpar("\nCommand", Comtab); 110: (*r->value)(r->value2); 111: events(0); 112: attack(0); 113: checkcond(); 114: } 115: }