(linenum→info "unix/slp.c:2238")

bsd-games/2.17/trek/ram.c

    1: /*      $NetBSD: ram.c,v 1.5 2003/08/07 09:37:53 agc Exp $   */
    2: 
    3: /*
    4:  * Copyright (c) 1980, 1993
    5:  *      The Regents of the University of California.  All rights reserved.
    6:  *
    7:  * Redistribution and use in source and binary forms, with or without
    8:  * modification, are permitted provided that the following conditions
    9:  * are met:
   10:  * 1. Redistributions of source code must retain the above copyright
   11:  *    notice, this list of conditions and the following disclaimer.
   12:  * 2. Redistributions in binary form must reproduce the above copyright
   13:  *    notice, this list of conditions and the following disclaimer in the
   14:  *    documentation and/or other materials provided with the distribution.
   15:  * 3. Neither the name of the University nor the names of its contributors
   16:  *    may be used to endorse or promote products derived from this software
   17:  *    without specific prior written permission.
   18:  *
   19:  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
   20:  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   21:  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   22:  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
   23:  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   24:  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   25:  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   26:  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   27:  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   28:  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   29:  * SUCH DAMAGE.
   30:  */
   31: 
   32: #include <sys/cdefs.h>
   33: #ifndef lint
   34: #if 0
   35: static char sccsid[] = "@(#)ram.c       8.1 (Berkeley) 5/31/93";
   36: #else
   37: __RCSID("$NetBSD: ram.c,v 1.5 2003/08/07 09:37:53 agc Exp $");
   38: #endif
   39: #endif /* not lint */
   40: 
   41: #include <stdio.h>
   42: #include <unistd.h>
   43: #include "trek.h"
   44: 
   45: /*
   46: **  RAM SOME OBJECT
   47: **
   48: **      You have run into some sort of object.  It may be a Klingon,
   49: **      a star, or a starbase.  If you run into a star, you are really
   50: **      stupid, because there is no hope for you.
   51: **
   52: **      If you run into something else, you destroy that object.  You
   53: **      also rack up incredible damages.
   54: */
   55: 
   56: void
   57: ram(ix, iy)
   58: int     ix, iy;
   59: {
   60:         int            i;
   61:         char           c;
   62: 
   63:         printf("\07RED ALERT\07: collision imminent\n");
   64:         c = Sect[ix][iy];
   65:         switch (c)
   66:         {
   67: 
   68:           case KLINGON:
   69:                 printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
   70:                 killk(ix, iy);
   71:                 break;
   72: 
   73:           case STAR:
   74:           case INHABIT:
   75:                 printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
   76:                 sleep(2);
   77:                 printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
   78:                 lose(L_STAR);
   79: 
   80:           case BASE:
   81:                 printf("You ran into the starbase at %d,%d\n", ix, iy);
   82:                 killb(Ship.quadx, Ship.quady);
   83:                 /* don't penalize the captain if it wasn't his fault */
   84:                 if (!damaged(SINS))
   85:                         Game.killb += 1;
   86:                 break;
   87:         }
   88:         sleep(2);
   89:         printf("%s heavily damaged\n", Ship.shipname);
   90: 
   91:         /* select the number of deaths to occur */
   92:         i = 10 + ranf(20 * Game.skill);
   93:         Game.deaths += i;
   94:         Ship.crew -= i;
   95:         printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
   96: 
   97:         /* damage devices with an 80% probability */
   98:         for (i = 0; i < NDEV; i++)
   99:         {
  100:                 if (ranf(100) < 20)
  101:                         continue;
  102:                 damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
  103:         }
  104: 
  105:         /* no chance that your shields remained up in all that */
  106:         Ship.shldup = 0;
  107: }
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