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32: #include <sys/cdefs.h>
33: #ifndef lint
34: #if 0
35: static char sccsid[] = "@(#)setup.c 8.1 (Berkeley) 5/31/93";
36: #else
37: __RCSID("$NetBSD: setup.c,v 1.8 2003/08/07 09:37:54 agc Exp $");
38: #endif
39: #endif
40:
41: #include <stdio.h>
42: #include <math.h>
43: #include <string.h>
44: #include <unistd.h>
45: #include <stdlib.h>
46: #include <err.h>
47: #include "trek.h"
48: #include "getpar.h"
49:
50:
51:
52:
53:
54:
55:
56:
57:
58:
59:
60:
61: const struct cvntab Lentab[] =
62: {
63: { "s", "hort", (cmdfun)1, 0 },
64: { "m", "edium", (cmdfun)2, 0 },
65: { "l", "ong", (cmdfun)4, 0 },
66: { "restart", "", (cmdfun)0, 0 },
67: { NULL, NULL, NULL, 0 }
68: };
69:
70: const struct cvntab Skitab[] =
71: {
72: { "n", "ovice", (cmdfun)1, 0 },
73: { "f", "air", (cmdfun)2, 0 },
74: { "g", "ood", (cmdfun)3, 0 },
75: { "e", "xpert", (cmdfun)4, 0 },
76: { "c", "ommodore", (cmdfun)5, 0 },
77: { "i", "mpossible", (cmdfun)6, 0 },
78: { NULL, NULL, NULL, 0 }
79: };
80:
81: void
82: setup()
83: {
84: const struct cvntab *r;
85: int i, j;
86: double f;
87: int d;
88: int klump;
89: int ix, iy;
90: struct quad *q;
91: struct event *e;
92:
93: while (1)
94: {
95: r = getcodpar("What length game", Lentab);
96: Game.length = (long) r->value;
97: if (Game.length == 0)
98: {
99: if (restartgame())
100: continue;
101: return;
102: }
103: break;
104: }
105: r = getcodpar("What skill game", Skitab);
106: Game.skill = (long) r->value;
107: Game.tourn = 0;
108: getstrpar("Enter a password", Game.passwd, 14, 0);
109: if (strcmp(Game.passwd, "tournament") == 0)
110: {
111: getstrpar("Enter tournament code", Game.passwd, 14, 0);
112: Game.tourn = 1;
113: d = 0;
114: for (i = 0; Game.passwd[i]; i++)
115: d += Game.passwd[i] << i;
116: srand(d);
117: }
118: Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
119: if (Game.skill == 6)
120: Param.bases = Now.bases = 1;
121: Param.time = Now.time = 6.0 * Game.length + 2.0;
122: i = Game.skill;
123: j = Game.length;
124: Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
125: if (Param.klings < i * j * 5)
126: Param.klings = Now.klings = i * j * 5;
127: if (Param.klings <= i)
128: Param.klings = Now.klings = 127;
129: Param.energy = Ship.energy = 5000;
130: Param.torped = Ship.torped = 10;
131: Ship.ship = ENTERPRISE;
132: Ship.shipname = "Enterprise";
133: Param.shield = Ship.shield = 1500;
134: Param.resource = Now.resource = Param.klings * Param.time;
135: Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
136: Param.crew = Ship.crew = 387;
137: Param.brigfree = Ship.brigfree = 400;
138: Ship.shldup = 1;
139: Ship.cond = GREEN;
140: Ship.warp = 5.0;
141: Ship.warp2 = 25.0;
142: Ship.warp3 = 125.0;
143: Ship.sinsbad = 0;
144: Ship.cloaked = 0;
145: Param.date = Now.date = (ranf(20) + 20) * 100;
146: f = Game.skill;
147: f = log(f + 0.5);
148: for (i = 0; i < NDEV; i++)
149: if (Device[i].name[0] == '*')
150: Param.damfac[i] = 0;
151: else
152: Param.damfac[i] = f;
153:
154: Param.damprob[WARP] = 70;
155: Param.damprob[SRSCAN] = 110;
156: Param.damprob[LRSCAN] = 110;
157: Param.damprob[PHASER] = 125;
158: Param.damprob[TORPED] = 125;
159: Param.damprob[IMPULSE] = 75;
160: Param.damprob[SHIELD] = 150;
161: Param.damprob[COMPUTER] = 20;
162: Param.damprob[SSRADIO] = 35;
163: Param.damprob[LIFESUP] = 30;
164: Param.damprob[SINS] = 20;
165: Param.damprob[CLOAK] = 50;
166: Param.damprob[XPORTER] = 80;
167:
168: for (i = j = 0; i < NDEV; i++)
169: j += Param.damprob[i];
170: if (j != 1000)
171: errx(1, "Device probabilities sum to %d", j);
172: Param.dockfac = 0.5;
173: Param.regenfac = (5 - Game.skill) * 0.05;
174: if (Param.regenfac < 0.0)
175: Param.regenfac = 0.0;
176: Param.warptime = 10;
177: Param.stopengy = 50;
178: Param.shupengy = 40;
179: i = Game.skill;
180: Param.klingpwr = 100 + 150 * i;
181: if (i >= 6)
182: Param.klingpwr += 150;
183: Param.phasfac = 0.8;
184: Param.hitfac = 0.5;
185: Param.klingcrew = 200;
186: Param.srndrprob = 0.0035;
187: Param.moveprob[KM_OB] = 45;
188: Param.movefac[KM_OB] = .09;
189: Param.moveprob[KM_OA] = 40;
190: Param.movefac[KM_OA] = -0.05;
191: Param.moveprob[KM_EB] = 40;
192: Param.movefac[KM_EB] = 0.075;
193: Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
194: Param.movefac[KM_EA] = -0.06 * Game.skill;
195: Param.moveprob[KM_LB] = 0;
196: Param.movefac[KM_LB] = 0.0;
197: Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
198: Param.movefac[KM_LA] = 0.25;
199: Param.eventdly[E_SNOVA] = 0.5;
200: Param.eventdly[E_LRTB] = 25.0;
201: Param.eventdly[E_KATSB] = 1.0;
202: Param.eventdly[E_KDESB] = 3.0;
203: Param.eventdly[E_ISSUE] = 1.0;
204: Param.eventdly[E_SNAP] = 0.5;
205: Param.eventdly[E_ENSLV] = 0.5;
206: Param.eventdly[E_REPRO] = 2.0;
207: Param.navigcrud[0] = 1.50;
208: Param.navigcrud[1] = 0.75;
209: Param.cloakenergy = 1000;
210: Param.energylow = 1000;
211: for (i = 0; i < MAXEVENTS; i++)
212: {
213: e = &Event[i];
214: e->date = 1e50;
215: e->evcode = 0;
216: }
217: xsched(E_SNOVA, 1, 0, 0, 0);
218: xsched(E_LRTB, Param.klings, 0, 0, 0);
219: xsched(E_KATSB, 1, 0, 0, 0);
220: xsched(E_ISSUE, 1, 0, 0, 0);
221: xsched(E_SNAP, 1, 0, 0, 0);
222: Ship.sectx = ranf(NSECTS);
223: Ship.secty = ranf(NSECTS);
224: Game.killk = Game.kills = Game.killb = 0;
225: Game.deaths = Game.negenbar = 0;
226: Game.captives = 0;
227: Game.killinhab = 0;
228: Game.helps = 0;
229: Game.killed = 0;
230: Game.snap = 0;
231: Move.endgame = 0;
232:
233:
234: for (i = 0; i < NQUADS; i++)
235: for (j = 0; j < NQUADS; j++)
236: {
237: q = &Quad[i][j];
238: q->klings = q->bases = 0;
239: q->scanned = -1;
240: q->stars = ranf(9) + 1;
241: q->holes = ranf(3) - q->stars / 5;
242: q->qsystemname = 0;
243: }
244:
245:
246: for (d = 1; d < NINHAB; d++)
247: {
248: do
249: {
250: i = ranf(NQUADS);
251: j = ranf(NQUADS);
252: q = &Quad[i][j];
253: } while (q->qsystemname);
254: q->qsystemname = d;
255: }
256:
257:
258: for (i = 0; i < Param.bases; i++)
259: {
260: while (1)
261: {
262: ix = ranf(NQUADS);
263: iy = ranf(NQUADS);
264: q = &Quad[ix][iy];
265: if (q->bases > 0)
266: continue;
267: break;
268: }
269: q->bases = 1;
270: Now.base[i].x = ix;
271: Now.base[i].y = iy;
272: q->scanned = 1001;
273:
274: if (i == 0)
275: {
276: Ship.quadx = ix;
277: Ship.quady = iy;
278: }
279: }
280:
281:
282: for (i = Param.klings; i > 0; )
283: {
284: klump = ranf(4) + 1;
285: if (klump > i)
286: klump = i;
287: while (1)
288: {
289: ix = ranf(NQUADS);
290: iy = ranf(NQUADS);
291: q = &Quad[ix][iy];
292: if (q->klings + klump > MAXKLQUAD)
293: continue;
294: q->klings += klump;
295: i -= klump;
296: break;
297: }
298: }
299:
300:
301: printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
302: if (Param.bases > 1)
303: printf("s");
304: printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
305: for (i = 1; i < Param.bases; i++)
306: printf(", %d,%d", Now.base[i].x, Now.base[i].y);
307: printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
308: Move.free = 0;
309: initquad(0);
310: srscan(1);
311: attack(0);
312: }