(linenum→info "unix/slp.c:2238")

bsd-games/2.17/trek/setup.c

    1: /*      $NetBSD: setup.c,v 1.8 2003/08/07 09:37:54 agc Exp $ */
    2: 
    3: /*
    4:  * Copyright (c) 1980, 1993
    5:  *      The Regents of the University of California.  All rights reserved.
    6:  *
    7:  * Redistribution and use in source and binary forms, with or without
    8:  * modification, are permitted provided that the following conditions
    9:  * are met:
   10:  * 1. Redistributions of source code must retain the above copyright
   11:  *    notice, this list of conditions and the following disclaimer.
   12:  * 2. Redistributions in binary form must reproduce the above copyright
   13:  *    notice, this list of conditions and the following disclaimer in the
   14:  *    documentation and/or other materials provided with the distribution.
   15:  * 3. Neither the name of the University nor the names of its contributors
   16:  *    may be used to endorse or promote products derived from this software
   17:  *    without specific prior written permission.
   18:  *
   19:  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
   20:  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   21:  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   22:  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
   23:  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   24:  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   25:  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   26:  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   27:  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   28:  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   29:  * SUCH DAMAGE.
   30:  */
   31: 
   32: #include <sys/cdefs.h>
   33: #ifndef lint
   34: #if 0
   35: static char sccsid[] = "@(#)setup.c     8.1 (Berkeley) 5/31/93";
   36: #else
   37: __RCSID("$NetBSD: setup.c,v 1.8 2003/08/07 09:37:54 agc Exp $");
   38: #endif
   39: #endif /* not lint */
   40: 
   41: #include <stdio.h>
   42: #include <math.h>
   43: #include <string.h>
   44: #include <unistd.h>
   45: #include <stdlib.h>
   46: #include <err.h>
   47: #include "trek.h"
   48: #include "getpar.h"
   49: 
   50: /*
   51: **  INITIALIZE THE GAME
   52: **
   53: **      The length, skill, and password are read, and the game
   54: **      is initialized.  It is far too difficult to describe all
   55: **      that goes on in here, but it is all straight-line code;
   56: **      give it a look.
   57: **
   58: **      Game restart and tournament games are handled here.
   59: */
   60: 
   61: const struct cvntab     Lentab[] =
   62: {
   63:         { "s",         "hort",                (cmdfun)1,    0 },
   64:         { "m",         "edium",       (cmdfun)2,    0 },
   65:         { "l",         "ong",         (cmdfun)4,     0 },
   66:         { "restart",   "",               (cmdfun)0,   0 },
   67:         { NULL,                NULL,         NULL,          0 }
   68: };
   69: 
   70: const struct cvntab     Skitab[] =
   71: {
   72:         { "n",         "ovice",       (cmdfun)1,    0 },
   73:         { "f",         "air",         (cmdfun)2,     0 },
   74:         { "g",         "ood",         (cmdfun)3,     0 },
   75:         { "e",         "xpert",       (cmdfun)4,    0 },
   76:         { "c",         "ommodore",    (cmdfun)5, 0 },
   77:         { "i",         "mpossible",   (cmdfun)6,        0 },
   78:         { NULL,                NULL,         NULL,          0 }
   79: };
   80: 
   81: void
   82: setup()
   83: {
   84:         const struct cvntab            *r;
   85:         int            i, j;
   86:         double                 f;
   87:         int                    d;
   88:         int                    klump;
   89:         int                    ix, iy;
   90:         struct quad    *q;
   91:         struct event           *e;
   92: 
   93:         while (1)
   94:         {
   95:                 r = getcodpar("What length game", Lentab);
   96:                 Game.length = (long) r->value;
   97:                 if (Game.length == 0)
   98:                 {
   99:                         if (restartgame())
  100:                                 continue;
  101:                         return;
  102:                 }
  103:                 break;
  104:         }
  105:         r = getcodpar("What skill game", Skitab);
  106:         Game.skill = (long) r->value;
  107:         Game.tourn = 0;
  108:         getstrpar("Enter a password", Game.passwd, 14, 0);
  109:         if (strcmp(Game.passwd, "tournament") == 0)
  110:         {
  111:                 getstrpar("Enter tournament code", Game.passwd, 14, 0);
  112:                 Game.tourn = 1;
  113:                 d = 0;
  114:                 for (i = 0; Game.passwd[i]; i++)
  115:                         d += Game.passwd[i] << i;
  116:                 srand(d);
  117:         }
  118:         Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
  119:         if (Game.skill == 6)
  120:                 Param.bases = Now.bases = 1;
  121:         Param.time = Now.time = 6.0 * Game.length + 2.0;
  122:         i = Game.skill;
  123:         j = Game.length;
  124:         Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
  125:         if (Param.klings < i * j * 5)
  126:                 Param.klings = Now.klings = i * j * 5;
  127:         if (Param.klings <= i)         /* numerical overflow problems */
  128:                 Param.klings = Now.klings = 127;
  129:         Param.energy = Ship.energy = 5000;
  130:         Param.torped = Ship.torped = 10;
  131:         Ship.ship = ENTERPRISE;
  132:         Ship.shipname = "Enterprise";
  133:         Param.shield = Ship.shield = 1500;
  134:         Param.resource = Now.resource = Param.klings * Param.time;
  135:         Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
  136:         Param.crew = Ship.crew = 387;
  137:         Param.brigfree = Ship.brigfree = 400;
  138:         Ship.shldup = 1;
  139:         Ship.cond = GREEN;
  140:         Ship.warp = 5.0;
  141:         Ship.warp2 = 25.0;
  142:         Ship.warp3 = 125.0;
  143:         Ship.sinsbad = 0;
  144:         Ship.cloaked = 0;
  145:         Param.date = Now.date = (ranf(20) + 20) * 100;
  146:         f = Game.skill;
  147:         f = log(f + 0.5);
  148:         for (i = 0; i < NDEV; i++)
  149:                 if (Device[i].name[0] == '*')
  150:                         Param.damfac[i] = 0;
  151:                 else
  152:                         Param.damfac[i] = f;
  153:         /* these probabilities must sum to 1000 */
  154:         Param.damprob[WARP] = 70;      /* warp drive                 7.0% */
  155:         Param.damprob[SRSCAN] = 110;   /* short range scanners   11.0% */
  156:         Param.damprob[LRSCAN] = 110;   /* long range scanners    11.0% */
  157:         Param.damprob[PHASER] = 125;   /* phasers                12.5% */
  158:         Param.damprob[TORPED] = 125;   /* photon torpedoes       12.5% */
  159:         Param.damprob[IMPULSE] = 75;   /* impulse engines         7.5% */
  160:         Param.damprob[SHIELD] = 150;   /* shield control 15.0% */
  161:         Param.damprob[COMPUTER] = 20;  /* computer               2.0% */
  162:         Param.damprob[SSRADIO] = 35;   /* subspace radio  3.5% */
  163:         Param.damprob[LIFESUP] = 30;   /* life support            3.0% */
  164:         Param.damprob[SINS] = 20;      /* navigation system  2.0% */
  165:         Param.damprob[CLOAK] = 50;     /* cloaking device   5.0% */
  166:         Param.damprob[XPORTER] = 80;   /* transporter             8.0% */
  167:         /* check to see that I didn't blow it */
  168:         for (i = j = 0; i < NDEV; i++)
  169:                 j += Param.damprob[i];
  170:         if (j != 1000)
  171:                 errx(1, "Device probabilities sum to %d", j);
  172:         Param.dockfac = 0.5;
  173:         Param.regenfac = (5 - Game.skill) * 0.05;
  174:         if (Param.regenfac < 0.0)
  175:                 Param.regenfac = 0.0;
  176:         Param.warptime = 10;
  177:         Param.stopengy = 50;
  178:         Param.shupengy = 40;
  179:         i = Game.skill;
  180:         Param.klingpwr = 100 + 150 * i;
  181:         if (i >= 6)
  182:                 Param.klingpwr += 150;
  183:         Param.phasfac = 0.8;
  184:         Param.hitfac = 0.5;
  185:         Param.klingcrew = 200;
  186:         Param.srndrprob = 0.0035;
  187:         Param.moveprob[KM_OB] = 45;
  188:         Param.movefac[KM_OB] = .09;
  189:         Param.moveprob[KM_OA] = 40;
  190:         Param.movefac[KM_OA] = -0.05;
  191:         Param.moveprob[KM_EB] = 40;
  192:         Param.movefac[KM_EB] = 0.075;
  193:         Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
  194:         Param.movefac[KM_EA] = -0.06 * Game.skill;
  195:         Param.moveprob[KM_LB] = 0;
  196:         Param.movefac[KM_LB] = 0.0;
  197:         Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
  198:         Param.movefac[KM_LA] = 0.25;
  199:         Param.eventdly[E_SNOVA] = 0.5;
  200:         Param.eventdly[E_LRTB] = 25.0;
  201:         Param.eventdly[E_KATSB] = 1.0;
  202:         Param.eventdly[E_KDESB] = 3.0;
  203:         Param.eventdly[E_ISSUE] = 1.0;
  204:         Param.eventdly[E_SNAP] = 0.5;
  205:         Param.eventdly[E_ENSLV] = 0.5;
  206:         Param.eventdly[E_REPRO] = 2.0;
  207:         Param.navigcrud[0] = 1.50;
  208:         Param.navigcrud[1] = 0.75;
  209:         Param.cloakenergy = 1000;
  210:         Param.energylow = 1000;
  211:         for (i = 0; i < MAXEVENTS; i++)
  212:         {
  213:                 e = &Event[i];
  214:                 e->date = 1e50;
  215:                 e->evcode = 0;
  216:         }
  217:         xsched(E_SNOVA, 1, 0, 0, 0);
  218:         xsched(E_LRTB, Param.klings, 0, 0, 0);
  219:         xsched(E_KATSB, 1, 0, 0, 0);
  220:         xsched(E_ISSUE, 1, 0, 0, 0);
  221:         xsched(E_SNAP, 1, 0, 0, 0);
  222:         Ship.sectx = ranf(NSECTS);
  223:         Ship.secty = ranf(NSECTS);
  224:         Game.killk = Game.kills = Game.killb = 0;
  225:         Game.deaths = Game.negenbar = 0;
  226:         Game.captives = 0;
  227:         Game.killinhab = 0;
  228:         Game.helps = 0;
  229:         Game.killed = 0;
  230:         Game.snap = 0;
  231:         Move.endgame = 0;
  232: 
  233:         /* setup stars */
  234:         for (i = 0; i < NQUADS; i++)
  235:                 for (j = 0; j < NQUADS; j++)
  236:                 {
  237:                         q = &Quad[i][j];
  238:                         q->klings = q->bases = 0;
  239:                         q->scanned = -1;
  240:                         q->stars = ranf(9) + 1;
  241:                         q->holes = ranf(3) - q->stars / 5;
  242:                         q->qsystemname = 0;
  243:                 }
  244: 
  245:         /* select inhabited starsystems */
  246:         for (d = 1; d < NINHAB; d++)
  247:         {
  248:                 do
  249:                 {
  250:                         i = ranf(NQUADS);
  251:                         j = ranf(NQUADS);
  252:                         q = &Quad[i][j];
  253:                 } while (q->qsystemname);
  254:                 q->qsystemname = d;
  255:         }
  256: 
  257:         /* position starbases */
  258:         for (i = 0; i < Param.bases; i++)
  259:         {
  260:                 while (1)
  261:                 {
  262:                         ix = ranf(NQUADS);
  263:                         iy = ranf(NQUADS);
  264:                         q = &Quad[ix][iy];
  265:                         if (q->bases > 0)
  266:                                 continue;
  267:                         break;
  268:                 }
  269:                 q->bases = 1;
  270:                 Now.base[i].x = ix;
  271:                 Now.base[i].y = iy;
  272:                 q->scanned = 1001;
  273:                 /* start the Enterprise near starbase */
  274:                 if (i == 0)
  275:                 {
  276:                         Ship.quadx = ix;
  277:                         Ship.quady = iy;
  278:                 }
  279:         }
  280: 
  281:         /* position klingons */
  282:         for (i = Param.klings; i > 0; )
  283:         {
  284:                 klump = ranf(4) + 1;
  285:                 if (klump > i)
  286:                         klump = i;
  287:                 while (1)
  288:                 {
  289:                         ix = ranf(NQUADS);
  290:                         iy = ranf(NQUADS);
  291:                         q = &Quad[ix][iy];
  292:                         if (q->klings + klump > MAXKLQUAD)
  293:                                 continue;
  294:                         q->klings += klump;
  295:                         i -= klump;
  296:                         break;
  297:                 }
  298:         }
  299: 
  300:         /* initialize this quadrant */
  301:         printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
  302:         if (Param.bases > 1)
  303:                 printf("s");
  304:         printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
  305:         for (i = 1; i < Param.bases; i++)
  306:                 printf(", %d,%d", Now.base[i].x, Now.base[i].y);
  307:         printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
  308:         Move.free = 0;
  309:         initquad(0);
  310:         srscan(1);
  311:         attack(0);
  312: }
Syntax (Markdown)