(linenum→info "unix/slp.c:2238")

bsd-games/2.17/trek/win.c

    1: /*      $NetBSD: win.c,v 1.7 2003/08/07 09:37:55 agc Exp $   */
    2: 
    3: /*
    4:  * Copyright (c) 1980, 1993
    5:  *      The Regents of the University of California.  All rights reserved.
    6:  *
    7:  * Redistribution and use in source and binary forms, with or without
    8:  * modification, are permitted provided that the following conditions
    9:  * are met:
   10:  * 1. Redistributions of source code must retain the above copyright
   11:  *    notice, this list of conditions and the following disclaimer.
   12:  * 2. Redistributions in binary form must reproduce the above copyright
   13:  *    notice, this list of conditions and the following disclaimer in the
   14:  *    documentation and/or other materials provided with the distribution.
   15:  * 3. Neither the name of the University nor the names of its contributors
   16:  *    may be used to endorse or promote products derived from this software
   17:  *    without specific prior written permission.
   18:  *
   19:  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
   20:  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   21:  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   22:  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
   23:  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   24:  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   25:  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
   26:  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
   27:  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   28:  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
   29:  * SUCH DAMAGE.
   30:  */
   31: 
   32: #include <sys/cdefs.h>
   33: #ifndef lint
   34: #if 0
   35: static char sccsid[] = "@(#)win.c       8.1 (Berkeley) 5/31/93";
   36: #else
   37: __RCSID("$NetBSD: win.c,v 1.7 2003/08/07 09:37:55 agc Exp $");
   38: #endif
   39: #endif /* not lint */
   40: 
   41: #include <stdio.h>
   42: #include <unistd.h>
   43: #include <setjmp.h>
   44: #include "trek.h"
   45: #include "getpar.h"
   46: 
   47: /*
   48: **  Signal game won
   49: **
   50: **      This routine prints out the win message, arranges to print out
   51: **      your score, tells you if you have a promotion coming to you,
   52: **      cleans up the current input line, and arranges to have you
   53: **      asked whether or not you want another game (via the longjmp()
   54: **      call).
   55: **
   56: **      Pretty straightforward, although the promotion algorithm is
   57: **      pretty off the wall.
   58: */
   59: 
   60: extern jmp_buf env;
   61: 
   62: void
   63: win()
   64: {
   65:         long           s;
   66:         const struct cvntab    *p = NULL;
   67: 
   68:         sleep(1);
   69:         printf("\nCongratulations, you have saved the Federation\n");
   70:         Move.endgame = 1;
   71: 
   72:         /* print and return the score */
   73:         s = score();
   74: 
   75:         /* decide if she gets a promotion */
   76:         if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 &&
   77:                         s >= 1000 && Ship.ship == ENTERPRISE)
   78:         {
   79:                 printf("In fact, you are promoted one step in rank,\n");
   80:                 if (Game.skill >= 6)
   81:                         printf("to the exalted rank of Commodore Emeritus\n");
   82:                 else
   83:                 {
   84:                         p = &Skitab[Game.skill - 1];
   85:                         printf("from %s%s ", p->abrev, p->full);
   86:                         p++;
   87:                         printf("to %s%s\n", p->abrev, p->full);
   88:                 }
   89:         }
   90: 
   91:         /* clean out input, and request new game */
   92:         skiptonl(0);
   93:         longjmp(env, 1);
   94: }
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