
1: .\" $NetBSD: worm.6,v 1.11 2004/01/01 16:06:57 jsm Exp $ 2: .\" 3: .\" Copyright (c) 1989, 1993 4: .\" The Regents of the University of California. All rights reserved. 5: .\" 6: .\" Redistribution and use in source and binary forms, with or without 7: .\" modification, are permitted provided that the following conditions 8: .\" are met: 9: .\" 1. Redistributions of source code must retain the above copyright 10: .\" notice, this list of conditions and the following disclaimer. 11: .\" 2. Redistributions in binary form must reproduce the above copyright 12: .\" notice, this list of conditions and the following disclaimer in the 13: .\" documentation and/or other materials provided with the distribution. 14: .\" 3. Neither the name of the University nor the names of its contributors 15: .\" may be used to endorse or promote products derived from this software 16: .\" without specific prior written permission. 17: .\" 18: .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 19: .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20: .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21: .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 22: .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 23: .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 24: .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 25: .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 26: .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 27: .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 28: .\" SUCH DAMAGE. 29: .\" 30: .\" @(#)worm.6 8.1 (Berkeley) 5/31/93 31: .\" 32: .Dd May 31, 1993 33: .Dt WORM 6 34: .Os 35: .Sh NAME 36: .Nm worm 37: .Nd Play the growing worm game 38: .Sh SYNOPSIS 39: .Nm 40: .Op Ar size 41: .Sh DESCRIPTION 42: In 43: .Nm , 44: you are a little worm, your body is the "o"'s on the screen 45: and your head is the "@". 46: You move with the hjkl keys and the arrow keys (as in the game snake). 47: If you don't press any keys, you continue in the direction you last moved. 48: The upper case HJKL keys move you as if you had pressed 49: several (9 for HL and 5 for JK) of the corresponding lower case key 50: (unless you run into a digit, then it stops). 51: .Pp 52: On the screen you will see a digit, if your worm eats the digit is will 53: grow longer, the actual amount longer depends on which digit it was 54: that you ate. 55: The object of the game is to see how long you can make the worm grow. 56: .Pp 57: The game ends when the worm runs into either the sides of the screen, 58: or itself. 59: The current score (how much the worm has grown) is kept in 60: the upper right corner of the screen. 61: .Pp 62: The optional argument, if present, is the initial length of the worm.