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bsd-games/2.17/worm/worm.6

    1: .\"     $NetBSD: worm.6,v 1.11 2004/01/01 16:06:57 jsm Exp $
    2: .\"
    3: .\" Copyright (c) 1989, 1993
    4: .\"     The Regents of the University of California.  All rights reserved.
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    6: .\" Redistribution and use in source and binary forms, with or without
    7: .\" modification, are permitted provided that the following conditions
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   15: .\"    may be used to endorse or promote products derived from this software
   16: .\"    without specific prior written permission.
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   18: .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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   30: .\"     @(#)worm.6  8.1 (Berkeley) 5/31/93
   31: .\"
   32: .Dd May 31, 1993
   33: .Dt WORM 6
   34: .Os
   35: .Sh NAME
   36: .Nm worm
   37: .Nd Play the growing worm game
   38: .Sh SYNOPSIS
   39: .Nm
   40: .Op Ar size
   41: .Sh DESCRIPTION
   42: In
   43: .Nm ,
   44: you are a little worm, your body is the "o"'s on the screen
   45: and your head is the "@".
   46: You move with the hjkl keys and the arrow keys (as in the game snake).
   47: If you don't press any keys, you continue in the direction you last moved.
   48: The upper case HJKL keys move you as if you had pressed
   49: several (9 for HL and 5 for JK) of the corresponding lower case key
   50: (unless you run into a digit, then it stops).
   51: .Pp
   52: On the screen you will see a digit, if your worm eats the digit is will
   53: grow longer, the actual amount longer depends on which digit it was
   54: that you ate.
   55: The object of the game is to see how long you can make the worm grow.
   56: .Pp
   57: The game ends when the worm runs into either the sides of the screen,
   58: or itself.
   59: The current score (how much the worm has grown) is kept in
   60: the upper right corner of the screen.
   61: .Pp
   62: The optional argument, if present, is the initial length of the worm.
Syntax (Markdown)