(linenum→info "unix/slp.c:2238")

bsd-games/2.17/wump/wump.6

    1: .\"     $NetBSD: wump.6,v 1.6 2003/08/07 09:37:57 agc Exp $
    2: .\"
    3: .\" Copyright (c) 1989, 1993
    4: .\"     The Regents of the University of California.  All rights reserved.
    5: .\"
    6: .\" This code is derived from software contributed to Berkeley by
    7: .\" Dave Taylor, of Intuitive Systems.
    8: .\"
    9: .\" Redistribution and use in source and binary forms, with or without
   10: .\" modification, are permitted provided that the following conditions
   11: .\" are met:
   12: .\" 1. Redistributions of source code must retain the above copyright
   13: .\"    notice, this list of conditions and the following disclaimer.
   14: .\" 2. Redistributions in binary form must reproduce the above copyright
   15: .\"    notice, this list of conditions and the following disclaimer in the
   16: .\"    documentation and/or other materials provided with the distribution.
   17: .\" 3. Neither the name of the University nor the names of its contributors
   18: .\"    may be used to endorse or promote products derived from this software
   19: .\"    without specific prior written permission.
   20: .\"
   21: .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
   22: .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
   23: .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   24: .\" ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
   25: .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   26: .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
   27: .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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   29: .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
   30: .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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   32: .\"
   33: .\"     @(#)wump.6  8.1 (Berkeley) 5/31/93
   34: .\"
   35: .Dd May 31, 1993
   36: .Dt WUMP 6
   37: .Os
   38: .Sh NAME
   39: .Nm wump
   40: .Nd hunt the wumpus in an underground cave
   41: .Sh SYNOPSIS
   42: .Nm
   43: .Op Fl h
   44: .Op Fl a Ar arrows
   45: .Op Fl b Ar bats
   46: .Op Fl p Ar pits
   47: .Op Fl r Ar rooms
   48: .Op Fl t Ar tunnels
   49: .Sh DESCRIPTION
   50: The game
   51: .Nm
   52: is based on a fantasy game first presented in the pages of
   53: .Em People's Computer Company
   54: in 1973.
   55: In Hunt the Wumpus you are placed in a cave built of many different rooms,
   56: all interconnected by tunnels.
   57: Your quest is to find and shoot the evil Wumpus that resides elsewhere in
   58: the cave without running into any pits or using up your limited supply of
   59: arrows.
   60: .Pp
   61: The options are as follows:
   62: .Bl -tag -width indent
   63: .It Fl a
   64: Specifies the number of magic arrows the adventurer gets.
   65: The default is five.
   66: .It Fl b
   67: Specifies the number of rooms in the cave which contain bats.
   68: The default is three.
   69: .It Fl h
   70: Play the hard version -- more pits, more bats, and a generally more
   71: dangerous cave.
   72: .It Fl p
   73: Specifies the number of rooms in the cave which contain bottomless pits.
   74: The default is three.
   75: .It Fl r
   76: Specifies the number of rooms in the cave.
   77: The default cave size is twenty-five rooms.
   78: .It Fl t
   79: Specifies the number of tunnels connecting each room in the cave to
   80: another room.
   81: Beware, too many tunnels in a small cave can easily cause it to collapse!
   82: The default cave room has three tunnels to other rooms.
   83: .El
   84: .Pp
   85: While wandering through the cave you'll notice that, while there are tunnels
   86: everywhere, there are some mysterious quirks to the cave topology, including
   87: some tunnels that go from one room to another, but not necessarily back!
   88: Also, most pesky of all are the rooms that are home to large numbers of bats,
   89: which, upon being disturbed, will en masse grab you and move you to another
   90: portion of the cave (including those housing bottomless pits, sure
   91: death for unwary explorers).
   92: .Pp
   93: Fortunately, you're not going into the cave without any weapons or tools,
   94: and in fact your biggest aids are your senses; you can often smell the
   95: rather odiferous Wumpus up to
   96: .Em two
   97: rooms away, and you can always feel the drafts created by the occasional
   98: bottomless pit and hear the rustle of the bats in caves they might be
   99: sleeping within.
  100: .Pp
  101: To kill the wumpus, you'll need to shoot it with one of your magic arrows.
  102: Fortunately, you don't have to be in the same room as the creature, and can
  103: instead shoot the arrow from as far as three or four rooms away!
  104: .Pp
  105: When you shoot an arrow, you do so by typing in a list of rooms that you'd
  106: like it to travel to.
  107: If at any point in its travels it cannot find a tunnel to the room you
  108: specify from the room it's in, it will instead randomly fly down one of the
  109: tunnels, possibly, if you're real unlucky, even flying back into the room
  110: you're in and hitting you!
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