
1: .\" $NetBSD: wump.6,v 1.6 2003/08/07 09:37:57 agc Exp $ 2: .\" 3: .\" Copyright (c) 1989, 1993 4: .\" The Regents of the University of California. All rights reserved. 5: .\" 6: .\" This code is derived from software contributed to Berkeley by 7: .\" Dave Taylor, of Intuitive Systems. 8: .\" 9: .\" Redistribution and use in source and binary forms, with or without 10: .\" modification, are permitted provided that the following conditions 11: .\" are met: 12: .\" 1. Redistributions of source code must retain the above copyright 13: .\" notice, this list of conditions and the following disclaimer. 14: .\" 2. Redistributions in binary form must reproduce the above copyright 15: .\" notice, this list of conditions and the following disclaimer in the 16: .\" documentation and/or other materials provided with the distribution. 17: .\" 3. Neither the name of the University nor the names of its contributors 18: .\" may be used to endorse or promote products derived from this software 19: .\" without specific prior written permission. 20: .\" 21: .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22: .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23: .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24: .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25: .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26: .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27: .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28: .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29: .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30: .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31: .\" SUCH DAMAGE. 32: .\" 33: .\" @(#)wump.6 8.1 (Berkeley) 5/31/93 34: .\" 35: .Dd May 31, 1993 36: .Dt WUMP 6 37: .Os 38: .Sh NAME 39: .Nm wump 40: .Nd hunt the wumpus in an underground cave 41: .Sh SYNOPSIS 42: .Nm 43: .Op Fl h 44: .Op Fl a Ar arrows 45: .Op Fl b Ar bats 46: .Op Fl p Ar pits 47: .Op Fl r Ar rooms 48: .Op Fl t Ar tunnels 49: .Sh DESCRIPTION 50: The game 51: .Nm 52: is based on a fantasy game first presented in the pages of 53: .Em People's Computer Company 54: in 1973. 55: In Hunt the Wumpus you are placed in a cave built of many different rooms, 56: all interconnected by tunnels. 57: Your quest is to find and shoot the evil Wumpus that resides elsewhere in 58: the cave without running into any pits or using up your limited supply of 59: arrows. 60: .Pp 61: The options are as follows: 62: .Bl -tag -width indent 63: .It Fl a 64: Specifies the number of magic arrows the adventurer gets. 65: The default is five. 66: .It Fl b 67: Specifies the number of rooms in the cave which contain bats. 68: The default is three. 69: .It Fl h 70: Play the hard version -- more pits, more bats, and a generally more 71: dangerous cave. 72: .It Fl p 73: Specifies the number of rooms in the cave which contain bottomless pits. 74: The default is three. 75: .It Fl r 76: Specifies the number of rooms in the cave. 77: The default cave size is twenty-five rooms. 78: .It Fl t 79: Specifies the number of tunnels connecting each room in the cave to 80: another room. 81: Beware, too many tunnels in a small cave can easily cause it to collapse! 82: The default cave room has three tunnels to other rooms. 83: .El 84: .Pp 85: While wandering through the cave you'll notice that, while there are tunnels 86: everywhere, there are some mysterious quirks to the cave topology, including 87: some tunnels that go from one room to another, but not necessarily back! 88: Also, most pesky of all are the rooms that are home to large numbers of bats, 89: which, upon being disturbed, will en masse grab you and move you to another 90: portion of the cave (including those housing bottomless pits, sure 91: death for unwary explorers). 92: .Pp 93: Fortunately, you're not going into the cave without any weapons or tools, 94: and in fact your biggest aids are your senses; you can often smell the 95: rather odiferous Wumpus up to 96: .Em two 97: rooms away, and you can always feel the drafts created by the occasional 98: bottomless pit and hear the rustle of the bats in caves they might be 99: sleeping within. 100: .Pp 101: To kill the wumpus, you'll need to shoot it with one of your magic arrows. 102: Fortunately, you don't have to be in the same room as the creature, and can 103: instead shoot the arrow from as far as three or four rooms away! 104: .Pp 105: When you shoot an arrow, you do so by typing in a list of rooms that you'd 106: like it to travel to. 107: If at any point in its travels it cannot find a tunnel to the room you 108: specify from the room it's in, it will instead randomly fly down one of the 109: tunnels, possibly, if you're real unlucky, even flying back into the room 110: you're in and hitting you!