
1: /* Header for multibyte character handler. 2: Copyright (C) 2001, 2002, 2003, 2004, 2005, 3: 2006, 2007 Free Software Foundation, Inc. 4: Copyright (C) 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 5: 2005, 2006, 2007 6: National Institute of Advanced Industrial Science and Technology (AIST) 7: Registration Number H14PRO021 8: 9: This file is part of GNU Emacs. 10: 11: GNU Emacs is free software; you can redistribute it and/or modify 12: it under the terms of the GNU General Public License as published by 13: the Free Software Foundation; either version 2, or (at your option) 14: any later version. 15: 16: GNU Emacs is distributed in the hope that it will be useful, 17: but WITHOUT ANY WARRANTY; without even the implied warranty of 18: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 19: GNU General Public License for more details. 20: 21: You should have received a copy of the GNU General Public License 22: along with GNU Emacs; see the file COPYING. If not, write to 23: the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 24: Boston, MA 02110-1301, USA. */ 25: 26: #ifndef EMACS_CHARSET_H 27: #define EMACS_CHARSET_H 28: 29: /* #define BYTE_COMBINING_DEBUG */ 30: 31: /*** GENERAL NOTE on CHARACTER SET (CHARSET) *** 32: 33: A character set ("charset" hereafter) is a meaningful collection 34: (i.e. language, culture, functionality, etc) of characters. Emacs 35: handles multiple charsets at once. Each charset corresponds to one 36: of the ISO charsets. Emacs identifies a charset by a unique 37: identification number, whereas ISO identifies a charset by a triplet 38: of DIMENSION, CHARS and FINAL-CHAR. So, hereafter, just saying 39: "charset" means an identification number (integer value). 40: 41: The value range of charsets is 0x00, 0x81..0xFE. There are four 42: kinds of charset depending on DIMENSION (1 or 2) and CHARS (94 or 43: 96). For instance, a charset of DIMENSION2_CHARS94 contains 94x94 44: characters. 45: 46: Within Emacs Lisp, a charset is treated as a symbol which has a 47: property `charset'. The property value is a vector containing 48: various information about the charset. For readability of C code, 49: we use the following convention for C variable names: 50: charset_symbol: Emacs Lisp symbol of a charset 51: charset_id: Emacs Lisp integer of an identification number of a charset 52: charset: C integer of an identification number of a charset 53: 54: Each charset (except for ascii) is assigned a base leading-code 55: (range 0x80..0x9E). In addition, a charset of greater than 0xA0 56: (whose base leading-code is 0x9A..0x9D) is assigned an extended 57: leading-code (range 0xA0..0xFE). In this case, each base 58: leading-code specifies the allowable range of extended leading-code 59: as shown in the table below. A leading-code is used to represent a 60: character in Emacs' buffer and string. 61: 62: We call a charset which has extended leading-code a "private 63: charset" because those are mainly for a charset which is not yet 64: registered by ISO. On the contrary, we call a charset which does 65: not have extended leading-code an "official charset". 66: 67: --------------------------------------------------------------------------- 68: charset dimension base leading-code extended leading-code 69: --------------------------------------------------------------------------- 70: 0x00 official dim1 -- none -- -- none -- 71: (ASCII) 72: 0x01..0x7F --never used-- 73: 0x80 official dim1 -- none -- -- none -- 74: (eight-bit-graphic) 75: 0x81..0x8F official dim1 same as charset -- none -- 76: 0x90..0x99 official dim2 same as charset -- none -- 77: 0x9A..0x9D --never used-- 78: 0x9E official dim1 same as charset -- none -- 79: (eight-bit-control) 80: 0x9F --never used-- 81: 0xA0..0xDF private dim1 0x9A same as charset 82: of 1-column width 83: 0xE0..0xEF private dim1 0x9B same as charset 84: of 2-column width 85: 0xF0..0xF4 private dim2 0x9C same as charset 86: of 1-column width 87: 0xF5..0xFE private dim2 0x9D same as charset 88: of 2-column width 89: 0xFF --never used-- 90: --------------------------------------------------------------------------- 91: 92: */ 93: 94: /* Definition of special leading-codes. */ 95: /* Leading-code followed by extended leading-code. */ 96: #define LEADING_CODE_PRIVATE_11 0x9A /* for private DIMENSION1 of 1-column */ 97: #define LEADING_CODE_PRIVATE_12 0x9B /* for private DIMENSION1 of 2-column */ 98: #define LEADING_CODE_PRIVATE_21 0x9C /* for private DIMENSION2 of 1-column */ 99: #define LEADING_CODE_PRIVATE_22 0x9D /* for private DIMENSION2 of 2-column */ 100: 101: #define LEADING_CODE_8_BIT_CONTROL 0x9E /* for `eight-bit-control' */ 102: 103: /* Extended leading-code. */ 104: /* Start of each extended leading-codes. */ 105: #define LEADING_CODE_EXT_11 0xA0 /* follows LEADING_CODE_PRIVATE_11 */ 106: #define LEADING_CODE_EXT_12 0xE0 /* follows LEADING_CODE_PRIVATE_12 */ 107: #define LEADING_CODE_EXT_21 0xF0 /* follows LEADING_CODE_PRIVATE_21 */ 108: #define LEADING_CODE_EXT_22 0xF5 /* follows LEADING_CODE_PRIVATE_22 */ 109: /* Maximum value of extended leading-codes. */ 110: #define LEADING_CODE_EXT_MAX 0xFE 111: 112: /* Definition of minimum/maximum charset of each DIMENSION. */ 113: #define MIN_CHARSET_OFFICIAL_DIMENSION1 0x80 114: #define MAX_CHARSET_OFFICIAL_DIMENSION1 0x8F 115: #define MIN_CHARSET_OFFICIAL_DIMENSION2 0x90 116: #define MAX_CHARSET_OFFICIAL_DIMENSION2 0x99 117: #define MIN_CHARSET_PRIVATE_DIMENSION1 LEADING_CODE_EXT_11 118: #define MIN_CHARSET_PRIVATE_DIMENSION2 LEADING_CODE_EXT_21 119: 120: /* Maximum value of overall charset identification number. */ 121: #define MAX_CHARSET 0xFE 122: 123: /* Definition of special charsets. */ 124: #define CHARSET_ASCII 0 /* 0x00..0x7F */ 125: #define CHARSET_8_BIT_CONTROL 0x9E /* 0x80..0x9F */ 126: #define CHARSET_8_BIT_GRAPHIC 0x80 /* 0xA0..0xFF */ 127: 128: extern int charset_latin_iso8859_1; /* ISO8859-1 (Latin-1) */ 129: extern int charset_jisx0208_1978; /* JISX0208.1978 (Japanese Kanji old set) */ 130: extern int charset_jisx0208; /* JISX0208.1983 (Japanese Kanji) */ 131: extern int charset_katakana_jisx0201; /* JISX0201.Kana (Japanese Katakana) */ 132: extern int charset_latin_jisx0201; /* JISX0201.Roman (Japanese Roman) */ 133: extern int charset_big5_1; /* Big5 Level 1 (Chinese Traditional) */ 134: extern int charset_big5_2; /* Big5 Level 2 (Chinese Traditional) */ 135: extern int charset_mule_unicode_0100_24ff; 136: extern int charset_mule_unicode_2500_33ff; 137: extern int charset_mule_unicode_e000_ffff; 138: 139: /* Check if CH is an ASCII character or a base leading-code. 140: Nowadays, any byte can be the first byte of a character in a 141: multibyte buffer/string. So this macro name is not appropriate. */ 142: #define CHAR_HEAD_P(ch) ((unsigned char) (ch) < 0xA0) 143: 144: /*** GENERAL NOTE on CHARACTER REPRESENTATION *** 145: 146: Firstly, the term "character" or "char" is used for a multilingual 147: character (of course, including ASCII characters), not for a byte in 148: computer memory. We use the term "code" or "byte" for the latter 149: case. 150: 151: A character is identified by charset and one or two POSITION-CODEs. 152: POSITION-CODE is the position of the character in the charset. A 153: character of DIMENSION1 charset has one POSITION-CODE: POSITION-CODE-1. 154: A character of DIMENSION2 charset has two POSITION-CODE: 155: POSITION-CODE-1 and POSITION-CODE-2. The code range of 156: POSITION-CODE is 0x20..0x7F. 157: 158: Emacs has two kinds of representation of a character: multi-byte 159: form (for buffers and strings) and single-word form (for character 160: objects in Emacs Lisp). The latter is called "character code" 161: hereafter. Both representations encode the information of charset 162: and POSITION-CODE but in a different way (for instance, the MSB of 163: POSITION-CODE is set in multi-byte form). 164: 165: For details of the multi-byte form, see the section "2. Emacs 166: internal format handlers" of `coding.c'. 167: 168: Emacs uses 19 bits for a character code. The bits are divided into 169: 3 fields: FIELD1(5bits):FIELD2(7bits):FIELD3(7bits). 170: 171: A character code of DIMENSION1 character uses FIELD2 to hold charset 172: and FIELD3 to hold POSITION-CODE-1. A character code of DIMENSION2 173: character uses FIELD1 to hold charset, FIELD2 and FIELD3 to hold 174: POSITION-CODE-1 and POSITION-CODE-2 respectively. 175: 176: More precisely... 177: 178: FIELD2 of DIMENSION1 character (except for ascii, eight-bit-control, 179: and eight-bit-graphic) is "charset - 0x70". This is to make all 180: character codes except for ASCII and 8-bit codes greater than 256. 181: So, the range of FIELD2 of DIMENSION1 character is 0, 1, or 182: 0x11..0x7F. 183: 184: FIELD1 of DIMENSION2 character is "charset - 0x8F" for official 185: charset and "charset - 0xE0" for private charset. So, the range of 186: FIELD1 of DIMENSION2 character is 0x01..0x1E. 187: 188: ----------------------------------------------------------------------------- 189: charset FIELD1 (5-bit) FIELD2 (7-bit) FIELD3 (7-bit) 190: ----------------------------------------------------------------------------- 191: ascii 0 0 0x00..0x7F 192: eight-bit-control 0 1 0x00..0x1F 193: eight-bit-graphic 0 1 0x20..0x7F 194: DIMENSION1 0 charset - 0x70 POSITION-CODE-1 195: DIMENSION2(o) charset - 0x8F POSITION-CODE-1 POSITION-CODE-2 196: DIMENSION2(p) charset - 0xE0 POSITION-CODE-1 POSITION-CODE-2 197: ----------------------------------------------------------------------------- 198: "(o)": official, "(p)": private 199: ----------------------------------------------------------------------------- 200: */ 201: 202: /* Masks of each field of character code. */ 203: #define CHAR_FIELD1_MASK (0x1F << 14) 204: #define CHAR_FIELD2_MASK (0x7F << 7) 205: #define CHAR_FIELD3_MASK 0x7F 206: 207: /* Macros to access each field of character C. */ 208: #define CHAR_FIELD1(c) (((c) & CHAR_FIELD1_MASK) >> 14) 209: #define CHAR_FIELD2(c) (((c) & CHAR_FIELD2_MASK) >> 7) 210: #define CHAR_FIELD3(c) ((c) & CHAR_FIELD3_MASK) 211: 212: /* Minimum character code of character of each DIMENSION. */ 213: #define MIN_CHAR_OFFICIAL_DIMENSION1 \ 214: ((0x81 - 0x70) << 7) 215: #define MIN_CHAR_PRIVATE_DIMENSION1 \ 216: ((MIN_CHARSET_PRIVATE_DIMENSION1 - 0x70) << 7) 217: #define MIN_CHAR_OFFICIAL_DIMENSION2 \ 218: ((MIN_CHARSET_OFFICIAL_DIMENSION2 - 0x8F) << 14) 219: #define MIN_CHAR_PRIVATE_DIMENSION2 \ 220: ((MIN_CHARSET_PRIVATE_DIMENSION2 - 0xE0) << 14) 221: /* Maximum character code currently used plus 1. */ 222: #define MAX_CHAR (0x1F << 14) 223: 224: /* 1 if C is a single byte character, else 0. */ 225: #define SINGLE_BYTE_CHAR_P(c) (((unsigned)(c) & 0xFF) == (c)) 226: 227: /* 1 if BYTE is an ASCII character in itself, in multibyte mode. */ 228: #define ASCII_BYTE_P(byte) ((byte) < 0x80) 229: 230: /* A char-table containing information on each character set. 231: 232: Unlike ordinary char-tables, this doesn't contain any nested tables. 233: Only the top level elements are used. Each element is a vector of 234: the following information: 235: CHARSET-ID, BYTES, DIMENSION, CHARS, WIDTH, DIRECTION, 236: LEADING-CODE-BASE, LEADING-CODE-EXT, 237: ISO-FINAL-CHAR, ISO-GRAPHIC-PLANE, 238: REVERSE-CHARSET, SHORT-NAME, LONG-NAME, DESCRIPTION, 239: PLIST. 240: 241: CHARSET-ID (integer) is the identification number of the charset. 242: 243: BYTES (integer) is the length of the multi-byte form of a character 244: in the charset: one of 1, 2, 3, and 4. 245: 246: DIMENSION (integer) is the number of bytes to represent a character: 1 or 2. 247: 248: CHARS (integer) is the number of characters in a dimension: 94 or 96. 249: 250: WIDTH (integer) is the number of columns a character in the charset 251: occupies on the screen: one of 0, 1, and 2.. 252: 253: DIRECTION (integer) is the rendering direction of characters in the 254: charset when rendering. If 0, render from left to right, else 255: render from right to left. 256: 257: LEADING-CODE-BASE (integer) is the base leading-code for the 258: charset. 259: 260: LEADING-CODE-EXT (integer) is the extended leading-code for the 261: charset. All charsets of less than 0xA0 have the value 0. 262: 263: ISO-FINAL-CHAR (character) is the final character of the 264: corresponding ISO 2022 charset. It is -1 for such a character 265: that is used only internally (e.g. `eight-bit-control'). 266: 267: ISO-GRAPHIC-PLANE (integer) is the graphic plane to be invoked 268: while encoding to variants of ISO 2022 coding system, one of the 269: following: 0/graphic-plane-left(GL), 1/graphic-plane-right(GR). It 270: is -1 for such a character that is used only internally 271: (e.g. `eight-bit-control'). 272: 273: REVERSE-CHARSET (integer) is the charset which differs only in 274: LEFT-TO-RIGHT value from the charset. If there's no such a 275: charset, the value is -1. 276: 277: SHORT-NAME (string) is the short name to refer to the charset. 278: 279: LONG-NAME (string) is the long name to refer to the charset. 280: 281: DESCRIPTION (string) is the description string of the charset. 282: 283: PLIST (property list) may contain any type of information a user 284: wants to put and get by functions `put-charset-property' and 285: `get-charset-property' respectively. */ 286: extern Lisp_Object Vcharset_table; 287: 288: /* Macros to access various information of CHARSET in Vcharset_table. 289: We provide these macros for efficiency. No range check of CHARSET. */ 290: 291: /* Return entry of CHARSET (C integer) in Vcharset_table. */ 292: #define CHARSET_TABLE_ENTRY(charset) \ 293: XCHAR_TABLE (Vcharset_table)->contents[((charset) == CHARSET_ASCII \ 294: ? 0 : (charset) + 128)] 295: 296: /* Return information INFO-IDX of CHARSET. */ 297: #define CHARSET_TABLE_INFO(charset, info_idx) \ 298: XVECTOR (CHARSET_TABLE_ENTRY (charset))->contents[info_idx] 299: 300: #define CHARSET_ID_IDX (0) 301: #define CHARSET_BYTES_IDX (1) 302: #define CHARSET_DIMENSION_IDX (2) 303: #define CHARSET_CHARS_IDX (3) 304: #define CHARSET_WIDTH_IDX (4) 305: #define CHARSET_DIRECTION_IDX (5) 306: #define CHARSET_LEADING_CODE_BASE_IDX (6) 307: #define CHARSET_LEADING_CODE_EXT_IDX (7) 308: #define CHARSET_ISO_FINAL_CHAR_IDX (8) 309: #define CHARSET_ISO_GRAPHIC_PLANE_IDX (9) 310: #define CHARSET_REVERSE_CHARSET_IDX (10) 311: #define CHARSET_SHORT_NAME_IDX (11) 312: #define CHARSET_LONG_NAME_IDX (12) 313: #define CHARSET_DESCRIPTION_IDX (13) 314: #define CHARSET_PLIST_IDX (14) 315: /* Size of a vector of each entry of Vcharset_table. */ 316: #define CHARSET_MAX_IDX (15) 317: 318: /* And several more macros to be used frequently. */ 319: #define CHARSET_BYTES(charset) \ 320: XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_BYTES_IDX)) 321: #define CHARSET_DIMENSION(charset) \ 322: XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_DIMENSION_IDX)) 323: #define CHARSET_CHARS(charset) \ 324: XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_CHARS_IDX)) 325: #define CHARSET_WIDTH(charset) \ 326: XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_WIDTH_IDX)) 327: #define CHARSET_DIRECTION(charset) \ 328: XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_DIRECTION_IDX)) 329: #define CHARSET_LEADING_CODE_BASE(charset) \ 330: XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_LEADING_CODE_BASE_IDX)) 331: #define CHARSET_LEADING_CODE_EXT(charset) \ 332: XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_LEADING_CODE_EXT_IDX)) 333: #define CHARSET_ISO_FINAL_CHAR(charset) \ 334: XINT (CHARSET_TABLE_INFO (charset, CHARSET_ISO_FINAL_CHAR_IDX)) 335: #define CHARSET_ISO_GRAPHIC_PLANE(charset) \ 336: XINT (CHARSET_TABLE_INFO (charset, CHARSET_ISO_GRAPHIC_PLANE_IDX)) 337: #define CHARSET_REVERSE_CHARSET(charset) \ 338: XINT (CHARSET_TABLE_INFO (charset, CHARSET_REVERSE_CHARSET_IDX)) 339: 340: /* Macros to specify direction of a charset. */ 341: #define CHARSET_DIRECTION_LEFT_TO_RIGHT 0 342: #define CHARSET_DIRECTION_RIGHT_TO_LEFT 1 343: 344: /* A vector of charset symbol indexed by charset-id. This is used 345: only for returning charset symbol from C functions. */ 346: extern Lisp_Object Vcharset_symbol_table; 347: 348: /* Return symbol of CHARSET. */ 349: #define CHARSET_SYMBOL(charset) \ 350: XVECTOR (Vcharset_symbol_table)->contents[charset] 351: 352: /* 1 if CHARSET is in valid value range, else 0. */ 353: #define CHARSET_VALID_P(charset) \ 354: ((charset) == 0 \ 355: || ((charset) > 0x80 && (charset) <= MAX_CHARSET_OFFICIAL_DIMENSION2) \ 356: || ((charset) >= MIN_CHARSET_PRIVATE_DIMENSION1 \ 357: && (charset) <= MAX_CHARSET) \ 358: || ((charset) == CHARSET_8_BIT_CONTROL) \ 359: || ((charset) == CHARSET_8_BIT_GRAPHIC)) 360: 361: /* 1 if CHARSET is already defined, else 0. */ 362: #define CHARSET_DEFINED_P(charset) \ 363: (((charset) >= 0) && ((charset) <= MAX_CHARSET) \ 364: && !NILP (CHARSET_TABLE_ENTRY (charset))) 365: 366: /* Since the information CHARSET-BYTES and CHARSET-WIDTH of 367: Vcharset_table can be retrieved only by the first byte of 368: multi-byte form (an ASCII code or a base leading-code), we provide 369: here tables to be used by macros BYTES_BY_CHAR_HEAD and 370: WIDTH_BY_CHAR_HEAD for faster information retrieval. */ 371: extern int bytes_by_char_head[256]; 372: extern int width_by_char_head[256]; 373: 374: #define BYTES_BY_CHAR_HEAD(char_head) \ 375: (ASCII_BYTE_P (char_head) ? 1 : bytes_by_char_head[char_head]) 376: #define WIDTH_BY_CHAR_HEAD(char_head) \ 377: (ASCII_BYTE_P (char_head) ? 1 : width_by_char_head[char_head]) 378: 379: /* Charset of the character C. */ 380: #define CHAR_CHARSET(c) \ 381: (SINGLE_BYTE_CHAR_P (c) \ 382: ? (ASCII_BYTE_P (c) \ 383: ? CHARSET_ASCII \ 384: : (c) < 0xA0 ? CHARSET_8_BIT_CONTROL : CHARSET_8_BIT_GRAPHIC) \ 385: : ((c) < MIN_CHAR_OFFICIAL_DIMENSION2 \ 386: ? CHAR_FIELD2 (c) + 0x70 \ 387: : ((c) < MIN_CHAR_PRIVATE_DIMENSION2 \ 388: ? CHAR_FIELD1 (c) + 0x8F \ 389: : CHAR_FIELD1 (c) + 0xE0))) 390: 391: /* Check if two characters C1 and C2 belong to the same charset. */ 392: #define SAME_CHARSET_P(c1, c2) \ 393: (c1 < MIN_CHAR_OFFICIAL_DIMENSION2 \ 394: ? (c1 & CHAR_FIELD2_MASK) == (c2 & CHAR_FIELD2_MASK) \ 395: : (c1 & CHAR_FIELD1_MASK) == (c2 & CHAR_FIELD1_MASK)) 396: 397: /* Return a character of which charset is CHARSET and position-codes 398: are C1 and C2. DIMENSION1 character ignores C2. */ 399: #define MAKE_CHAR(charset, c1, c2) \ 400: ((charset) == CHARSET_ASCII \ 401: ? (c1) & 0x7F \ 402: : (((charset) == CHARSET_8_BIT_CONTROL \ 403: || (charset) == CHARSET_8_BIT_GRAPHIC) \ 404: ? ((c1) & 0x7F) | 0x80 \ 405: : ((CHARSET_DEFINED_P (charset) \ 406: ? CHARSET_DIMENSION (charset) == 1 \ 407: : (charset) < MIN_CHARSET_PRIVATE_DIMENSION2) \ 408: ? (((charset) - 0x70) << 7) | ((c1) <= 0 ? 0 : ((c1) & 0x7F)) \ 409: : ((((charset) \ 410: - ((charset) < MIN_CHARSET_PRIVATE_DIMENSION2 ? 0x8F : 0xE0)) \ 411: << 14) \ 412: | ((c2) <= 0 ? 0 : ((c2) & 0x7F)) \ 413: | ((c1) <= 0 ? 0 : (((c1) & 0x7F) << 7)))))) 414: 415: 416: /* If GENERICP is nonzero, return nonzero iff C is a valid normal or 417: generic character. If GENERICP is zero, return nonzero iff C is a 418: valid normal character. */ 419: #define CHAR_VALID_P(c, genericp) \ 420: ((c) >= 0 \ 421: && (SINGLE_BYTE_CHAR_P (c) || char_valid_p (c, genericp))) 422: 423: /* This default value is used when nonascii-translation-table or 424: nonascii-insert-offset fail to convert unibyte character to a valid 425: multibyte character. This makes a Latin-1 character. */ 426: 427: #define DEFAULT_NONASCII_INSERT_OFFSET 0x800 428: 429: /* Parse multibyte string STR of length LENGTH and set BYTES to the 430: byte length of a character at STR. */ 431: 432: #ifdef BYTE_COMBINING_DEBUG 433: 434: #define PARSE_MULTIBYTE_SEQ(str, length, bytes) \ 435: do { \ 436: int i = 1; \ 437: while (i < (length) && ! CHAR_HEAD_P ((str)[i])) i++; \ 438: (bytes) = BYTES_BY_CHAR_HEAD ((str)[0]); \ 439: if ((bytes) > i) \ 440: abort (); \ 441: } while (0) 442: 443: #else /* not BYTE_COMBINING_DEBUG */ 444: 445: #define PARSE_MULTIBYTE_SEQ(str, length, bytes) \ 446: ((void)(length), (bytes) = BYTES_BY_CHAR_HEAD ((str)[0])) 447: 448: #endif /* not BYTE_COMBINING_DEBUG */ 449: 450: #define VALID_LEADING_CODE_P(code) \ 451: (! NILP (CHARSET_TABLE_ENTRY (code))) 452: 453: /* Return 1 iff the byte sequence at unibyte string STR (LENGTH bytes) 454: is valid as a multibyte form. If valid, by a side effect, BYTES is 455: set to the byte length of the multibyte form. */ 456: 457: #define UNIBYTE_STR_AS_MULTIBYTE_P(str, length, bytes) \ 458: (((str)[0] < 0x80 || (str)[0] >= 0xA0) \ 459: ? ((bytes) = 1) \ 460: : (((bytes) = BYTES_BY_CHAR_HEAD ((str)[0])), \ 461: ((bytes) <= (length) \ 462: && !CHAR_HEAD_P ((str)[1]) \ 463: && ((bytes) == 2 \ 464: ? (str)[0] != LEADING_CODE_8_BIT_CONTROL \ 465: : (!CHAR_HEAD_P ((str)[2]) \ 466: && ((bytes) == 3 \ 467: ? (((str)[0] != LEADING_CODE_PRIVATE_11 \ 468: && (str)[0] != LEADING_CODE_PRIVATE_12) \ 469: || VALID_LEADING_CODE_P (str[1])) \ 470: : (!CHAR_HEAD_P ((str)[3]) \ 471: && VALID_LEADING_CODE_P (str[1])))))))) 472: 473: 474: /* Return 1 iff the byte sequence at multibyte string STR is valid as 475: a unibyte form. By a side effect, BYTES is set to the byte length 476: of one character at STR. */ 477: 478: #define MULTIBYTE_STR_AS_UNIBYTE_P(str, bytes) \ 479: ((bytes) = BYTES_BY_CHAR_HEAD ((str)[0]), \ 480: (str)[0] != LEADING_CODE_8_BIT_CONTROL) 481: 482: /* The charset of character C is stored in CHARSET, and the 483: position-codes of C are stored in C1 and C2. 484: We store -1 in C2 if the dimension of the charset is 1. */ 485: 486: #define SPLIT_CHAR(c, charset, c1, c2) \ 487: (SINGLE_BYTE_CHAR_P (c) \ 488: ? ((charset \ 489: = (ASCII_BYTE_P (c) \ 490: ? CHARSET_ASCII \ 491: : ((c) < 0xA0 ? CHARSET_8_BIT_CONTROL : CHARSET_8_BIT_GRAPHIC))), \ 492: c1 = (c), c2 = -1) \ 493: : ((c) & CHAR_FIELD1_MASK \ 494: ? (charset = (CHAR_FIELD1 (c) \ 495: + ((c) < MIN_CHAR_PRIVATE_DIMENSION2 ? 0x8F : 0xE0)), \ 496: c1 = CHAR_FIELD2 (c), \ 497: c2 = CHAR_FIELD3 (c)) \ 498: : (charset = CHAR_FIELD2 (c) + 0x70, \ 499: c1 = CHAR_FIELD3 (c), \ 500: c2 = -1))) 501: 502: /* Return 1 iff character C has valid printable glyph. */ 503: #define CHAR_PRINTABLE_P(c) (ASCII_BYTE_P (c) || char_printable_p (c)) 504: 505: /* The charset of the character at STR is stored in CHARSET, and the 506: position-codes are stored in C1 and C2. 507: We store -1 in C2 if the character is just 2 bytes. */ 508: 509: #define SPLIT_STRING(str, len, charset, c1, c2) \ 510: ((BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) < 2 \ 511: || BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) > len \ 512: || split_string (str, len, &charset, &c1, &c2) < 0) \ 513: ? c1 = *(str), charset = CHARSET_ASCII \ 514: : charset) 515: 516: /* Mapping table from ISO2022's charset (specified by DIMENSION, 517: CHARS, and FINAL_CHAR) to Emacs' charset. Should be accessed by 518: macro ISO_CHARSET_TABLE (DIMENSION, CHARS, FINAL_CHAR). */ 519: extern int iso_charset_table[2][2][128]; 520: 521: #define ISO_CHARSET_TABLE(dimension, chars, final_char) \ 522: iso_charset_table[XINT (dimension) - 1][XINT (chars) > 94][XINT (final_char)] 523: 524: #define BASE_LEADING_CODE_P(c) (BYTES_BY_CHAR_HEAD ((unsigned char) (c)) > 1) 525: 526: /* Return how many bytes C will occupy in a multibyte buffer. */ 527: #define CHAR_BYTES(c) \ 528: (SINGLE_BYTE_CHAR_P (c) \ 529: ? ((ASCII_BYTE_P (c) || (c) >= 0xA0) ? 1 : 2) \ 530: : char_bytes (c)) 531: 532: /* The following two macros CHAR_STRING and STRING_CHAR are the main 533: entry points to convert between Emacs's two types of character 534: representations: multi-byte form and single-word form (character 535: code). */ 536: 537: /* Store multi-byte form of the character C in STR. The caller should 538: allocate at least MAX_MULTIBYTE_LENGTH bytes area at STR in 539: advance. Returns the length of the multi-byte form. If C is an