1:
2: #include <math.h>
3:
4: #if (defined(_BSD) && !defined(__APPLE__)) || defined(HOST_SOLARIS)
5: #include <ieeefp.h>
6: #define fabsf(f) ((float)fabs(f))
7: #else
8: #include <fenv.h>
9: #endif
10:
11:
12:
13:
14:
15:
16:
17:
18: #if defined(HOST_SOLARIS) && (( HOST_SOLARIS <= 9 ) || ((HOST_SOLARIS >= 10) && (__GNUC__ <= 4)))
19:
20:
21:
22:
23:
24:
25:
26:
27:
28: #define isnormal(x) (fpclass(x) >= FP_NZERO)
29: #define isgreater(x, y) ((!unordered(x, y)) && ((x) > (y)))
30: #define isgreaterequal(x, y) ((!unordered(x, y)) && ((x) >= (y)))
31: #define isless(x, y) ((!unordered(x, y)) && ((x) < (y)))
32: #define islessequal(x, y) ((!unordered(x, y)) && ((x) <= (y)))
33: #define isunordered(x,y) unordered(x, y)
34: #endif
35:
36: #if defined(__sun__) && !defined(NEED_LIBSUNMATH)
37:
38: #ifndef isnan
39: # define isnan(x) \
40: (sizeof (x) == sizeof (long double) ? isnan_ld (x) \
41: : sizeof (x) == sizeof (double) ? isnan_d (x) \
42: : isnan_f (x))
43: static inline int isnan_f (float x) { return x != x; }
44: static inline int isnan_d (double x) { return x != x; }
45: static inline int isnan_ld (long double x) { return x != x; }
46: #endif
47:
48: #ifndef isinf
49: # define isinf(x) \
50: (sizeof (x) == sizeof (long double) ? isinf_ld (x) \
51: : sizeof (x) == sizeof (double) ? isinf_d (x) \
52: : isinf_f (x))
53: static inline int isinf_f (float x) { return isnan (x - x); }
54: static inline int isinf_d (double x) { return isnan (x - x); }
55: static inline int isinf_ld (long double x) { return isnan (x - x); }
56: #endif
57: #endif
58:
59: typedef float float32;
60: typedef double float64;
61: #ifdef FLOATX80
62: typedef long double floatx80;
63: #endif
64:
65: typedef union {
66: float32 f;
67: uint32_t i;
68: } float32u;
69: typedef union {
70: float64 f;
71: uint64_t i;
72: } float64u;
73: #ifdef FLOATX80
74: typedef union {
75: floatx80 f;
76: struct {
77: uint64_t low;
78: uint16_t high;
79: } i;
80: } floatx80u;
81: #endif
82:
83:
84:
85:
86: #if (defined(_BSD) && !defined(__APPLE__)) || defined(HOST_SOLARIS)
87: enum {
88: float_round_nearest_even = FP_RN,
89: float_round_down = FP_RM,
90: float_round_up = FP_RP,
91: float_round_to_zero = FP_RZ
92: };
93: #elif defined(__arm__)
94: enum {
95: float_round_nearest_even = 0,
96: float_round_down = 1,
97: float_round_up = 2,
98: float_round_to_zero = 3
99: };
100: #else
101: enum {
102: float_round_nearest_even = FE_TONEAREST,
103: float_round_down = FE_DOWNWARD,
104: float_round_up = FE_UPWARD,
105: float_round_to_zero = FE_TOWARDZERO
106: };
107: #endif
108:
109: typedef struct float_status {
110: signed char float_rounding_mode;
111: #ifdef FLOATX80
112: signed char floatx80_rounding_precision;
113: #endif
114: } float_status;
115:
116: void set_float_rounding_mode(int val STATUS_PARAM);
117: #ifdef FLOATX80
118: void set_floatx80_rounding_precision(int val STATUS_PARAM);
119: #endif
120:
121:
122:
123:
124: float32 int32_to_float32( int STATUS_PARAM);
125: float32 uint32_to_float32( unsigned int STATUS_PARAM);
126: float64 int32_to_float64( int STATUS_PARAM);
127: float64 uint32_to_float64( unsigned int STATUS_PARAM);
128: #ifdef FLOATX80
129: floatx80 int32_to_floatx80( int STATUS_PARAM);
130: #endif
131: #ifdef FLOAT128
132: float128 int32_to_float128( int STATUS_PARAM);
133: #endif
134: float32 int64_to_float32( int64_t STATUS_PARAM);
135: float32 uint64_to_float32( uint64_t STATUS_PARAM);
136: float64 int64_to_float64( int64_t STATUS_PARAM);
137: float64 uint64_to_float64( uint64_t v STATUS_PARAM);
138: #ifdef FLOATX80
139: floatx80 int64_to_floatx80( int64_t STATUS_PARAM);
140: #endif
141: #ifdef FLOAT128
142: float128 int64_to_float128( int64_t STATUS_PARAM);
143: #endif
144:
145:
146:
147:
148: int float32_to_int32( float32 STATUS_PARAM);
149: int float32_to_int32_round_to_zero( float32 STATUS_PARAM);
150: unsigned int float32_to_uint32( float32 a STATUS_PARAM);
151: unsigned int float32_to_uint32_round_to_zero( float32 a STATUS_PARAM);
152: int64_t float32_to_int64( float32 STATUS_PARAM);
153: int64_t float32_to_int64_round_to_zero( float32 STATUS_PARAM);
154: float64 float32_to_float64( float32 STATUS_PARAM);
155: #ifdef FLOATX80
156: floatx80 float32_to_floatx80( float32 STATUS_PARAM);
157: #endif
158: #ifdef FLOAT128
159: float128 float32_to_float128( float32 STATUS_PARAM);
160: #endif
161:
162:
163:
164:
165: float32 float32_round_to_int( float32 STATUS_PARAM);
166: INLINE float32 float32_add( float32 a, float32 b STATUS_PARAM)
167: {
168: return a + b;
169: }
170: INLINE float32 float32_sub( float32 a, float32 b STATUS_PARAM)
171: {
172: return a - b;
173: }
174: INLINE float32 float32_mul( float32 a, float32 b STATUS_PARAM)
175: {
176: return a * b;
177: }
178: INLINE float32 float32_div( float32 a, float32 b STATUS_PARAM)
179: {
180: return a / b;
181: }
182: float32 float32_rem( float32, float32 STATUS_PARAM);
183: float32 float32_sqrt( float32 STATUS_PARAM);
184: INLINE int float32_eq( float32 a, float32 b STATUS_PARAM)
185: {
186: return a == b;
187: }
188: INLINE int float32_le( float32 a, float32 b STATUS_PARAM)
189: {
190: return a <= b;
191: }
192: INLINE int float32_lt( float32 a, float32 b STATUS_PARAM)
193: {
194: return a < b;
195: }
196: INLINE int float32_eq_signaling( float32 a, float32 b STATUS_PARAM)
197: {
198: return a <= b && a >= b;
199: }
200: INLINE int float32_le_quiet( float32 a, float32 b STATUS_PARAM)
201: {
202: return islessequal(a, b);
203: }
204: INLINE int float32_lt_quiet( float32 a, float32 b STATUS_PARAM)
205: {
206: return isless(a, b);
207: }
208: INLINE int float32_unordered( float32 a, float32 b STATUS_PARAM)
209: {
210: return isunordered(a, b);
211:
212: }
213: int float32_compare( float32, float32 STATUS_PARAM );
214: int float32_compare_quiet( float32, float32 STATUS_PARAM );
215: int float32_is_signaling_nan( float32 );
216:
217: INLINE float32 float32_abs(float32 a)
218: {
219: return fabsf(a);
220: }
221:
222: INLINE float32 float32_chs(float32 a)
223: {
224: return -a;
225: }
226:
227: INLINE float32 float32_scalbn(float32 a, int n)
228: {
229: return scalbnf(a, n);
230: }
231:
232:
233:
234:
235: int float64_to_int32( float64 STATUS_PARAM );
236: int float64_to_int32_round_to_zero( float64 STATUS_PARAM );
237: unsigned int float64_to_uint32( float64 STATUS_PARAM );
238: unsigned int float64_to_uint32_round_to_zero( float64 STATUS_PARAM );
239: int64_t float64_to_int64( float64 STATUS_PARAM );
240: int64_t float64_to_int64_round_to_zero( float64 STATUS_PARAM );
241: uint64_t float64_to_uint64( float64 STATUS_PARAM );
242: uint64_t float64_to_uint64_round_to_zero( float64 STATUS_PARAM );
243: float32 float64_to_float32( float64 STATUS_PARAM );
244: #ifdef FLOATX80
245: floatx80 float64_to_floatx80( float64 STATUS_PARAM );
246: #endif
247: #ifdef FLOAT128
248: float128 float64_to_float128( float64 STATUS_PARAM );
249: #endif
250:
251:
252:
253:
254: float64 float64_round_to_int( float64 STATUS_PARAM );
255: float64 float64_trunc_to_int( float64 STATUS_PARAM );
256: INLINE float64 float64_add( float64 a, float64 b STATUS_PARAM)
257: {
258: return a + b;
259: }
260: INLINE float64 float64_sub( float64 a, float64 b STATUS_PARAM)
261: {
262: return a - b;
263: }
264: INLINE float64 float64_mul( float64 a, float64 b STATUS_PARAM)
265: {
266: return a * b;
267: }
268: INLINE float64 float64_div( float64 a, float64 b STATUS_PARAM)
269: {
270: return a / b;
271: }
272: float64 float64_rem( float64, float64 STATUS_PARAM );
273: float64 float64_sqrt( float64 STATUS_PARAM );
274: INLINE int float64_eq( float64 a, float64 b STATUS_PARAM)
275: {
276: return a == b;
277: }
278: INLINE int float64_le( float64 a, float64 b STATUS_PARAM)
279: {
280: return a <= b;
281: }
282: INLINE int float64_lt( float64 a, float64 b STATUS_PARAM)
283: {
284: return a < b;
285: }
286: INLINE int float64_eq_signaling( float64 a, float64 b STATUS_PARAM)
287: {
288: return a <= b && a >= b;
289: }
290: INLINE int float64_le_quiet( float64 a, float64 b STATUS_PARAM)
291: {
292: return islessequal(a, b);
293: }
294: INLINE int float64_lt_quiet( float64 a, float64 b STATUS_PARAM)
295: {
296: return isless(a, b);
297:
298: }
299: INLINE int float64_unordered( float64 a, float64 b STATUS_PARAM)
300: {
301: return isunordered(a, b);
302:
303: }
304: int float64_compare( float64, float64 STATUS_PARAM );
305: int float64_compare_quiet( float64, float64 STATUS_PARAM );
306: int float64_is_signaling_nan( float64 );
307: int float64_is_nan( float64 );
308:
309: INLINE float64 float64_abs(float64 a)
310: {
311: return fabs(a);
312: }
313:
314: INLINE float64 float64_chs(float64 a)
315: {
316: return -a;
317: }
318:
319: INLINE float64 float64_scalbn(float64 a, int n)
320: {
321: return scalbn(a, n);
322: }
323:
324: #ifdef FLOATX80
325:
326:
327:
328:
329: int floatx80_to_int32( floatx80 STATUS_PARAM );
330: int floatx80_to_int32_round_to_zero( floatx80 STATUS_PARAM );
331: int64_t floatx80_to_int64( floatx80 STATUS_PARAM);
332: int64_t floatx80_to_int64_round_to_zero( floatx80 STATUS_PARAM);
333: float32 floatx80_to_float32( floatx80 STATUS_PARAM );
334: float64 floatx80_to_float64( floatx80 STATUS_PARAM );
335: #ifdef FLOAT128
336: float128 floatx80_to_float128( floatx80 STATUS_PARAM );
337: #endif
338:
339:
340:
341:
342: floatx80 floatx80_round_to_int( floatx80 STATUS_PARAM );
343: INLINE floatx80 floatx80_add( floatx80 a, floatx80 b STATUS_PARAM)
344: {
345: return a + b;
346: }
347: INLINE floatx80 floatx80_sub( floatx80 a, floatx80 b STATUS_PARAM)
348: {
349: return a - b;
350: }
351: INLINE floatx80 floatx80_mul( floatx80 a, floatx80 b STATUS_PARAM)
352: {
353: return a * b;
354: }
355: INLINE floatx80 floatx80_div( floatx80 a, floatx80 b STATUS_PARAM)
356: {
357: return a / b;
358: }
359: floatx80 floatx80_rem( floatx80, floatx80 STATUS_PARAM );
360: floatx80 floatx80_sqrt( floatx80 STATUS_PARAM );
361: INLINE int floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM)
362: {
363: return a == b;
364: }
365: INLINE int floatx80_le( floatx80 a, floatx80 b STATUS_PARAM)
366: {
367: return a <= b;
368: }
369: INLINE int floatx80_lt( floatx80 a, floatx80 b STATUS_PARAM)
370: {
371: return a < b;
372: }
373: INLINE int floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM)
374: {
375: return a <= b && a >= b;
376: }
377: INLINE int floatx80_le_quiet( floatx80 a, floatx80 b STATUS_PARAM)
378: {
379: return islessequal(a, b);
380: }
381: INLINE int floatx80_lt_quiet( floatx80 a, floatx80 b STATUS_PARAM)
382: {
383: return isless(a, b);
384:
385: }
386: INLINE int floatx80_unordered( floatx80 a, floatx80 b STATUS_PARAM)
387: {
388: return isunordered(a, b);
389:
390: }
391: int floatx80_compare( floatx80, floatx80 STATUS_PARAM );
392: int floatx80_compare_quiet( floatx80, floatx80 STATUS_PARAM );
393: int floatx80_is_signaling_nan( floatx80 );
394:
395: INLINE floatx80 floatx80_abs(floatx80 a)
396: {
397: return fabsl(a);
398: }
399:
400: INLINE floatx80 floatx80_chs(floatx80 a)
401: {
402: return -a;
403: }
404:
405: INLINE floatx80 floatx80_scalbn(floatx80 a, int n)
406: {
407: return scalbnl(a, n);
408: }
409:
410: #endif